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Editing Zoic

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=== Reduced Role in Later Seasons ===
=== Reduced Role in Later Seasons ===
During the [[Season 1 (2004-05)|first season]], financial and logistical issues led Hutzel to supplement Zoic's work with Vancouver-based effects houses. According to the Official Companion, "Zoic did approximately half the work for season one, while the rest was done in Vancouver," with Hutzel explaining that while "Zoic has remained a brilliant partner on this show," he needed to use other companies that were "closer to me and the production in Vancouver and more cost-effective."<ref name="companion_vancouver_supplement">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=150|publisher=[[Titan Books]]|year=2005}}</ref>
During the first season, financial and logistical issues led Hutzel to supplement Zoic's work with Vancouver-based effects houses. According to the Official Companion, "Zoic did approximately half the work for season one, while the rest was done in Vancouver," with Hutzel explaining that while "Zoic has remained a brilliant partner on this show," he needed to use other companies that were "closer to me and the production in Vancouver and more cost-effective."<ref name="companion_vancouver_supplement">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=150|publisher=[[Titan Books]]|year=2005}}</ref>


In [[Season 2 (2005-06)|Season 2]], visual effects supervisor Gary Hutzel began building up an in-house effects team, which by [[Season 3 (2006-07)|Season 3]] would produce over 70% of the show's effects shots, with the remaining work handled by [[Atmosphere Visual Effects]].<ref>Original article text</ref>
In [[Season 2 (2005-06)|Season 2]], visual effects supervisor Gary Hutzel began building up an in-house effects team, which by [[Season 3 (2006-07)|Season 3]] would produce over 70% of the show's effects shots, with the remaining work handled by [[Atmosphere Visual Effects]].<ref>Original article text</ref>


== Awards and Recognition ==
== Awards and Recognition ==
As a result of their work on the ''Battlestar Galactica'' [[Miniseries]], Zoic received multiple nominations and wins at the [[Awards and Honors (RDM)#2003 2nd Annual VES Awards|2004 VES Awards]] (2nd Annual Visual Effects Society Awards):  
As a result of their work on the ''Battlestar Galactica'' Miniseries, Zoic received multiple nominations and wins at the 2004 VES Awards (2nd Annual Visual Effects Society Awards):  
* '''Winner''': Outstanding Visual Effects in a Television Miniseries, Movie, or Special - ''Battlestar Galactica'' ([[Gary Hutzel]], Kristen L. Branan, Emile E. Smith, Lee Stringer)<ref name="ves_2004_awards">{{cite web|url=https://www.vesglobal.org/previous-awards/2003-2nd-annual-ves-awards/|title=2nd Annual VES Awards|publisher=Visual Effects Society|date=2004-02-18|accessdate=2025-08-31}}</ref>  
* '''Winner''': Outstanding Visual Effects in a Television Miniseries, Movie, or Special - ''Battlestar Galactica'' (Gary Hutzel, Kristen L. Branan, Emile E. Smith, Lee Stringer)<ref name="ves_2004_awards">{{cite web|url=https://www.vesglobal.org/previous-awards/2003-2nd-annual-ves-awards/|title=2nd Annual VES Awards|publisher=Visual Effects Society|date=2004-02-18|accessdate=2025-08-31}}</ref>  
* Nominated: Outstanding Models and Miniatures in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Lee Stringer, Jose Perez, Gabriel Koerner, Mike Enriquez)<ref name="ves_2004_awards"/>  
* Nominated: Outstanding Models and Miniatures in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Lee Stringer, Jose Perez, Gabriel Koerner, Mike Enriquez)<ref name="ves_2004_awards"/>  
* Nominated: Outstanding Compositing in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Stefano Trivelli, Patti Gannon, Chris Jones, Sean Apple, Jarrod Davis)<ref name="ves_2004_awards"/>
* Nominated: Outstanding Compositing in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Stefano Trivelli, Patti Gannon, Chris Jones, Sean Apple, Jarrod Davis)<ref name="ves_2004_awards"/>
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== Technical Innovation ==
== Technical Innovation ==
Zoic has developed several proprietary technologies to enhance their visual effects workflow. For ''Once Upon a Time'', they created the Z.E.U.S. (Zoic Environmental Unification System), an iPad application that allows directors and producers to walk through virtual sets before reaching the green screen stage. Working with a company called Lightcraft, they provide real-time feedback using a video game engine that renders environments in real time based on camera movements, creating temporary composites that can be seen, performed to, and lit during filming.<ref name="chicago_tribune_orloff">{{cite web|url=https://www.chicagotribune.com/2014/10/08/once-upon-a-time-effects-are-part-of-a-legacy-for-orloff-zoic-studios/|title='Once Upon a Time' effects are part of a legacy for Orloff, Zoic Studios|publisher=Chicago Tribune|date=2014-10-08|accessdate=2025-08-31}}</ref>
According to Andrew Orloff, one of the advantages of working on television series is the ability to continuously improve effects over multiple episodes: "One of the things that you can do on a TV show and not on a feature is come back to an effect and say 'How can we do it better?' 'What are the software advancements that can make it be more realistic and more detailed?' So, we've been evolving that effect show by show, season by season since we started."<ref name="chicago_tribune_orloff"/>
[[File:Bsg-zoic-2.jpg|thumb|left|Digitally Extending BSG Sets]]
[[File:Bsg-zoic-2.jpg|thumb|left|Digitally Extending BSG Sets]]
The effects produced for ''Battlestar Galactica'' range from completely rendering all space vessels and backgrounds for the series through to digital extensions of the sets themselves, digitally melding live-action shots with digital backgrounds that enable the production to present the cavernous interiors expected on a vessel the size of ''{{RDM|Galactica}}''.
The effects produced for ''Battlestar Galactica'' range from completely rendering all space vessels and backgrounds for the series through to digital extensions of the sets themselves, digitally melding live-action shots with digital backgrounds that enable the production to present the cavernous interiors expected on a vessel the size of ''{{RDM|Galactica}}''.


