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Editing Podcast:Kobol's Last Gleaming, Part II

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Hello, and welcome to the podcast of "[[Kobol's Last Gleaming, Part II]]". [[Ronald D. Moore]], Executive Producer and Creator of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]]. I just finished a few moments ago doing [[Podcast:Kobol's Last Gleaming, Part I|the podcast]] for [[Kobol's Last Gleaming, Part I|"part one"]] so a lot of this is a continuation as is the episode of part one and once again I would just caution all of you if you have not watched this episode I would suggest you do that before you listen to the podcast because I will be talking about things at the end.
Hello, and welcome to the podcast of "[[Kobol's Last Gleaming, Part II]]". [[Ronald D. Moore]], Executive Producer and Creator of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]]. I just finished a few moments ago doing [[Podcast:Kobol's Last Gleaming, Part I|the podcast]] for [[Kobol's Last Gleaming, Part I|"part one"]] so a lot of this is a continuation as is the episode of part one and once again I would just caution all of you if you have not watched this episode I would suggest you do that before you listen to the podcast because I will be talking about things at the end.


As I was saying before, a key structural change that happened was shifting the end of the show, primarily. We moved the original night one out was the crash of the [[Raptor]], and now the the night one out is [[Kara Thrace|Kara]] taking the [[Cylon Raider (RDM)|Raider]] and jumping back to [[The Twelve Colonies of Kobol#Caprica|Caprica]] which is -I think- is a much stronger, more emotional, more personal beat. And as a result of that, that basic decision, it allowed "part II" to open up a bit, it allowed us to play all the moments of "part II" because I think that one of the the key things about show is the ability to play the moments. You're not just rushing through things. You're not just like brushing over details and  not giving the scenes themselves a chance to breath, and  to really enjoy the characters, and to play texture and detail.  And  it's as simple as,  example, in "[[33]]",  there's a shot where [[William Adama|Adama]]'s shaving in the bathroom and the camera just jumps downs watch him rinse the wa- rinse the shaving cream off his razor. And watching them eat noodles, I mean just all the little details about life and how the people interact, and being able to play moments like this in their full glory, to really give it its due, and give enough space, and not rush through the whole thing. You have to have enough room to do that, and one of the challenges of the show it to do it- to do these stories in an efficient way 'cause you've only got forty minutes to tell an hour story, I hate to tell you, but it's only forty minutes of actual program content time. And so, it's sometimes it's really hard to cram all that material in there. And, [[Michael Rymer|Michael]]'s decision- [http://uk.imdb.com/name/nm0177969/ Dany]'s decision to shift the night break opened up night two and made night two play in a much more comfortable fashion.
As I was saying before, a key structural change that happened was shifting the end of the show, primarily. We moved the original night one out was the crash of the [[Raptor]], and now the the night one out is [[Kara Thrace|Kara]] taking the [[Cylon Raider (RDM)|Raider]] and jumping back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] which is -I think- is a much stronger, more emotional, more personal beat. And as a result of that, that basic decision, it allowed "part II" to open up a bit, it allowed us to play all the moments of "part II" because I think that one of the the key things about show is the ability to play the moments. You're not just rushing through things. You're not just like brushing over details and  not giving the scenes themselves a chance to breath, and  to really enjoy the characters, and to play texture and detail.  And  it's as simple as,  example, in "[[33]]",  there's a shot where [[William Adama|Adama]]'s shaving in the bathroom and the camera just jumps downs watch him rinse the wa- rinse the shaving cream off his razor. And watching them eat noodles, I mean just all the little details about life and how the people interact, and being able to play moments like this in their full glory, to really give it its due, and give enough space, and not rush through the whole thing. You have to have enough room to do that, and one of the challenges of the show it to do it- to do these stories in an efficient way 'cause you've only got forty minutes to tell an hour story, I hate to tell you, but it's only forty minutes of actual program content time. And so, it's sometimes it's really hard to cram all that material in there. And, [[Michael Rymer|Michael]]'s decision- [http://uk.imdb.com/name/nm0177969/ Dany]'s decision to shift the night break opened up night two and made night two play in a much more comfortable fashion.


That little bit of business there, when [[James Callis|James]] is reaching through the flame, he's really reaching through the flame. It's not a CGI. It's not digital. None of this is, except this shot coming up there. It's all practical. So when you saw him reach out and like put his hands in the flame, it's James being crazy and and putting (laughing) his arms in- in  the middle of raging fires on the set. It's always interesting to see where - what the actors will or will not do. I mean most of the time my experience actors want to do their own stunts and desire to do their own stunts and go way out of their way to train themselves, and learn the techniques, work with the stunt people, and generally want to do their own stunts, and rare as- they did happen. There were times, there were a couple of actors -who I won't name- that I worked with in ''[[MemoryAlpha:Star Trek|Star Trek]]'' who just did not like to do stunts. And, if the character was going to fall down, it was like "STUNT MAN,"  but that was sort of the exception rather than the rule.
That little bit of business there, when [[James Callis|James]] is reaching through the flame, he's really reaching through the flame. It's not a CGI. It's not digital. None of this is, except this shot coming up there. It's all practical. So when you saw him reach out and like put his hands in the flame, it's James being crazy and and putting (laughing) his arms in- in  the middle of raging fires on the set. It's always interesting to see where - what the actors will or will not do. I mean most of the time my experience actors want to do their own stunts and desire to do their own stunts and go way out of their way to train themselves, and learn the techniques, work with the stunt people, and generally want to do their own stunts, and rare as- they did happen. There were times, there were a couple of actors -who I won't name- that I worked with in ''[[MemoryAlpha:Star Trek|Star Trek]]'' who just did not like to do stunts. And, if the character was going to fall down, it was like "STUNT MAN,"  but that was sort of the exception rather than the rule.
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== [http://www.scifi.com/battlestar/downloads/podcast/mp3/113/bsg_ep113_2of5.mp3 Act 1] ==
== [http://www.scifi.com/battlestar/downloads/podcast/mp3/113/bsg_ep113_2of5.mp3 Act 1] ==


There was really- there was really no way to get the [[temple]] on [[The Twelve Colonies of Kobol#Caprica|Caprica]] and the temple on [[Kobol (RDM)|Kobol]] to work. They were too expensive. We could not believably make te- create temples practically on the stage, and then we were gonna CGI, do digital extensions of both sets to make it- to sell it in both locations, and it just became cost prohibitive. And likewise the surrounding of the temple and the big firefight that we were gonna do with a lot of [[Cylon Centurion|Centurions]] and hovercraft and [[Cylon Raider (RDM)|Raiders]] and all that. Laying siege, or about to lay siege, to the the temple on Kobol was another element that we just could not afford. So compromises have to be made and you're forced to think in other directions. And so this notion of the [[Arrow of Apollo|arrow]] being not in a temple on Caprica but actually being in [[Delphi Museum of the Colonies|a museum]], also seemed a little bit more real, more believable. It felt more real for society that is- has a [[Religion in the Twelve Colonies|religious]] aspect to it. A lot of people are- take their religious seriously and are practicing a faith but there's a large secular community that probably either doesn't believe or believes in a very low-boil way. That by and large a lot of "religious" items and artifacts would have worked their way and found their way into museums. So that became a much easier justification for the museum on Caprica.
There was really- there was really no way to get the [[temple]] on [[The Twelve Colonies (RDM)#Caprica|Caprica]] and the temple on [[Kobol (RDM)|Kobol]] to work. They were too expensive. We could not believably make te- create temples practically on the stage, and then we were gonna CGI, do digital extensions of both sets to make it- to sell it in both locations, and it just became cost prohibitive. And likewise the surrounding of the temple and the big firefight that we were gonna do with a lot of [[Cylon Centurion|Centurions]] and hovercraft and [[Cylon Raider (RDM)|Raiders]] and all that. Laying siege, or about to lay siege, to the the temple on Kobol was another element that we just could not afford. So compromises have to be made and you're forced to think in other directions. And so this notion of the [[Arrow of Apollo|arrow]] being not in a temple on Caprica but actually being in [[Delphi Museum of the Colonies|a museum]], also seemed a little bit more real, more believable. It felt more real for society that is- has a [[Religion in the Twelve Colonies|religious]] aspect to it. A lot of people are- take their religious seriously and are practicing a faith but there's a large secular community that probably either doesn't believe or believes in a very low-boil way. That by and large a lot of "religious" items and artifacts would have worked their way and found their way into museums. So that became a much easier justification for the museum on Caprica.


