Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Editing Talk:Propulsion in the Re-imagined Series/Archive 1

Discussion page of Propulsion in the Re-imagined Series/Archive 1
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
::I have tended to capitalize it in the psat, but now if I do, it's only as part of the phrase, "FTL Jump." However, it may be a point of emphasis that is not necessary, although the term may not be easily distinctive without proper context when describing the event (A lot of people have taken up my "bad" habits.) --[[User:Spencerian|Spencerian]] 17:44, 30 October 2006 (CST)
::I have tended to capitalize it in the psat, but now if I do, it's only as part of the phrase, "FTL Jump." However, it may be a point of emphasis that is not necessary, although the term may not be easily distinctive without proper context when describing the event (A lot of people have taken up my "bad" habits.) --[[User:Spencerian|Spencerian]] 17:44, 30 October 2006 (CST)


:The capitalization bugs me as well. --[[User:April Arcus|April Arcus]] 18:14, 30 October 2006 (CST)
:The capitalization bugs me as well. --[[User:Peter Farago|Peter Farago]] 18:14, 30 October 2006 (CST)


I've rediscovered why I've done this practice: The show captions ''consistently'' capitalize "Jump" when speaking of such in FTL. It makes sense in context for them to differentiate it as it would here. Using lowercase implies a diminutive or generic use, for which this does not apply. It would be best here to use "FTL Jump" and not "Jump" except in dialogue accounts, but I believe we should avoid genericizing this. --[[User:Spencerian|Spencerian]] 11:50, 9 November 2006 (CST)
I've rediscovered why I've done this practice: The show captions ''consistently'' capitalize "Jump" when speaking of such in FTL. It makes sense in context for them to differentiate it as it would here. Using lowercase implies a diminutive or generic use, for which this does not apply. It would be best here to use "FTL Jump" and not "Jump" except in dialogue accounts, but I believe we should avoid genericizing this. --[[User:Spencerian|Spencerian]] 11:50, 9 November 2006 (CST)


:Continuing the discussion from the Hybrid page. I don't see the need to distinguish its uses. It's not like we are talking of characters jumping around a lot. "FTL Jump" might be ok though, even if it still looks weird to me, but "Jump" alone not so much IMHO. So as you said, if people insist on capitalizing it, they should better add the "FTL" . Though I still think it's pointless --[[User:Serenity|Serenity]] 08:03, 17 November 2006 (CST)
:Continuing the discussion from the Hybrid page. I don't see the need to distinguish its uses. It's not like we are talking of characters jumping around a lot. "FTL Jump" might be ok though, even if it still looks weird to me, but "Jump" alone not so much IMHO. So as you said, if people insist on capitalizing it, they should better add the "FTL" . Though I still think it's pointless --[[User:Serenity|Serenity]] 08:03, 17 November 2006 (CST)
Not to dredge up a two-year old discussion here, but in reviewing the scripts from the show, "Jump" is actually treated as a proper noun by the show's writers. -- [[User:Joe Beaudoin Jr.|Joe Beaudoin]] <sup>[[User talk:Joe Beaudoin Jr.|So say we all]] - [[Battlestar Wiki:Site support|Donate]] - [[bsp:|Battlestar Pegasus]]</sup> 07:23, 25 December 2008 (UTC)


== My recent edit ==
== My recent edit ==
Line 44: Line 42:


