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| [[File:Zoic_studios-1.gif|thumb|right|Zoic Studios Sign]] | | [[File:Zoic_studios-1.gif|thumb|right|Zoic Studios Sign]] |
| '''Zoic Studios''' is a Los Angeles-based visual effects and CG animation company responsible for the visual effects shots used in the ''[[Battlestar Galactica (RDM)|Battlestar Galactica]]'' [[Miniseries]] and early seasons of the [[Re-imagined Series]]. The name "Zoic" comes from the Greek suffix meaning "of life, or being."<ref name="studio_daily_golden_age">{{cite web|url=https://www.studiodaily.com/2006/03/hot-house-zoica%C2%A2aeas-golden-age/|title=HOT HOUSE: Zoic's Golden Age|publisher=Studio Daily|date=2006-03-01|accessdate=2025-08-31}}</ref> | | '''Zoic''', shorthand for [http://www.zoicstudios.com Zoic Studios], is responsible for the visual effects shots used in the ''[[Battlestar Galactica (RDM)|Battlestar Galactica]]'' [[Miniseries]] and Season 1. |
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| == Company History ==
| | Zoic was initially indirectly involved in the [[Tom DeSanto]] [[Continuation|continuation]] through one of Zoic's owners. While this project failed to get off the ground, Zoic were approached by series writer/producer [[Ronald D. Moore]] to handle the Miniseries, based on work both Zoic's Visual Effects Supervisors [[Emile Smith]] and [[Gary Hutzel]] had undertaken on ''Star Trek''. |
| Zoic Studios was co-founded in July 2002 by executive producer [[Steve Schofield]] and creative directors [[Chris Jones]], [[Loni Peristere]], and [[Andrew Orloff]].<ref name="awn_founding_story">{{cite web|url=https://www.awn.com/animationworld/visual-evolution-creating-zoic-studios|title=Visual Evolution: Creating Zoic Studios|publisher=Animation World Network|accessdate=2025-08-31}}</ref><ref name="mobygames_founding">{{cite web|url=https://www.mobygames.com/company/7459/zoic-studios/|title=Zoic Studios|publisher=MobyGames|accessdate=2025-08-31}}</ref> According to Andrew Orloff, "We were visual effects artists — Chris and I were effects artists and Lonnie was a visual effect supervisor and Tim was from the business side. We decided to launch out and do our own thing instead of being attached to someone else's company."<ref name="chicago_tribune_orloff">{{cite web|url=https://www.chicagotribune.com/2014/10/08/once-upon-a-time-effects-are-part-of-a-legacy-for-orloff-zoic-studios/|title='Once Upon a Time' effects are part of a legacy for Orloff, Zoic Studios|publisher=Chicago Tribune|date=2014-10-08|accessdate=2025-08-31}}</ref> | | |
| | When the [[Miniseries]] was given the greenlight for production, Smith was directly involved with Moore and [[Michael Rymer]], the series' director, in extensive pre-visualizations that determined the look and feel of both the mini and the series itself. Hutzel acted as Zoic's Visual Effects Supervisor on the Miniseries. |
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| The founders had previously worked together at visual effects companies including Digital Magic, POP, and Radium, bringing their projects and relationships with them when they established Zoic as their permanent venture.<ref name="shootonline_formation">{{cite web|url=https://www.shootonline.com/article/trio-exits-radium-launches-zoic-studios/|title=Trio Exits Radium, Launches Zoic Studios|publisher=SHOOTonline|date=2024-05-14|accessdate=2025-08-31}}</ref> They wanted to focus on features and commercials while also servicing television clients, recognizing television as experiencing significant growth in visual effects at that time.<ref name="chicago_tribune_orloff"/>
| | [[File:Bsg-zoic-2.jpg|thumb|left|Digitally Extending BSG Sets]] |
| | | The effects produced for ''Battlestar Galactica'' range from completely rendering all space vessels and backgrounds for the series through to digital extensions of the sets themselves, digitally melding live-action shots with digital backgrounds that enable the production to present the cavernous interiors expected on a vessel the size of ''{{RDM|Galactica}}'' (see left). |
| The company was formed with a distinctive production model heavily reliant on partnership, where visual effects work begins in pre-production rather than being relegated solely to post-production. According to Peristere, "This early communication and design allows for a clear creative process, rather than a reactive 'fixer upper.'"<ref name="awn_founding_story"/>
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| By 2006, Zoic had grown from a core group of about 12 employees to approximately 120, expanding beyond its original Culver City headquarters to include facilities in Vancouver, British Columbia, and North Hollywood, California.<ref name="studio_daily_golden_age"/>
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| == ''Battlestar Galactica'' ==
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| Zoic's involvement with ''Battlestar Galactica'' began through an indirect connection to the failed [[Tom DeSanto]] [[Continuation|continuation]] project through one of Zoic's owners. When that project failed to materialize, series creator [[Ronald D. Moore]] approached Zoic to handle the [[Miniseries]], based on work that both Zoic's Visual Effects Supervisors [[Emile Smith]] and [[Gary Hutzel]] had undertaken on ''Star Trek''.