And as far as the story on Kobol, that went through several iterations, and many changes. From going from two ground survey teams to just consolidating it into one, and also the decision not to put [[Lee Adama|Lee]] down there. Where was Lee's role in this drama was something that took a lot of wrangling. If Lee is down on the planet surface, it required a different kind of story down there. He's in charge. It's his command. It's his mission. It's all about Lee. And- we were talking about some conflict between him [[Galen Tyrol|Tyrol]], him and crew chief, and Tyrol questioning him in some ways, and Lee's leadership and growth. And ultimately it wasn't quite as satisfying that he wasn't back aboard [[Galactica (RDM)|''Galactica'']] when his father is shot and when the [[Government_of_the_Twelve_Colonies#Executive_Branch_2|President]] is deposed from power. It seemed like he should be back here and dealing with this story and by making that key change it allowed the Caprica s- the, sorry, the Kobol story to take on a different complexion. And as we, as you'll see, [[Alex Quartararo|Crashdown]] is in charge down on the surface of Kobol, but he may not be the best man, the best leader, for that situation. And doubt starts to creep in about who they're- who's command they're under. And what will Tyrol do? You couldn't play that, really, if it was Lee, 'cause it's- he's just a more capable, more competent leader and he's expected to fill that role every week. But by making it Crashdown it becomes a legitimate like, "Ok. Wait a minute. Who's in charge here?" kind of a thing. And it also meant that if Lee is aboard ''Colonial'' or- if he's aboard ''Galactica'' and ''[[Colonial One]]'' in this- on this storyline, when they try to take down the President, it forces him to have to make a choice and it meant that he could have to pick [[Laura Roslin|Laura]] over his father, and that he would go down for that, and he would be in [[brig|jail]], and that he would be there in the room in han-, literally, in handcuffs, when the final moments of the episode went down, which I though was much stronger. And moving forward, it meant that Lee is with us aboard ''Galactica'' in this world at the beginning of [[Season 2 (2005-06)|season two]], as opposed to being somewhere else that he has to be rescued and on a completely different story and having no idea what's even happening to his father, which didn't seem as satisfying.
And as far as the story on Kobol, that went through several iterations, and many changes. From going from two ground survey teams to just consolidating it into one, and also the decision not to put [[Lee Adama|Lee]] down there. Where was Lee's role in this drama was something that took a lot of wrangling. If Lee is down on the planet surface, it required a different kind of story down there. He's in charge. It's his command. It's his mission. It's all about Lee. And- we were talking about some conflict between him [[Galen Tyrol|Tyrol]], him and crew chief, and Tyrol questioning him in some ways, and Lee's leadership and growth. And ultimately it wasn't quite as satisfying that he wasn't back aboard [[Galactica (RDM)|''Galactica'']] when his father is shot and when the [[Government_of_the_Twelve_Colonies#Executive_Branch_2|President]] is deposed from power. It seemed like he should be back here and dealing with this story and by making that key change it allowed the Caprica s- the, sorry, the Kobol story to take on a different complexion. And as we, as you'll see, [[Alex Quartararo|Crashdown]] is in charge down on the surface of Kobol, but he may not be the best man, the best leader, for that situation. And doubt starts to creep in about who they're- who's command they're under. And what will Tyrol do? You couldn't play that, really, if it was Lee, 'cause it's- he's just a more capable, more competent leader and he's expected to fill that role every week. But by making it Crashdown it becomes a legitimate like, "Ok. Wait a minute. Who's in charge here?" kind of a thing. And it also meant that if Lee is aboard ''Colonial'' or- if he's aboard ''Galactica'' and ''[[Colonial One]]'' in this- on this storyline, when they try to take down the President, it forces him to have to make a choice and it meant that he could have to pick [[Laura Roslin|Laura]] over his father, and that he would go down for that, and he would be in [[brig|jail]], and that he would be there in the room in han-, literally, in handcuffs, when the final moments of the episode went down, which I though was much stronger. And moving forward, it meant that Lee is with us aboard ''Galactica'' in this world at the beginning of [[Season 2 (2005-06)|season two]], as opposed to being somewhere else that he has to be rescued and on a completely different story and having no idea what's even happening to his father, which didn't seem as satisfying.
