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==Game features== | ==Game features== | ||
* Powered by the revamped Freespace 2 engine | * Powered by the revamped [[w:Freespace 2|Freespace 2]] engine | ||
* Entirely stand-alone, Freespace 2 not required | * Entirely stand-alone, Freespace 2 not required | ||
* Accurately detailed high-resolution ship models | * Accurately detailed high-resolution ship models | ||
* High quality, originally engineered audio | * High quality, originally engineered audio | ||
* Authentic, original in-game soundtrack, in addition to pieces by Bear McCreary and Richard Gibbs | * Authentic, original in-game soundtrack, in addition to pieces by [[Bear McCreary]] and Richard Gibbs | ||
* Original characters and voice acting | * Original characters and voice acting | ||
* A three mission single player campaign depicting never-before-seen events, interwoven with and true to the series’ storyline | * A three mission single player campaign depicting never-before-seen events, interwoven with and true to the series’ storyline |
Revision as of 12:52, 10 April 2007
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Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica
.
On March 31, 2007, a demo was released that allowed players to play a tutorial, one mission and multiplayer.
Game features[edit]
- Powered by the revamped Freespace 2 engine
- Entirely stand-alone, Freespace 2 not required
- Accurately detailed high-resolution ship models
- High quality, originally engineered audio
- Authentic, original in-game soundtrack, in addition to pieces by Bear McCreary and Richard Gibbs
- Original characters and voice acting
- A three mission single player campaign depicting never-before-seen events, interwoven with and true to the series’ storyline
- Head online and go head-to-head with your friends—and foes—in intense multiplayer missions including Deathmatch, Capture the Flag, and others
- Exciting Viper combat with authentic weaponry and flight controls
System Requirements[edit]
Minimum Recommended Specifications[edit]
Windows[edit]
Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM
Graphics Card: 64 MB NVIDIA® GeForce 3, ATI Radeon Hardware T&L card or other OpenGL compatible video card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible mouse and keyboard
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space
Recommended System Specs[edit]
Windows[edit]
Computer: 100% DirectX 8.1 compatible computer
Operating System: Windows® 98SE/ME/2000/XP
CPU: AMD Athlon 64 3200+ or equivalent Pentium® processor
Memory: 1gb MB RAM
Graphics Card: 256 MB NVIDIA® GerForce 6, equivalent ATI Hardware T&L card or other OpenGL compatible video card
Sound Card: Windows® 98/2000/XP-compatible sound card
Input Device: Windows® compatible joystick
DirectX®: DirectX® version 8.1 or higher
OpenAL: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
Installation: 800 MB free HD space
MAC[edit]
Operating System: Mac OS 10.4
CPU: 933MHz minimum CPU, 1.2Ghz recommended, PPC or Intel
Memory: 512 MB RAM minimum, 1 GB recommended
Graphics Card: GeForce 3 or better, Radeon 9200 or better
Input Device: Mouse and keyboard
Installation: 750 MB free HD space
LINUX[edit]
Operating System: Linux x86 compatible
CPU: Pentium® 1 GHz or AMD Athlon 800 MHz processor
Memory: 512 MB RAM, 1 GB recommended
Graphics Card: 64 MB NVIDIA® GeForce 3 or ATI Radeon with closed source drivers, Mesa 6 or better with S3TC extension available for open source drivers
Input Device: Mouse and keyboard
Installation: 750 MB free HD space