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| === Technical Approach ===
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| Visual effects supervisor Gary Hutzel recruited the Los Angeles-based Zoic to render the production's pioneering effects shots, recognizing that state-of-the-art computer-generated imagery (CGI) would be the quickest, most cost-effective and most versatile means of producing the show's effects.<ref name="companion_hutzel_recruitment">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=144|publisher=[[Titan Books]]|year=2005}}</ref>
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| According to the ''[[Battlestar Galactica: The Official Companion]]'', Hutzel praised the partnership: <blockquote>"From the start, Zoic was determined to do a good job on ''Galactica'' and make our effects work. Everyone at Zoic was full of ideas, but they also completely accepted the parameters and were open to revisiting shots and trying them again. We quickly developed a very strong partnership with Zoic."<ref name="companion_strong_partnership">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=144|publisher=[[Titan Books]]|year=2005}}</ref></blockquote>
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| === Production Process ===
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| Zoic's compositing supervisor [[Patti Gannon]] described their collaborative approach: <blockquote>"We work closely with Gary on every aspect of the effects. The process of producing each effect shot basically begins with Gary giving us an idea of how he would like the shot to look, and it's then up to us to execute his idea. Gary gives us a lot of freedom to develop his idea and take it a step further, if we can."<ref name="companion_gannon_collaboration">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|pages=144-145|publisher=[[Titan Books]]|year=2005}}</ref></blockquote>The company's initial tasks on ''Battlestar Galactica'' included building computer-generated models of the miniseries' various ships. NewTek's LightWave 3D software program was used to construct, light and animate the show's CG models, which were later composited into shots using Discrete Combustion and Discrete Flame.<ref name="companion_lightwave_models">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=145|publisher=[[Titan Books]]|year=2005}}</ref>
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| === CG Modeling Philosophy ===
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| CG supervisor [[Lee Stringer]], who led the model-building process, explained their approach: "When we built the CG models for ''Battlestar Galactica'', I tried to make sure that they didn't look like CGI. You can make everything perfect and pristine in a computer, but that's not very believable, so I've always put a lot of work into doing the models in a way that makes people forget they're looking at CGI. I added some roughness to the models and did some other things that are often forgotten when other people have done CGI effects."<ref name="companion_stringer_modeling">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=145|publisher=[[Titan Books]]|year=2005}}</ref>
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| === Split Screen Experiments ===
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| During development of the miniseries, Moore had hoped to utilize a split screen format similar to productions like ''24'' and ''Hulk''. Although Zoic worked on several effects sequences featuring multiple images of the action, Hutzel was pleased when the producers decided to abandon these plans, noting that while it was "a cool idea and it would have been a cute gimmick," it created logistical problems and wasn't necessary for the show.<ref name="companion_split_screen">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=147|publisher=[[Titan Books]]|year=2005}}</ref>
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| === Reduced Role in Later Seasons ===
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| During the [[Season 1 (2004-05)|first season]], financial and logistical issues led Hutzel to supplement Zoic's work with Vancouver-based effects houses. According to the Official Companion, "Zoic did approximately half the work for season one, while the rest was done in Vancouver," with Hutzel explaining that while "Zoic has remained a brilliant partner on this show," he needed to use other companies that were "closer to me and the production in Vancouver and more cost-effective."<ref name="companion_vancouver_supplement">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=150|publisher=[[Titan Books]]|year=2005}}</ref>
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| In [[Season 2 (2005-06)|Season 2]], visual effects supervisor Gary Hutzel began building up an in-house effects team, which by [[Season 3 (2006-07)|Season 3]] would produce over 70% of the show's effects shots, with the remaining work handled by [[Atmosphere Visual Effects]].<ref>Original article text</ref>
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| == Awards and Recognition ==
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| As a result of their work on the ''Battlestar Galactica'' [[Miniseries]], Zoic received multiple nominations and wins at the [[Awards and Honors (RDM)#2003 2nd Annual VES Awards|2004 VES Awards]] (2nd Annual Visual Effects Society Awards):
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| * '''Winner''': Outstanding Visual Effects in a Television Miniseries, Movie, or Special - ''Battlestar Galactica'' ([[Gary Hutzel]], Kristen L. Branan, Emile E. Smith, Lee Stringer)<ref name="ves_2004_awards">{{cite web|url=https://www.vesglobal.org/previous-awards/2003-2nd-annual-ves-awards/|title=2nd Annual VES Awards|publisher=Visual Effects Society|date=2004-02-18|accessdate=2025-08-31}}</ref>
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| * Nominated: Outstanding Models and Miniatures in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Lee Stringer, Jose Perez, Gabriel Koerner, Mike Enriquez)<ref name="ves_2004_awards"/>
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| * Nominated: Outstanding Compositing in a Televised Program, Music Video, or Commercial - ''Battlestar Galactica'' (Stefano Trivelli, Patti Gannon, Chris Jones, Sean Apple, Jarrod Davis)<ref name="ves_2004_awards"/>
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| Zoic has won multiple Emmy Awards for their television work, including:
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| * '''2010''': Emmy Award for Outstanding Special Visual Effects For A Series for ''CSI: Crime Scene Investigation'' episode "Family Affair"<ref name="vizworld_emmy_csi">{{cite web|url=https://vizworld.com/2010/08/zoic-studios-wins-emmy-vfx-csi/|title=Zoic Studios wins Emmy for VFX in CSI|publisher=VizWorld|date=2010-08-21|accessdate=2025-08-31}}</ref>
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| In their first three and a half years of operation, Zoic was nominated for 15 awards and won nine, including Emmys, Clios, London International Awards, Visual Effects Society Awards and AICP Awards.<ref name="studio_daily_golden_age"/>
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| == Other Notable Projects ==
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| Beyond ''Battlestar Galactica'', Zoic Studios has worked on numerous high-profile projects across multiple media:
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| === Television ===
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| * ''[[w:Buffy the Vampire Slayer|Buffy the Vampire Slayer]]'' - Zoic was responsible for many of the effects in Joss Whedon's series<ref name="companion_strong_partnership">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=144|publisher=[[Titan Books]]|year=2005}}</ref>
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| * ''[[w:Firefly (TV series)|Firefly]]'' - Visual effects for Whedon's space western<ref name="companion_strong_partnership"/>
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| * ''[[w:Angel (1999 TV series)|Angel]]'' - Continuation of the ''Buffy'' universe<ref name="shootonline_formation">{{cite web|url=https://www.shootonline.com/article/trio-exits-radium-launches-zoic-studios/|title=Trio Exits Radium, Launches Zoic Studios|publisher=SHOOTonline|date=2024-05-14|accessdate=2025-08-31}}</ref>
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| * ''[[w:Once Upon a Time (TV series)|Once Upon a Time]]'' - ABC fantasy series featuring multiple fairy tale worlds<ref name="chicago_tribune_orloff">{{cite web|url=https://www.chicagotribune.com/2014/10/08/once-upon-a-time-effects-are-part-of-a-legacy-for-orloff-zoic-studios/|title='Once Upon a Time' effects are part of a legacy for Orloff, Zoic Studios|publisher=Chicago Tribune|date=2014-10-08|accessdate=2025-08-31}}</ref>
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| * ''[[w:Fringe (TV series)|Fringe]]'' - Fox science fiction series<ref name="chicago_tribune_orloff"/>
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| * ''[[w:True Blood|True Blood]]'' - HBO supernatural series<ref name="chicago_tribune_orloff"/>
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| * ''[[w:V (2009 TV series)|V]]'' - ABC sci-fi remake<ref name="vizworld_emmy_csi">{{cite web|url=https://vizworld.com/2010/08/zoic-studios-wins-emmy-vfx-csi/|title=Zoic Studios wins Emmy for VFX in CSI|publisher=VizWorld|date=2010-08-21|accessdate=2025-08-31}}</ref>
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| * ''[[w:Human Target (2010 TV series)|Human Target]]'' - Fox action series<ref name="vizworld_emmy_csi"/>
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| * ''[[w:Eureka (American TV series)|Eureka]]'' - Sci-Fi Channel series<ref name="awn_zoic_bc_launch">{{cite web|url=https://www.awn.com/news/zoic-bc-launches-vancouver|title=Zoic BC Launches in Vancouver|publisher=Animation World Network|accessdate=2025-08-31}}</ref>
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| * ''[[w:Blade: The Series|Blade]]'' - Spike TV supernatural action series<ref name="awn_zoic_bc_launch"/>
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| * ''[[w:CSI: Miami|CSI: Miami]]'' - Crime procedural effects work<ref name="companion_strong_partnership"/>
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| * ''[[w:CSI: Crime Scene Investigation|CSI: Crime Scene Investigation]]'' - Original CSI series, won Emmy for "Family Affair" episode<ref name="vizworld_emmy_csi"/>
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| === Feature Films ===
| | As a result of their work on the Miniseries, Zoic was awarded the 2004 [[Awards#Visual Effects Society Awards|Visual Effects Society's award]] for Outstanding Visual Effects in a Television Miniseries, Movie or a Special. |
| * ''[[w:Serenity (2005 film)|Serenity]]'' - The movie continuation of ''Firefly''<ref name="awn_zoic_bc_launch"/>
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| * ''[[w:Van Helsing (2004 film)|Van Helsing]]'' - Universal monster movie<ref name="studio_daily_golden_age"/>
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| * ''[[w:The Day After Tomorrow|The Day After Tomorrow]]'' - Climate disaster thriller<ref name="studio_daily_golden_age"/>
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| * ''[[w:Zathura: A Space Adventure|Zathura]]'' - Space adventure family film<ref name="awn_zoic_bc_launch"/>
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| * ''[[w:Talladega Nights: The Ballad of Ricky Bobby|Talladega Nights]]''<ref name="awn_zoic_bc_launch"/>
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| * ''[[w:Pathfinder (2007 film)|Pathfinder]]'' - Historical action film<ref name="awn_zoic_bc_launch"/>
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| === Commercials ===
| | Zoic Studios was additionally responsible for many of the effects seen in Joss Whedon's ''Buffy the Vampire Slayer'', ''Firefly'', and ''Angel''; Zoic was also involved in the effects for ''Serenity'', the movie continuation of the short-lived ''Firefly'' TV series. |
| Zoic has created award-winning commercial work for major brands including: | |
| * HP - Power Book campaign that ran for two and a half years and won major awards, with commercials now housed in the Museum of Modern Art<ref name="studio_daily_golden_age"/>
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| * Mini Cooper - "modern myth" campaign<ref name="studio_daily_golden_age"/>
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| * Sony PSP - POV transitions<ref name="studio_daily_golden_age"/>
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| * Cingular - "shadow dancer"<ref name="studio_daily_golden_age"/>
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| * Lexus, Cadillac<ref name="awn_zoic_bc_launch"/>
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| == Technical Innovation ==
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| [[File:Bsg-zoic-2.jpg|thumb|left|Digitally Extending BSG Sets]]
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| The effects produced for ''Battlestar Galactica'' range from completely rendering all space vessels and backgrounds for the series through to digital extensions of the sets themselves, digitally melding live-action shots with digital backgrounds that enable the production to present the cavernous interiors expected on a vessel the size of ''{{RDM|Galactica}}''.
