| Latest revision |
Your text |
| Line 122: |
Line 122: |
|
| |
|
| They are equipped with a superior [[FTL|jump system]] and no visible means of [[sublight propulsion]], lacking any engine pods or nacelles, but remain capable of chasing down a battlestar {{TRS|Exodus, Part II}}. | | They are equipped with a superior [[FTL|jump system]] and no visible means of [[sublight propulsion]], lacking any engine pods or nacelles, but remain capable of chasing down a battlestar {{TRS|Exodus, Part II}}. |
|
| |
| ====Interior Design Philosophy====
| |
|
| |
| Production designer [[Richard Hudolin]] explained that the Basestar's interior was conceived with distinct zones reflecting different aspects of Cylon evolution.<ref group="production" name="reeve_bsg_mag_7_hudolin_basestar_design_p21">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=21|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Building on the biomechanical concept established in the Cylon Raider interior seen in "[[You Can't Go Home Again]]," Hudolin developed a landing area with a more biological aesthetic, featuring exposed skin-like surfaces that would peel away when the Basestar became damaged or "sick."<ref group="production" name="reeve_bsg_mag_7_hudolin_basestar_design_p21"/> Deeper within the ship, the design reflected the humanoid Cylons' aesthetic sensibilities with smooth, elegant surfaces and minimal use of traditional mechanical elements like buttons, knobs, and screens.<ref group="production" name="reeve_bsg_mag_7_hudolin_basestar_design_p21_22">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=21-22|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref>
| |
|
| |
| Drawing inspiration from biological forms and religious architecture, Hudolin created spaces that felt simultaneously technological and spiritual.<ref group="production" name="reeve_bsg_mag_7_hudolin_basestar_design_p22_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> The design philosophy reinforced the series' portrayal of the Cylons as beings who blurred the line between the mechanical and the organic, the technological and the theological.
| |
|
| |
|
| Baseships possess several conventional rooms and hallways, which are sleek but generally bland. Lighting plays a large role in the aesthetics and some rooms are furnished with clearly human objects, such as beds and couches. Humanoid Cylons [[Projection|project different surroundings]] to navigate ship corridors more easily, and to provide them with an individually pleasing environment (such as a lush forest). Data and other functions (such as analyzing visual information) are handled within a liquid [[Data-font|computer interface]] that resembles a stream of water flowing over a luminous glass surface. Cylons can interact with the main computer by placing their hands in these basins {{TRS|Torn}}. | | Baseships possess several conventional rooms and hallways, which are sleek but generally bland. Lighting plays a large role in the aesthetics and some rooms are furnished with clearly human objects, such as beds and couches. Humanoid Cylons [[Projection|project different surroundings]] to navigate ship corridors more easily, and to provide them with an individually pleasing environment (such as a lush forest). Data and other functions (such as analyzing visual information) are handled within a liquid [[Data-font|computer interface]] that resembles a stream of water flowing over a luminous glass surface. Cylons can interact with the main computer by placing their hands in these basins {{TRS|Torn}}. |
|
| |
| ====Multipurpose Spaces and Projection====
| |
|
| |
| The Basestar features a 50-foot by 50-foot multipurpose room that can be reconfigured for different functions by adding or removing set elements.<ref group="production" name="reeve_bsg_mag_7_hudolin_multipurpose_room_p22_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> This design philosophy reflects the Cylons' ability to use [[Projection|projection]] to create scene-specific environments, allowing spaces to be adapted to individual needs without permanent physical modifications.<ref group="production" name="reeve_bsg_mag_7_hudolin_projection_design_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Production designer [[Richard Hudolin]] compared this concept to the ambiguous set design in the final scenes of ''[[Wikipedia:2001: A Space Odyssey|2001: A Space Odyssey]]'', where futuristic elements blend with period furnishings, creating an intentional ambiguity about whether viewers are seeing physical reality or projected mental spaces.<ref group="production" name="reeve_bsg_mag_7_hudolin_2001_comparison_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref>
| |
|
| |
| When configured for [[Gaius Baltar|Baltar]]'s quarters, the multipurpose room featured a diffused glass floor over the pool, under-lit to create an abstract effect, with a 19th-century chaise and illuminated columns providing the only furnishings.<ref group="production" name="reeve_bsg_mag_7_hudolin_baltar_room_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> For a scene requiring a bed, Hudolin selected a four-poster with red coverings (noting that "red is Cylon-esque") and pure white sheets, creating a striking visual contrast with the ship's otherwise minimalist aesthetic.<ref group="production" name="reeve_bsg_mag_7_hudolin_bed_scene_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref>
| |
|
| |
|
| === Hybrid Control Systems === | | === Hybrid Control Systems === |
| Line 144: |
Line 132: |
|
| |
|
| The physical environment surrounding the Hybrid consists of warm water mixed with [[w:Tempera_paint|Tempera paint]] to create the characteristic milky appearance, maintained at carefully controlled temperatures by the crew.<ref group="production" name="lyndall_knight_galactica_tv_hybrid_tank_composition">{{cite web|url=http://www.galactica.tv/battlestar-galactica-2003-interviews/tiffany-lyndall-knight-galactica.tv-interview.html#:~:text=They%20put%20some%20Tempera%20paint%20in%20to%20make%20it%20like%20a%20milky%20opaque%20texture|title=Tiffany Lyndall Knight GALACTICA.TV interview|author=Marcel Damen|publisher=Galactica.TV|date=17 August 2008|accessdate=13 August 2025|archive=Y}}</ref> | | The physical environment surrounding the Hybrid consists of warm water mixed with [[w:Tempera_paint|Tempera paint]] to create the characteristic milky appearance, maintained at carefully controlled temperatures by the crew.<ref group="production" name="lyndall_knight_galactica_tv_hybrid_tank_composition">{{cite web|url=http://www.galactica.tv/battlestar-galactica-2003-interviews/tiffany-lyndall-knight-galactica.tv-interview.html#:~:text=They%20put%20some%20Tempera%20paint%20in%20to%20make%20it%20like%20a%20milky%20opaque%20texture|title=Tiffany Lyndall Knight GALACTICA.TV interview|author=Marcel Damen|publisher=Galactica.TV|date=17 August 2008|accessdate=13 August 2025|archive=Y}}</ref> |
|
| |
| ====Hybrid Chamber Design====
| |
|
| |
| The Hybrid's chamber was designed by production designer [[Richard Hudolin]] as an abstract space with soft edges, soft-edged beams, and square lighting in a very dark color scheme.<ref group="production" name="reeve_bsg_mag_7_hudolin_hybrid_chamber_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> The Hybrid floats in a pool of milky white water with very sparse surrounding elements, creating a stark, minimalist environment that emphasizes the Hybrid's isolation and unique function within the ship.<ref group="production" name="reeve_bsg_mag_7_hudolin_hybrid_chamber_p23"/>
| |
|
| |
| Hudolin's original sketch for [[Ronald D. Moore]] and [[David Eick]] depicted the Hybrid as a woman in a pool with projections and connecting hoses, establishing the visual concept that would be refined when the character was ultimately brought to screen.<ref group="production" name="reeve_bsg_mag_7_hudolin_hybrid_sketch_p22_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Due to budget constraints, the production opted for a costume design approach in collaboration with costume designer [[Glenne Campbell]] rather than prosthetics.<ref group="production" name="reeve_bsg_mag_7_hudolin_hybrid_execution_p22_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref>
| |
|
| |
|
| ===Command and Control=== | | ===Command and Control=== |
| Line 155: |
Line 137: |
| A basestar is operated by many [[humanoid Cylon]]s. Up to [[Torn|all seven models]] of them issue commands for the basestar from a central command and control center. Consensus amongst models is the typical procedure, as such the process of deliberation and voting on decisions may cause the basestar to react more slowly than a battlestar's command and control in a [[CIC]]. | | A basestar is operated by many [[humanoid Cylon]]s. Up to [[Torn|all seven models]] of them issue commands for the basestar from a central command and control center. Consensus amongst models is the typical procedure, as such the process of deliberation and voting on decisions may cause the basestar to react more slowly than a battlestar's command and control in a [[CIC]]. |
|
| |
|
| The control room features a Y-shaped layout mirroring the external shape of the Basestar, with a central console table based on the vessel's distinctive dual-Y configuration.<ref group="production" name="reeve_bsg_mag_7_hudolin_control_room_p22">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Screens are arranged in strips around the room and covered with distorting glass to create a visual effect reminiscent of Centurion optics, while overhead lighting pulses like a heartbeat, subtly incorporating human elements into the alien environment.<ref group="production" name="reeve_bsg_mag_7_hudolin_control_room_p22"/>
| | A basestar has a [[datastream]], or computer network, which interfaces with the Hybrid and all aspects of the basestar's operation. |
| | |
| A basestar has a [[datastream]], or computer network, which interfaces with the Hybrid and all aspects of the basestar's operation. In Cylon technology, water is used as a communications conduit, with screens made of monofilament allowing water droplets to flow down them, enabling image projection.<ref group="production" name="reeve_bsg_mag_7_hudolin_water_technology_p22">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Projections can also be cast onto the Cylons themselves as a method of transferring data or communicating.<ref group="production" name="reeve_bsg_mag_7_hudolin_water_technology_p22"/> | |
|
| |
|
| === Human Prisoners === | | === Human Prisoners === |