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Now we're flying over the ci- the devastated city of [[Delphi]]. Again, here you can see there- there was a ca- there was a cataclysm. The place wasn't leveled, but clearly there was damage. There were blastwaves hit the city, radiation. This is a world that has been attacked with nuclear weapons and the question is, "Why did they leave any of it standing?" That's a question, I think, we'll start to answer into the [[Season 2 (2005-06)|second season]].
Now we're flying over the ci- the devastated city of [[Delphi]]. Again, here you can see there- there was a ca- there was a cataclysm. The place wasn't leveled, but clearly there was damage. There were blastwaves hit the city, radiation. This is a world that has been attacked with nuclear weapons and the question is, "Why did they leave any of it standing?" That's a question, I think, we'll start to answer into the [[Season 2 (2005-06)|second season]].


This is, of course, the entire [[The Twelve Colonies of Kobol#Caprica|Caprica]] storyline in season one builds to this idea, and to this moment. That [[Sharon Agathon|Sharon]] is pregnant. Pregnant by [[Karl Agathon|Helo]]. And that that's an important thing to the [[Cylons (RDM)|Cylons]]. And why is that an important thing to the Cylons? Well, you'll have to stay tuned and we'll talk about that in more detail in the second season. But yes, the entire storyline, all the things that you've happened- that have happened on Caprica were done and maninpulated for a reason. And that reason was to see if Sharon could become impregnated with Helo's child. And why is that so important to the Cylons? Why would they concoct this elaborate scheme to manuever those two into that situation? That's a question that we'll answer next season, as it were.
This is, of course, the entire [[The Twelve Colonies (RDM)#Caprica|Caprica]] storyline in season one builds to this idea, and to this moment. That [[Sharon Agathon|Sharon]] is pregnant. Pregnant by [[Karl Agathon|Helo]]. And that that's an important thing to the [[Cylons (RDM)|Cylons]]. And why is that an important thing to the Cylons? Well, you'll have to stay tuned and we'll talk about that in more detail in the second season. But yes, the entire storyline, all the things that you've happened- that have happened on Caprica were done and maninpulated for a reason. And that reason was to see if Sharon could become impregnated with Helo's child. And why is that so important to the Cylons? Why would they concoct this elaborate scheme to manuever those two into that situation? That's a question that we'll answer next season, as it were.