::If you clicked on the link provided, you'd understand that Dr. [[Kevin Grazier]] is the scientific advisor to the Re-imagined Series. Short of Ron Moore himself and maybe a handful of co-producers and writers such as [[Bradley Thompson]] (who visits this wiki personally on occasion to [[BW:OC|answer pertinent questions of the show]]), there is no higher authority. Grazier is a true "rocket scientist" and has probably forgotten more about science than any of us contributors know. Don't misconstrue about how the wiki's objectives are as they pertain to facts. Grazier's information is already based on scientific principles that he has already referenced and sourced, so we can take what he says with far more than just a grain of salt. The key here is to use what he has said and written to better improve the RDM articles. No one says this is an easy task, nor is the wiki intended to be "perfect" when you and others first arrive. So you are invited to help, now that you've (''[[Talk:Propulsion (TOS)|ad nauseum]]'') identified a problem, and other contributors are trying now to improve matters based on your comments. Hint: ''You can't fix an article's problem by just editing its ''talk'' page.''. --[[User:Spencerian|Spencerian]] 09:35, 29 March 2007 (CDT)
::If you clicked on the link provided, you'd understand that Dr. [[Kevin Grazier]] is the scientific advisor to the Re-imagined Series. Short of Ron Moore himself and maybe a handful of co-producers and writers such as [[Bradley Thompson]] (who visits this wiki personally on occasion to [[BW:OC|answer pertinent questions of the show]]), there is no higher authority. Grazier is a true "rocket scientist" and has probably forgotten more about science than any of us contributors know. Don't misconstrue about how the wiki's objectives are as they pertain to facts. Grazier's information is already based on scientific principles that he has already referenced and sourced, so we can take what he says with far more than just a grain of salt. The key here is to use what he has said and written to better improve the RDM articles. No one says this is an easy task, nor is the wiki intended to be "perfect" when you and others first arrive. So you are invited to help, now that you've (''[[Talk:Propulsion (TOS)|ad nauseum]]'') identified a problem, and other contributors are trying now to improve matters based on your comments. Hint: ''You can't fix an article's problem by just editing its ''talk'' page.''. --[[User:Spencerian|Spencerian]] 09:35, 29 March 2007 (CDT)
I realize that the show's producers do not spend time dwelving into the scientifics of faster-than-light travel, however, a bit of speculation by fans, especially those who know physics and cosmology, can be a healthy thing.  That is after all, how much of the physics and mechanics behind the fiction of warp drive in the Star Trek universe came to be.
That being said, I would like to take a moment to introduce a few key variables to faster-than-light theory absent from this conversation that confirm many of the common observations from the series.  First and foremost, I couldn't help but notice that the concept of gravity is missing from these discussions, despite it's fundamental importance to an interspatial fold.  It is fundamental to note that the system's parent star creates a substantial gravity well that has an incredible affect on the interspatial folding process.  In fact, each source of gravity acting on the space around it would have an impact from stars, to planets, even to asteroids. 
The best way to explain this concept is to illustrate it.  So imagine a perfect line between a star and a battlestar.  Imagine for a minute that your final destination is perfectly along this line, in another solar system, with the battlestar in the middle of the three points.  You would not need to adjust for the curve of the fold because there is no deflection for gravity.  You would simply require more energy to overcome gravity's affect on the fold.  However, if your battlestar, the nearest star, and your final destination form a triangle, then any interspatial fold you could create would be naturally drawn toward the nearby star, hence curving it (Einstein himself proved that even space itself cannot escape the pull of gravity), and your calculations would have to reflect that if you wanted to reach your final destination and not have your fold fall into the star. 
Take the concept of a blind jump with random calculations within a solar system.  If it weren't for gravity, plotting FTL calculations would be a simple matter of plugging in a physics formula for interspatial folding and inputing a set of coordinates.  It is therefore logical to assume that for a random set of jump calculations not adjusted for gravity, an FTL jump would on the vast majority of occasions put you in the middle of, or nearby a star, frying your battlestar.  This explains why a blind jump is so dangerous and why jump calculations must be so precise.  The effect could be so substantial that even planets, other nearby stars, or the overall gravitation of the galaxy could drastically affect your jump calculations.  --[[User:OrionFour|OrionFour]] 04:27, 22 September 2007 (CDT)
:Especially if you were to say... jump into a planet's atmosphere. Insanity! (In terms of proximity to a gravity well.)--[[User:Steelviper|Steelviper]] 04:35, 22 September 2007 (CDT)
::That'd be [[Exodus, Part II]] all over again (I wouldn't mind though ;) ). Seriously, though, Steelviper's right you don't need to jump right inside a celestial body: jumping near them will also kill you, as you won't be able to 'escape' their gravity. --[[User:Catrope|Catrope]]<sup>([[User talk:Catrope|Talk to me]] or [[Special:Emailuser/Catrope|e-mail me]])</sup> 17:14, 22 September 2007 (CDT)