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| Zoic has developed several proprietary technologies to enhance their visual effects workflow. For ''[[w:Once_Upon_a_Time_(series)|Once Upon a Time]]'', they created the Z.E.U.S. (Zoic Environmental Unification System), an iPad application that allows directors and producers to walk through virtual sets before reaching the green screen stage. Working with a company called Lightcraft, they provide real-time feedback using a video game engine that renders environments in real time based on camera movements, creating temporary composites that can be seen, performed to, and lit during filming.<ref name="chicago_tribune_orloff">{{cite web|url=https://www.chicagotribune.com/2014/10/08/once-upon-a-time-effects-are-part-of-a-legacy-for-orloff-zoic-studios/|title='Once Upon a Time' effects are part of a legacy for Orloff, Zoic Studios|publisher=Chicago Tribune|date=2014-10-08|accessdate=2025-08-31}}</ref>
| | Special effects credits include: ''CSI: Miami'', FOX's ''Tru Calling'' (starring ''Buffy'' regular Eliza Duskhu), ''Century City'', and UPN's short-lived remake of the ''Twilight Zone''. Additionally, Zoic worked on effects for the aborted [[w:John Woo|John Woo]] remake of the science fiction cult classic, ''[[w:Lost in Space|Lost in Space]]''. |
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| According to Andrew Orloff, one of the advantages of working on television series is the ability to continuously improve effects over multiple episodes: "One of the things that you can do on a TV show and not on a feature is come back to an effect and say 'How can we do it better?' 'What are the software advancements that can make it be more realistic and more detailed?' So, we've been evolving that effect show by show, season by season since we started."<ref name="chicago_tribune_orloff" />
| | == Notes == |
| == Easter Eggs and In-Jokes == | |
| [[File:Enterprise in fleet.jpg|right|thumb|The USS ''Enterprise'' (NCC-1701) tucked away in the background behind ''[[Zephyr]]'' {{TRS|Miniseries, Night 1}}. Lower Right: Magnified and enhanced.]] | | [[File:Enterprise in fleet.jpg|right|thumb|The USS ''Enterprise'' (NCC-1701) tucked away in the background behind ''[[Zephyr]]'' {{TRS|Miniseries, Night 1}}. Lower Right: Magnified and enhanced.]] |
| [[File:SerenityBSGMini.JPG|thumb|''Serenity'' on [[Caprica (RDM)|Caprica]] {{TRS|Miniseries, Night 1}}.]] | | [[File:SerenityBSGMini.JPG|thumb|''Serenity'' on [[Caprica (RDM)|Caprica]] {{TRS|Miniseries, Night 1}}.]] |
| | | *The Zoic personnel were apparently responsible for the insertion of ''Serenity'' from Whedon's ''Firefly'' series, as they previously worked on that series. ''Serenity'' can be seen flying above [[Caprica City]] just prior to [[Laura Roslin]] learning of her terminal condition {{TRS|Miniseries}}. |
| Zoic personnel were responsible for several notable easter eggs and in-jokes within ''Battlestar Galactica'': | | *As something of a morbid joke, Zoic effects artists hid small barely noticeable hints of movement and activity inside the ''[[Olympic Carrier]]'' during "[[33]]." |
| | | *Zoic is likely responsible for the insertion of the original ''USS Enterprise'' from ''Star Trek'', seen at the upper right corner of the last glimpse of [[The Fleet (RDM)|the Fleet]] near the conclusion of the [[Miniseries]]. This in-joke is in reference to [[Ronald D. Moore|Ron D. Moore]] and his history as a writer and producer for the later ''Star Trek'' series of the 80's and 90's. |
| * The insertion of ''Serenity'' from Whedon's ''Firefly'' series, visible flying above [[Caprica City]] just prior to [[Laura Roslin]] learning of her terminal condition {{TRS|Miniseries}}. This was a natural inclusion given Zoic's previous work on that series.<ref>Original article text</ref>
| | *Zoic apparently released a list of names of several other battlestars supposedly built in the [[Colonial Fleet (TRS)|Colonial Fleet]]. This information may have come from the secretive and private [[Series bible]], available only to the cast and crew of the series. In any case, since these battlestar names cannot be verified and have not been mentioned in any episode of the Re-imagined Series, they are not considered [[canon]] and are not included in the Re-imagined battlestar-related articles on ''Battlestar Wiki'' at this time. |
