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Back with the [[Cylons (RDM)|Cylons]]. You'll see a shift in mood in terms of how we play the [[Basestar (RDM)|Cylon baseship]] in the next episode. We started going for a different musical language. Slightly different style of how we shot the interior. There was a lot of learning involved with how much we wanted to show of the Cylon baseship and what the mood and feel would be over there. In this episode we decided that the story was stripped down enough and was so simple and you were just setting [[Gaius Baltar|Baltar]] up as being over there at all, though we didn't want a lot of other bells and whistles and we didn't want to get into a lot of how the ship functioned and how they interacted among each other, and what- and even what the other rooms were. We said, "Let's start with this room, and let's just tell this little, small story, to get the story going." | Back with the [[Cylons (RDM)|Cylons]]. You'll see a shift in mood in terms of how we play the [[Basestar (RDM)|Cylon baseship]] in the next episode. We started going for a different musical language. Slightly different style of how we shot the interior. There was a lot of learning involved with how much we wanted to show of the Cylon baseship and what the mood and feel would be over there. In this episode we decided that the story was stripped down enough and was so simple and you were just setting [[Gaius Baltar|Baltar]] up as being over there at all, though we didn't want a lot of other bells and whistles and we didn't want to get into a lot of how the ship functioned and how they interacted among each other, and what- and even what the other rooms were. We said, "Let's start with this room, and let's just tell this little, small story, to get the story going." | ||
I should also say that [[Michael Rymer]], who directed this episode, was incredibly influential and had a key hand in developing the whole look of these Cylon sets. Not just in this episode, but in subsequents. Along with [[Richard Hudolin]], who's our production designer, obviously | I should also say that [[Michael Rymer]], who directed this episode, was incredibly influential and had a key hand in developing the whole look of these Cylon sets. Not just in this episode, but in subsequents. Along with [[Richard Hudolin]], who's our production designer, obviously and his entire art department and [[Harvey Frand|Harvey]] and the whole team. But there was a lot of conversation with Michael in terms of how we were shooting these sets and the lighting. He had a great deal of impact in how we shot these scenes subsequently. But Richard Hudolin really, and his art department team, really had to make all this happen and really make all this stand in for a gigantic basestar. | ||
I love this beat with Baltar. I think he- I think he adlibbed that in the table read. Or he might have mentioned- said it to me on the phone. I think we were having a dialogue notes session with [[James Callis|James]] on the phone and he was running through the dialogue and he said something at the end of it, "And I probably should've started with that." (Laughs.) And he says, "I need you too! Oh. I probably should have started with that." I thought that was hysterical. I thought it's the perfect button to the scene. | I love this beat with Baltar. I think he- I think he adlibbed that in the table read. Or he might have mentioned- said it to me on the phone. I think we were having a dialogue notes session with [[James Callis|James]] on the phone and he was running through the dialogue and he said something at the end of it, "And I probably should've started with that." (Laughs.) And he says, "I need you too! Oh. I probably should have started with that." I thought that was hysterical. I thought it's the perfect button to the scene. | ||