==Cinematography==
==Cinematography==


I was just curious, does anyone know how they achieve that effect when they shoot inside the ship during a jump?  It's like the scene stretches out somehow.  It doesn't look like computer graphics to me so there must be some way to achieve that effect on film. {{unsigned|PhoenixHacker}}
I was just curious, does anyone know how they achieve that effect when they shoot inside the ship during a jump?  It's like the scene stretches out somehow.  It doesn't look like computer graphics to me so there must be some way to achieve that effect on film. {{unsigned|PhoenixHacker}}
:It's an interesting effect and really adds atmosphere to a scene. It's called a [[w:Dolly zoom|Dolly zoom]] (Hitchcock effect) and in basic explanations its just when you zoom and move the camcorder at the same time. --[[User:Mercifull|Mercifull]] <sup>([[User talk:Mercifull|Talk]]/[[Special:Contributions/Mercifull|Contribs]])</sup> 18:08, 30 March 2007 (CDT)
==Flash Color==
This may be just me, but did anyone notice that there used to be a red and blue flash in the first bunch of episodes when ships would jump, and then began to be a general white flash in latter episodes?  Is this even worth noting?--[[User:DuMan|DuMan]] 16:51, 30 June 2007 (CDT)
:That's correct IIRC. Red/blue flashes were used in "[[33]]", don't know where they started using white, though. --[[User:Catrope|Catrope]]<sup>([[User talk:Catrope|Talk to me]] or [[Special:Emailuser/Catrope|e-mail me]])</sup> 02:08, 1 July 2007 (CDT)
:It's more blue/white than pure white now. --[[User:Serenity|Serenity]] 05:15, 1 July 2007 (CDT)
== Sublight Propulsion ==
In the miniseries, Tyrol explicitly mentions reactors and rad (radiation) buffers when scavenging the Mark II Vipers from the museum. Wouldn't this mean that the Colonial sublight engines used in Vipers (or possibly all ships) are based on nuclear power?
--[[User:Rapturous|Rapturous]] 13:28, 16 September 2007 (CDT)
:Hi, Rapturous. It's not quite clear. The Miniseries does note that, but later the series continually uses and notes the importance of [[tylium]] as the fuel. You might have something in that we haven't yet found sufficient data to define ''how'' tylium is burned. For instance, the RCS thrusters could burn tylium directly, but the main engines of the various ships may process the fuel in a different way. It's just that virtually nothing has been officially defined in circumstance and/or dialogue as yet in the show. It's not likely that tylium is a nuclear fuel; Gaius Baltar's description of it appears to contradict that, but tylium has weird properties not found in any real-world Earth counterpart that any of our contributors have recognized yet. It is probable that the main engines are a type of nuclear-augmented engine (based on that one miniseries note) but tylium is (1) definitely the fuel source, and (2) is a liquified refined product from ore (see [[Dirty Hands]]). To have nuclear substances however, bring up a contradiction: Why would an engine need ''two'' fuels to operate (tylium and, say, plutonium)? Any nuclear substances in such an engine would likely be a catalyst to help burn the tylium efficiently, perhaps. But again, all this is based on a lot more speculation than which is allowed in the articles. You bring up an interesting question...one I may ask using a new official source contact I recently received... --[[User:Spencerian|Spencerian]] 09:01, 17 September 2007 (CDT)
:It's also possible that the nuclear material is used to generate electrical energy. Maybe with some sort of radio-isoptope thermal generator. Though electrical energy could also be obtained with the use of the heat from the tylium burning, an RTG would provide energy independent of engine use. --[[User:Serenity|Serenity]] 09:47, 17 September 2007 (CDT)
::That has some sense but I think it has better application in BSG context. American manned spacecraft since Gemini use fuel cells for non-propulsive energy for powering the ship's electrical system. Maybe the ships use RPG-like devices for electrical power (necessitating the need to put "rad buffers" to, perhaps, put the RPG in dormancy while in the museum) but have to pull them to give electrical power. Tylium remains the fuel. This has a good reference (albeit quasi-speculative since electrical batteries could also apply here): After Lee Adama destroys the first Cylon missile that chased ''Colonial Heavy 798'' in the miniseries, his ship lost almost all electrical power with the blast. Don't know if the blast was something that would down his RPG from an EMP (if a nuclear-tipped missile), but its something to consider. --[[User:Spencerian|Spencerian]] 10:49, 17 September 2007 (CDT)
:::That's what I meant. I wasn't referring to electrical propulsion, but to the electrical system. DRADIS, life support, computers, etc. Though I guess it was just some throwaway line that sounded nice. --[[User:Serenity|Serenity]] 12:05, 17 September 2007 (CDT)
If I remember correctly, in shots of Pegasus' escape from Scorpion Fleet Shipyards during Cylon attacks, it uses thrusters positioned on frontal part of the ship, which means that at least some capital ships don't have to turn around to stop. [[User:Picard578|Picard578]] 16:08, 21 April 2012 (EDT)
== the clock ==
Anything on why a clock is used to count down to a jump, or what role this plays? What about how jump coordinates are communicated throughout the fleet. [[User:Mr.me|Mr.me]] 23:47, 11 April 2009 (UTC)
==Blood and Chrome==
If anyone has been watching the new web series, there is a wonderful digital setpiece showing the interior of one of the FTL drives.  Doug Drexler went so far as to provide a very basic explanation of how the FTL's work on his Facebook page, saying "It's all about a variety of energy fields being driven through one another."
My question is whether or not this would be appropriate for inclusion here.
--[[User:Mikeymo1741|Mikeymo1741]] 11:02, 26 November 2012 (EST)

To edit this page, please enter the words that appear below in the box (more info):

Refresh
Cancel Editing help (opens in new window)

  [] · [[]] · [[|]] · {{}} · · “” ‘’ «» ‹› „“ ‚‘ · ~ | ° &nbsp; · ± × ÷ ² ³ ½ · §
     [[Category:]] · [[:File:]] · [[Special:MyLanguage/]] · <code></code> · <nowiki></nowiki> <code><nowiki></nowiki></code> · <syntaxhighlight></syntaxhighlight> · <includeonly></includeonly> · <noinclude></noinclude> · #REDIRECT[[]] · <translate></translate> · <languages/> · {{#translation:}} · <tvar|></> · {{DEFAULTSORT:}} · <categorytree></categorytree> · <div style="clear:both;"></div> <s></s>


Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Templates used on this page: