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Talk:Baltar's Escape/Archive 1: Difference between revisions

Discussion page of Baltar's Escape/Archive 1
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Steelviper (talk | contribs)
shuttle stunts and artificial horizons
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This episode's summary was taken from the Wikipedia article [[Wikipedia:List of Battlestar Galactica episodes|List of Battlestar Galactica episodes]] by [[Wikipedia:User:BillCook|User:BillCook]], who has agreed to release his contributions into the public domain. --[[User:Peter Farago|Peter Farago]] 18:16, 31 August 2005 (EDT)
This episode's summary was taken from the Wikipedia article [[Wikipedia:List of Battlestar Galactica episodes|List of Battlestar Galactica episodes]] by [[Wikipedia:User:BillCook|User:BillCook]], who has agreed to release his contributions into the public domain. --[[User:Peter Farago|Peter Farago]] 18:16, 31 August 2005 (EDT)
==Shuttle stunt==
I've not seen this episode, but it sounds consistent with the physics they use throughout. I noticed right away that the Vipers have an "artificial horizon", which is something that can be a whole lot more relative in space. I suppose you could calibrate it to be "level" with your launching ship, but that would require your launching ship to either not change orientation (pitch, yaw, roll), or to update all of its fighters with any changes in orientation for it to stay accurate. It seems like sometimes they couldn't differentiate between spaceflight flight through air. (I'd guess that the lack of any vectored-thrust type manuevers would have been a hint). --[[User:Steelviper|Steelviper]] 17:24, 9 January 2006 (EST)

Revision as of 22:24, 9 January 2006

This episode's summary was taken from the Wikipedia article List of Battlestar Galactica episodes by User:BillCook, who has agreed to release his contributions into the public domain. --Peter Farago 18:16, 31 August 2005 (EDT)

Shuttle stunt

I've not seen this episode, but it sounds consistent with the physics they use throughout. I noticed right away that the Vipers have an "artificial horizon", which is something that can be a whole lot more relative in space. I suppose you could calibrate it to be "level" with your launching ship, but that would require your launching ship to either not change orientation (pitch, yaw, roll), or to update all of its fighters with any changes in orientation for it to stay accurate. It seems like sometimes they couldn't differentiate between spaceflight flight through air. (I'd guess that the lack of any vectored-thrust type manuevers would have been a hint). --Steelviper 17:24, 9 January 2006 (EST)