Editing Podcast:Kobol's Last Gleaming, Part II
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This was, I think, [[David Eick]]- This was David Eick's idea, way back when. When he- midseason we first started talking about the finale, he was very excited about the idea of seeing Starbuck and Six really go at it. Really do a fight between the two of them. No holds barred. And that stayed through all the drafts. That Six and Starbuck were gonna fight at some point. | This was, I think, [[David Eick]]- This was David Eick's idea, way back when. When he- midseason we first started talking about the finale, he was very excited about the idea of seeing Starbuck and Six really go at it. Really do a fight between the two of them. No holds barred. And that stayed through all the drafts. That Six and Starbuck were gonna fight at some point. | ||
Here, again, you're seeing the interior of the [[Basestar (RDM)|basestar]] as conceived by [[Gary Hutzel]] and the visual effects team. None of this is model anim- this all just CGI computer animation, giving a real sense of the interior and- which I think is just really, really great and the way it marries into the live action footage later on is really cool, too. This all very expensive stuff. This is another reason why this- these two episodes were way over our normal pattern budget. We had to save our pennies in previous episodes to afford this episode and then we also got the network and the studio to cut us some slack and give us some extra money just to do the finale. And in large part because they were so excited by the finale and the story, they wanted to see it as well. And they wanted to end [[Season 1 (2004-05)|season one]] with a bang. With- end it with something really spectacular and exciting for the audience. And then, yeah, let's go out into the Cylon baseship. Now we're on the set. From this point forward, now you're on the actual set with our [[Raptor]]. There was a lot of tricky logistics about where does [[Sharon Valerii (Galactica copy)|Sharon]] stand so that [[Margaret Edmondson|Racetrack]] can see her moving around but doesn't see all the [[Number Eight|Sharons]] that are coming up. So that was all difficult. And this is a lot of very complicated lighting. [[ | Here, again, you're seeing the interior of the [[Basestar (RDM)|basestar]] as conceived by [[Gary Hutzel]] and the visual effects team. None of this is model anim- this all just CGI computer animation, giving a real sense of the interior and- which I think is just really, really great and the way it marries into the live action footage later on is really cool, too. This all very expensive stuff. This is another reason why this- these two episodes were way over our normal pattern budget. We had to save our pennies in previous episodes to afford this episode and then we also got the network and the studio to cut us some slack and give us some extra money just to do the finale. And in large part because they were so excited by the finale and the story, they wanted to see it as well. And they wanted to end [[Season 1 (2004-05)|season one]] with a bang. With- end it with something really spectacular and exciting for the audience. And then, yeah, let's go out into the Cylon baseship. Now we're on the set. From this point forward, now you're on the actual set with our [[Raptor]]. There was a lot of tricky logistics about where does [[Sharon Valerii (Galactica copy)|Sharon]] stand so that [[Margaret Edmondson|Racetrack]] can see her moving around but doesn't see all the [[Number Eight|Sharons]] that are coming up. So that was all difficult. And this is a lot of very complicated lighting. [[Richar Hudolin|Richard]] and his team and the production design and trying to come up with something that would be visually interesting and that you hadn't seen before and going through this bio- this organic/synthetic interior to the basestar that was reminicent of, but not exactly the same as, what we saw on the interior of the [[Cylon Raider|Raider]] that Kara took. And this is the first time, I believe, that we've actually seen weaponry mounted on the exterior of the Raptors, at least on a practical set. | ||
Now back to Caprica. This is- I believe this is an actual museum. I can't really remember. I think we set-decked this to an extent, but I think that this is an actual museum someplace. And now this- I'm totally wrong. I don't even remember. 'Cause now we- you shift from a museum location into the more rubble-strewn place which is some building site or something that we were using. Watching these two fight is really interesting. This is really them. This is really them doing their own thing and [[Tricia Helfer|Trish]] is somebody who before the series never threw a punch. I don't think Trish had any training in fights or [[w:martial arts|martial arts]] or anything like that. And she went into training specifically because we started to call for scenes where her character would have to first beat up [[Sharon Agathon|Sharon]] and then do things like this. And she took it very seriously and really developed a style of fighting which feels very believable on-camera. And that is tricky. It's not as easy as it sounds. I mean, how many times have you watched t- film or tv and you just don't believe that the characters are really fighting or it looks phony or staged or made up. | Now back to Caprica. This is- I believe this is an actual museum. I can't really remember. I think we set-decked this to an extent, but I think that this is an actual museum someplace. And now this- I'm totally wrong. I don't even remember. 