Now this is where- you can see that we're starting to ramp up the tension. You're starting to intercut between a lot of events. A lot of storylines are starting to come together and it's hard- you can't really say which one is the "A" story, which one's the "B" story, at this point. You could- I mean, I suppose you could argue that this is the "A" story. That his taking down the President is the primary cord, but we also got [[Sharon Valerii (Galactica copy)|Sharon]] heading off to the [[Basestar (RDM)|basestar]], simultaneously. It's like a lot of things are starting to happen and what I think is interesting is that the show, again, does not talk down to the audience. The audie- the show is willing to throw challenging material at you with a lot of characters and a lot of different storylines and trust that you're smart enough to follow. To trust that you're going to be engaged in all these issues and all these ideas and characters and know what's going on in each scene without me having to write loathesome lines of exposition that will do nothing more than reiterate points that you should already know intuitively. I guess as a- I mean, one of the things I've learned in television over the years is that the audience understands things much quicker and easier than we typically give them credit for. I think part of that is because, in a way, everyone in this, certainly in this country, is bored with the three act structure in their head. By the time you're a thinking adult you have watched and- or listened to or read, and probably all of the above, a tremendous amount of narrative. You understand the three act structure. Beginning, middle, and end. And it has been told to you from [[w:Elmo|Elmo]] (chuckles) to [[w:Adventures of Huckleberry Finn|''Huckleberry Finn'']] to [[Battlestar Galactica (RDM)|''Battlestar Galactica'']] and audiences have an idea how narrative works. They're able to follow these beats without tremendous amounts of elaboration. And I think that ofttimes television makes a mistake in that it thinks that the audience is either stupid or not paying attention and an audience will just be too easily confused and they won't follow along. I just firmly believe that the audience, if anything, is usually ahead of you. The audience knows the rhythms and structure of an episode of television. They know that if you're main ch- I mean, they just know. If the chara- if your main character is in jeopardy at the end of act two, well, they got two more acts, there's a half hour of the show. You know he's not dying yet. So you can only push those kinds of buttons so far without insulting their intelligence. And likewise, the audience knows enough to follow all these details. They remember why [[Kara Thrace|Kara]]'s there. They know what she's doing on the planet. They get why she would need radiation. It's like you don't have to really script in a tremendous amount of dialogue to explain, "Ok. Here I am. I'm Kara Thrace. I'm walking into the [[Delphi Museum of the Colonies|museum]]. What am I looking for? I'm lookin' for the [[Arrow of Apollo]]." Which is all material that has been said previously in the episode and in other scenes and all you have to do is follow along and pay attention and you'll enjoy the episode.
Now this is where- you can see that we're starting to ramp up the tension. You're starting to intercut between a lot of events. A lot of storylines are starting to come together and it's hard- you can't really say which one is the "A" story, which one's the "B" story, at this point. You could- I mean, I suppose you could argue that this is the "A" story. That his taking down the President is the primary cord, but we also got [[Sharon Valerii (Galactica copy)|Sharon]] heading off to the [[Basestar (RDM)|basestar]], simultaneously. It's like a lot of things are starting to happen and what I think is interesting is that the show, again, does not talk down to the audience. The audie- the show is willing to throw challenging material at you with a lot of characters and a lot of different storylines and trust that you're smart enough to follow. To trust that you're going to be engaged in all these issues and all these ideas and characters and know what's going on in each scene without me having to write loathesome lines of exposition that will do nothing more than reiterate points that you should already know intuitively. I guess as a- I mean, one of the things I've learned in television over the years is that the audience understands things much quicker and easier than we typically give them credit for. I think part of that is because, in a way, everyone in this, certainly in this country, is bored with the three act structure in their head. By the time you're a thinking adult you have watched and- or listened to or read, and probably all of the above, a tremendous amount of narrative. You understand the three act structure. Beginning, middle, and end. And it has been told to you from [[w:Elmo|Elmo]] (chuckles) to [[w:Adventures of Huckleberry Finn|''Huckleberry Finn'']] to [[Battlestar Galactica (RDM)|''Battlestar Galactica'']] and audiences have an idea how narrative works. They're able to follow these beats without tremendous amounts of elaboration. And I think that ofttimes television makes a mistake in that it thinks that the audience is either stupid or not paying attention and an audience will just be too easily confused and they won't follow along. I just firmly believe that the audience, if anything, is usually ahead of you. The audience knows the rhythms and structure of an episode of television. They know that if you're main ch- I mean, they just know. If the chara- if your main character is in jeopardy at the end of act two, well, they got two more acts, there's a half hour of the show. You know he's not dying yet. So you can only push those kinds of buttons so far without insulting their intelligence. And likewise, the audience knows enough to follow all these details. They remember why [[Kara Thrace|Kara]]'s there. They know what she's doing on the planet. They get why she would need radiation. It's like you don't have to really script in a tremendous amount of dialogue to explain, "Ok. Here I am. I'm Kara Thrace. I'm walking into the [[Delphi Museum of the Colonies|museum]]. What am I looking for? I'm lookin' for the [[Arrow of Apollo]]." Which is all material that has been said previously in the episode and in other scenes and all you have to do is follow along and pay attention and you'll enjoy the episode.