| * The original ''USS Enterprise'' from ''Star Trek'', seen in the upper right corner of the last glimpse of [[The Fleet (RDM)|the Fleet]] near the conclusion of the [[Miniseries]]. This in-joke references [[Ronald D. Moore]]'s history as a writer and producer for the later ''Star Trek'' series.<ref>Original article text</ref> | | *In Season 2, visual effects supervisor [[Gary Hutzel]] began building up an in-house effects team, which by Season Three would produce over 70% of the show's effects shots. This allows them to produce more elaborate special effects for less money. The rest of the work is done by [http://www.atmosphere-vfx.com/ Atmosphere VFX] ([[Battlestar Galactica: The Official Companion Season Three]]). |
| * As a morbid joke, Zoic effects artists hid small barely noticeable hints of movement and activity inside the ''[[Olympic Carrier]]'' during "[[33]]."<ref>Original article text</ref>
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| * According to Lee Stringer, "Like on a lot of other films and TV shows, there are some cameos by ships from other sci-fi shows. For example, in addition to some familiar ships appearing in the rag-tag fleet at various times, ''Serenity'' can be seen flying past the doctor's office early in the miniseries. We also did name tags and numbers on the Vipers for most of the main people working on the show."<ref name="companion_visual_humor">{{cite book|title=[[Battlestar Galactica: The Official Companion]]|first=David|last=Bassom|page=148|publisher=[[Titan Books]]|year=2005}}</ref> | |
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| == Company Expansion ==
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| In 2007, Zoic launched Zoic BC in Vancouver, with [[Patti Gannon]] and [[Randy Goux]] relocating to establish the Canadian operation. The Vancouver studio occupies 4,000 square feet in the Sun Tower and can accommodate over 40 2D and 3D artists, with over 20 terabytes of storage and over 100 render nodes. The facility is connected to the Los Angeles studio via high-speed Internet and VPN connections, allowing seamless collaboration between the two locations.<ref name="awn_zoic_bc_launch"/>
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| == Leadership ==
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| Key personnel at Zoic Studios include:
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| * '''[[Loni Peristere]]''' - Co-founder, CEO and Creative Director
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| * '''[[Chris Jones]]''' - Co-founder and President
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| * '''[[Steve Schofield]]''' - Co-founder and Executive Producer | |
| * '''[[Andrew Orloff]]''' - Co-founder and Creative Director
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| * '''[[Patti Gannon]]''' - Compositing Supervisor (later Creative Director, Zoic BC)
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| * '''[[Lee Stringer]]''' - CG Supervisor
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| * '''[[Emile Smith]]''' - CG Supervisor
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| ==See Also== | | ==See Also== |
| * [[References in the Re-imagined Series]] | | * [[References in the Re-imagined Series]] |
| * [[Atmosphere Visual Effects]]
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| * [[Gary Hutzel]]
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| ==External Links== | | ==External Links== |
| * [http://www.zoicstudios.com/ Zoic Studios Official Site] | | * [http://www.zoicstudios.com/ Zoic Studios Official Site] |
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| == References ==
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| {{reflist}}
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| [[Category: A to Z]] | | [[Category: A to Z]] |
| [[Category: Behind the Scenes]] | | [[Category: Behind the Scenes]] |
| [[Category: RDM]] | | [[Category: RDM]] |
| [[Category: Visual Effects Companies]]
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| [[de:Zoic]] | | [[de:Zoic]] |