'Cause now we- you shift from a museum location into the more rubble-strewn place which is some building site or something that we were using. Watching these two fight is really interesting. This is really them. This is really them doing their own thing and [[Tricia Helfer|Trish]] is somebody who before the series never threw a punch. I don't think Trish had any training in fights or [[w:martial arts|martial arts]] or anything like that. And she went into training specifically because we started to call for scenes where her character would have to first beat up [[Sharon Agathon|Sharon]] and then do things like this. And she took it very seriously and really developed a style of fighting which feels very believable on-camera. And that is tricky. It's not as easy as it sounds. I mean, how many times have you watched t- film or tv and you just don't believe that the characters are really fighting or it looks phony or staged or made up. | ||
Here on ''[[Colonial One]]'' the confrontation between the [[Colonial Marine Corps|Marines]] and [[Laura Roslin|Laura]]'s [[Presidential security service|security detail]]. | Here on ''[[Colonial One]]'' the confrontation between the [[Colonial Marine Corps|Marines]] and [[Laura Roslin|Laura]]'s [[Presidential security service|security detail]]. (Podcast Cite Here 6:05) There used to be other scenes and other pieces of business that told you that the security detail had been hand-picked by [[Lee Adama|Lee]] from civilians in [[The Fleet (RDM)|the Fleet]] and it was responsible to Laura and answered only to Laura so her security detail has no allegiance to the [[Galactica (RDM)|''Galactica'']] personnel. They were like former cops and security people. People with some kind of firearms training and somekind of background in something like that. But that the secret service, as it were, protecting ''Colonial One'' was a distinct entity from the Marines and from the deckhands, and from the people aboard ''Galactica'' and that had been something Lee himself had intentionally designed for her. Not really because he thought this day would come, but just because he thought it should be a separate command structure. That he didn't want to confuse the two lines of authority in who responded to who and who was under who's control. | ||
This whole sequence was very complicated, very difficult to shoot. It took a lot of work on the part of everybody to bring a (unintelligble). This is all- you can see the camera's moving. This is motion-control work, which is time consuming and complex. Sharon is- or not Sharon. [[Grace Park|Grace]] is playing all of these people. It's all Grace walking into camera with very carefully done shadows so you don't see the "naughty parts". And you have to shoot this over and over again and you have to shoot it from every- she walks in on the left, she walks to the right, she walks to the middle. She is- a lot of walking. She has to hit the mark in-rhythm. She has to do the dialogue in-rhythm. They have to constantly look at the monitors and playback and doing a sequence like that is extraordinarily complex, which is why- one of the reasons why you don't see us doing lots of scenes with five Six's all together or five [[Number Five|Dorals]] all together. They're fun, and interesting, but they're a bear to shoot. And you'll- so you end up only doing them when you've really, really are getting the most bang for your buck, not to just do it for the fun of it. Because the CG- the visual effects itself, just doing the motion control and doing- matting them all in and comping them in correctly and getting the perspectives right and the shadows. That's expensive. And then the production time it takes to actually shoot it on the set is also expensive because time is money on a sound stage. It's all about, "How long will it take us to shoot this?" And you find yourself constantly juggling those requirements. The budget and the time it would require to shoot a sequence. | This whole sequence was very complicated, very difficult to shoot. It took a lot of work on the part of everybody to bring a (unintelligble). This is all- you can see the camera's moving. This is motion-control work, which is time consuming and complex. Sharon is- or not Sharon. [[Grace Park|Grace]] is playing all of these people. It's all Grace walking into camera with very carefully done shadows so you don't see the "naughty parts". And you have to shoot this over and over again and you have to shoot it from every- she walks in on the left, she walks to the right, she walks to the middle. She is- a lot of walking. She has to hit the mark in-rhythm. She has to do the dialogue in-rhythm. They have to constantly look at the monitors and playback and doing a sequence like that is extraordinarily complex, which is why- one of the reasons why you don't see us doing lots of scenes with five Six's all together or five [[Number Five|Dorals]] all together. They're fun, and interesting, but they're a bear to shoot. And you'll- so you end up only doing them when you've really, really are getting the most bang for your buck, not to just do it for the fun of it. Because the CG- the visual effects itself, just doing the motion control and doing- matting them all in and comping them in correctly and getting the perspectives right and the shadows. That's expensive. And then the production time it takes to actually shoot it on the set is also expensive because time is money on a sound stage. It's all about, "How long will it take us to shoot this?" And you find yourself constantly juggling those requirements. The budget and the time it would require to shoot a sequence. | ||