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Editing Podcast:Home, Part I

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RDM: Is not (unitelligeable)
RDM: Is not (unitelligeable)


DSE: Yeah, and not taking into account that there is difficulty in communicating, and that there's miscommunication and that miscommunication is going to lead to what you're about to see, this very near miss with [[Louanne Katraine|Kat]]. And-
DSE: Yeah, and not taking into account that there is difficulty in communicating, and that there's miscommunication and that miscommunication is going to lead to what you're about to see, this very near miss with [[Louanne Katrain|Kat]]. And-


RDM: Oh, this is a sequence I tortured the visual effects guys with. Because I kept obsessing on things like their relative distance, and closing speeds, and where they would really be, and you really- In these kinds of things, you're really straddling, once again, you're straddling a line between the reality of the situation and where they would actually be and the actual speeds that they would be going at, versus how to visually tell the story 'cause in a very real sense you can't get them all in the frame at the same time. You want to be able to see what's going on, so that forces you to squash the perspective a bit and put things closer to- put ships closer to one another when they'd really be further apart. And you just have to try to come up with a dramatic compromise so you can tell the story, first and foremost. You worry about the realism of it a close second.  
RDM: Oh, this is a sequence I tortured the visual effects guys with. Because I kept obsessing on things like their relative distance, and closing speeds, and where they would really be, and you really- In these kinds of things, you're really straddling, once again, you're straddling a line between the reality of the situation and where they would actually be and the actual speeds that they would be going at, versus how to visually tell the story 'cause in a very real sense you can't get them all in the frame at the same time. You want to be able to see what's going on, so that forces you to squash the perspective a bit and put things closer to- put ships closer to one another when they'd really be further apart. And you just have to try to come up with a dramatic compromise so you can tell the story, first and foremost. You worry about the realism of it a close second.  

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