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Just to continue that thought about [[Kobol (RDM)|Kobol]] and it was [[Dirk Benedict]], and he said, "Hi. I'm [[God (RDM)|God]]." And they shake hands and that was- we were gonna cut, and that was gonna be the end of that whole storyline and at the episode. I liked it. I thought it was wacky. I didn't quite know what it meant. I thought- I was looking for a surprise. Something interesting that fed into the mythos of the show and also to the audience and something that would really be unexpected and different and, frankly I didn't know what the hell I meant. I didn't know, was he lying? Is it true? It threw a lot of puzzle pieces up in the air in an unexpected way which, to me, was a reason to try to do it and see if it worked. And by and large the reaction ran the gamut from, "Huh?" to "That's really wild and cool!" And ultimately in a discussion with the network, I think it was [[IMDB:nm2303904|Mark Stern]], who's our production executive at the network, just said, "You know what? You don't need this. You really don't need to go this far. It seems like you're pushing- it's pushing too far. It's winking at the audience for the first time and you haven't done that." And I said, "You know what? You're right." He was right. It was a misstep. But you have to be willing to take chances on the page because that's where you'd wanna take your chances. You wanna like risk things and do the unexpected moment on the page and see if it works, and in this case it was an idea that didn't work. So I just dumped it. Then it became a question about, "Ok. What do you see on the- in the interior of the [[temple]]?" We were still talking about a temple. And that went through a few iterations, which I'll come back to in a minute.
Just to continue that thought about [[Kobol (RDM)|Kobol]] and it was [[Dirk Benedict]], and he said, "Hi. I'm [[God (RDM)|God]]." And they shake hands and that was- we were gonna cut, and that was gonna be the end of that whole storyline and at the episode. I liked it. I thought it was wacky. I didn't quite know what it meant. I thought- I was looking for a surprise. Something interesting that fed into the mythos of the show and also to the audience and something that would really be unexpected and different and, frankly I didn't know what the hell I meant. I didn't know, was he lying? Is it true? It threw a lot of puzzle pieces up in the air in an unexpected way which, to me, was a reason to try to do it and see if it worked. And by and large the reaction ran the gamut from, "Huh?" to "That's really wild and cool!" And ultimately in a discussion with the network, I think it was [[IMDB:nm2303904|Mark Stern]], who's our production executive at the network, just said, "You know what? You don't need this. You really don't need to go this far. It seems like you're pushing- it's pushing too far. It's winking at the audience for the first time and you haven't done that." And I said, "You know what? You're right." He was right. It was a misstep. But you have to be willing to take chances on the page because that's where you'd wanna take your chances. You wanna like risk things and do the unexpected moment on the page and see if it works, and in this case it was an idea that didn't work. So I just dumped it. Then it became a question about, "Ok. What do you see on the- in the interior of the [[temple]]?" We were still talking about a temple. And that went through a few iterations, which I'll come back to in a minute.


This is now the [[Delphi Museum of the Colonies|museum]] on [[The Twelve Colonies of Kobol#Caprica|Caprica]]. [[Kara Thrace|Kara]] going after the [[Arrow of Apollo|arrow]]. There was always gonna be an "Arrow of Apollo".  
This is now the [[Delphi Museum of the Colonies|museum]] on [[The Twelve Colonies (RDM)#Caprica|Caprica]]. [[Kara Thrace|Kara]] going after the [[Arrow of Apollo|arrow]]. There was always gonna be an "Arrow of Apollo".  


Oh, we are back at Kobol. I'm lost in my own editing. Might as well continue with the Kobol story. There was always gonna be a temple. It was always a question what he's gonna find on the inside of it. And once we got rid of the temple we went for this idea of ruins. I liked it that they were true ruins. They weren't like a big, elaborate, giant, Roman thing. They were just these simple ruins that [[Gaius Baltar|Baltar]] and [[Number Six|Six]] were walking through. And in earlier drafts he- there was an idea that was sparked by [[Michael Rymer]] about going into the ruin and finding yourself in another space. And that the other space would turn out- it's really hard to talk about the opera house when Six and Starbuck are beating the crap out of each other and shooting at each other.
Oh, we are back at Kobol. I'm lost in my own editing. Might as well continue with the Kobol story. There was always gonna be a temple. It was always a question what he's gonna find on the inside of it. And once we got rid of the temple we went for this idea of ruins. I liked it that they were true ruins. They weren't like a big, elaborate, giant, Roman thing. They were just these simple ruins that [[Gaius Baltar|Baltar]] and [[Number Six|Six]] were walking through. And in earlier drafts he- there was an idea that was sparked by [[Michael Rymer]] about going into the ruin and finding yourself in another space. And that the other space would turn out- it's really hard to talk about the opera house when Six and Starbuck are beating the crap out of each other and shooting at each other.
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== [http://www.scifi.com/battlestar/downloads/podcast/mp3/113/bsg_ep113_5of5.mp3 Act 4] ==
== [http://www.scifi.com/battlestar/downloads/podcast/mp3/113/bsg_ep113_5of5.mp3 Act 4] ==


This standoff, in the original draft we did not get to this point exactly. When [[Lee Adama|Lee]] was down on the planet and we had a somewhat different structure, the standoff was gonna be [[Laura Roslin|Laura]] on the inside of her office. The [[Colonial Marine Corps|Marines]] on the outside, they're about to burst through the door. And it was at that moment that [[William Adama|Adama]] was shot. So were gonna leave [[Season 1 (2004-05)|season one]] with Laura about to be taken down by the Marines and Adama lying bleeding in [[CIC]] and what will [[Saul Tigh|Tigh]] do? That was the thing. the immediate question. What will he do about Laura? What does he do about Adama? Decided not to do that. Felt- wanted to play it through. Wanted to get her all the way, put her in jail. Have Adama close the door on her, and wanted to play this beat with Lee. Wanted to see Lee, push comes to shove Lee has to make a choice here. Will he subvert [[Government of the Twelve Colonies|the democracy]]? Will he participate in a military coups against the lawfully designated President of [[The Twelve Colonies of Kobol|the Colonies]] or will he make a stand? And Laura, who was willing a moment ago to go right up to the edge and see who's gonna pull a trigger first and will he make them do it, now it's entered a different zone. Now it's brother against brother. Is it- or it's [[Galactica (RDM)|''Galactica'']] people turning against- you can see the whole thing starting to spiral wildly out of control. It could be a true bloodbath at this point and that's where Laura has to step in and say, "Ok. The game of brinksmanship is over. Somebody has to blink first and it's gonna be me." But even in that moment she's still clearly in command. "Let's go."
This standoff, in the original draft we did not get to this point exactly. When [[Lee Adama|Lee]] was down on the planet and we had a somewhat different structure, the standoff was gonna be [[Laura Roslin|Laura]] on the inside of her office. The [[Colonial Marine Corps|Marines]] on the outside, they're about to burst through the door. And it was at that moment that [[William Adama|Adama]] was shot. So were gonna leave [[Season 1 (2004-05)|season one]] with Laura about to be taken down by the Marines and Adama lying bleeding in [[CIC]] and what will [[Saul Tigh|Tigh]] do? That was the thing. the immediate question. What will he do about Laura? What does he do about Adama? Decided not to do that. Felt- wanted to play it through. Wanted to get her all the way, put her in jail. Have Adama close the door on her, and wanted to play this beat with Lee. Wanted to see Lee, push comes to shove Lee has to make a choice here. Will he subvert [[Government of the Twelve Colonies|the democracy]]? Will he participate in a military coups against the lawfully designated President of [[The Twelve Colonies (RDM)|the Colonies]] or will he make a stand? And Laura, who was willing a moment ago to go right up to the edge and see who's gonna pull a trigger first and will he make them do it, now it's entered a different zone. Now it's brother against brother. Is it- or it's [[Galactica (RDM)|''Galactica'']] people turning against- you can see the whole thing starting to spiral wildly out of control. It could be a true bloodbath at this point and that's where Laura has to step in and say, "Ok. The game of brinksmanship is over. Somebody has to blink first and it's gonna be me." But even in that moment she's still clearly in command. "Let's go."


