Editing Battlestar Galactica Deadlock: Anabasis
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== '''Munition Types''' == | == '''Munition Types''' == | ||
'''[[Debris mine (Deadlock)|Debris mine]] ( | '''[[Debris mine (Deadlock)|Debris mine]] (Colonials) -''' The debris mine is a directional remote frag mine, a new style of area control tool directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it reaches its destination, it automatically detonates. | ||
'''[[Comet PCM (Deadlock)|Comet PCM]] (Cylon) -''' The Comet PCM is an unguided ballistic projectile, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles. | '''[[Comet PCM (Deadlock)|Comet PCM]] (Cylon) -''' The Comet PCM is an unguided ballistic projectile, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles. | ||
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'''[[EMP Generator (Deadlock)|EMP Generator]] (Colonial) -''' EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship. | '''[[EMP Generator (Deadlock)|EMP Generator]] (Colonial) -''' EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship. | ||
'''[[Scrambler (Deadlock)|Scrambler]] | '''[[Scrambler (Deadlock)|Scrambler]] -''' The Scrambler is a defensive sentry munition that projects an ECM field, scrambling the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U radius. All friendly units within the ECM field have their target lock removed, effectively making them hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition launches. | ||
== '''Story''' == | == '''Story''' == | ||