Zoic has developed several proprietary technologies to enhance their visual effects workflow. For ''[[w:Once_Upon_a_Time_(series)|Once Upon a Time]]'', they created the Z.E.U.S. (Zoic Environmental Unification System), an iPad application that allows directors and producers to walk through virtual sets before reaching the green screen stage. Working with a company called Lightcraft, they provide real-time feedback using a video game engine that renders environments in real time based on camera movements, creating temporary composites that can be seen, performed to, and lit during filming.<ref name="chicago_tribune_orloff">{{cite web|url=https://www.chicagotribune.com/2014/10/08/once-upon-a-time-effects-are-part-of-a-legacy-for-orloff-zoic-studios/|title='Once Upon a Time' effects are part of a legacy for Orloff, Zoic Studios|publisher=Chicago Tribune|date=2014-10-08|accessdate=2025-08-31}}</ref>
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According to Andrew Orloff, one of the advantages of working on television series is the ability to continuously improve effects over multiple episodes: "One of the things that you can do on a TV show and not on a feature is come back to an effect and say 'How can we do it better?' 'What are the software advancements that can make it be more realistic and more detailed?' So, we've been evolving that effect show by show, season by season since we started."<ref name="chicago_tribune_orloff" />
== Easter Eggs and In-Jokes ==
== Easter Eggs and In-Jokes ==
[[File:Enterprise in fleet.jpg|right|thumb|The USS ''Enterprise'' (NCC-1701) tucked away in the background behind ''[[Zephyr]]'' {{TRS|Miniseries, Night 1}}.  Lower Right: Magnified and enhanced.]]
[[File:Enterprise in fleet.jpg|right|thumb|The USS ''Enterprise'' (NCC-1701) tucked away in the background behind ''[[Zephyr]]'' {{TRS|Miniseries, Night 1}}.  Lower Right: Magnified and enhanced.]]

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