This- Looking back on the first season, I guess... I'm often asked in interviews these days, "Are you satisfied? Are you happy? Did the show turn out to be what you thought it would be?" The show turned out to be a lot more than I thought it would be, frankly. I'm humbled and surprised by how good the show became and I think at the outset I was hoping this would really be a good series. That I could really do something here that was interesting and different and a show that I would be proud of and that people would respond to. I didn't anticipate how well-received it was going to be critically and how extraordinarily well it would do in the ratings. It just- also how satisfying it is, to me personally, on a creative level and as a viewer. I just enjoy the show. And I'm really impressed by the people that work on the show with me. The cast and crew are just tremendous and I think in large part the show has exceeded my expectations for what I was hoping we could do in its first season. And  I think if there's downside it's that it's set the bar that much higher for the [[Season 2 (2005-06)|second season]]. Now, in my mind, the second season... I don't want to talk about topping yourself, because that becomes just a silly game. "Oh, well, we had one bomb in the first season. Let's do TWO in the second." It's not about topping yourself, it's about continuing to progress the story and the characters and living at the- fulfilling the promise of the first season. It's really about making it a worthy series. Making it more than just those thirteen, "Oh those thirteen episodes that were so great that first season." You want it to be, "Wow. The series as a whole really grew. It really became this fantastic piece of television." I think that's now the goal. The goal is now to make it really something special. I think it's off to a great start. I think it's made it's mark. I think it's surprised a lot of people. It's exceeded the expectations of people who were tuning in to see [[Battlestar Galactica (RDM)|''Battlestar Galactica'']] and now we've passed over that- through that threshhold and now it's about taking the next step. Now it's about really growing and challenging ourselves. Challenging the audience and continuing to provide surprises and twists, just when you think you know this universe so well.
This- Looking back on the first season, I guess... I'm often asked in interviews these days, "Are you satisfied? Are you happy? Did the show turn out to be what you thought it would be?" The show turned out to be a lot more than I thought it would be, frankly. I'm humbled and surprised by how good the show became and I think at the outset I was hoping this would really be a good series. That I could really do something here that was interesting and different and a show that I would be proud of and that people would respond to. I didn't anticipate how well-received it was going to be critically and how extraordinarily well it would do in the ratings. It just- also how satisfying it is, to me personally, on a creative level and as a viewer. I just enjoy the show. And I'm really impressed by the people that work on the show with me. The cast and crew are just tremendous and I think in large part the show has exceeded my expectations for what I was hoping we could do in its first season. And  I think if there's downside it's that it's set the bar that much higher for the [[Season 2 (2005-06)|second season]]. Now, in my mind, the second season... I don't want to talk about topping yourself, because that becomes just a silly game. "Oh, well, we had one bomb in the first season. Let's do TWO in the second." It's not about topping yourself, it's about continuing to progress the story and the characters and living at the- fulfilling the promise of the first season. It's really about making it a worthy series. Making it more than just those thirteen, "Oh those thirteen episodes that were so great that first season." You want it to be, "Wow. The series as a whole really grew. It really became this fantastic piece of television." I think that's now the goal. The goal is now to make it really something special. I think it's off to a great start. I think it's made it's mark. I think it's surprised a lot of people. It's exceeded the expectations of people who were tuning in to see [[Battlestar Galactica (RDM)|''Battlestar Galactica'']] and now we've passed over that- through that threshhold and now it's about taking the next step. Now it's about really growing and challenging ourselves. Challenging the audience and continuing to provide surprises and twists, just when you think you know this universe so well.

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