Editing Talk:Faster-than-light communication/Archive 1
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* Basestar communication | * Basestar communication | ||
** Use Raiders as go-betweens. Every basestar has 800 Raiders, so they can spare a few. | ** Use Raiders as go-betweens. Every basestar has 800 Raiders, so they can spare a few. | ||
I suggest this article be revised to say "''possible'' FTL communication", since there is a plausible alternative in each case. --[[User:Catrope|Catrope]]<sup>([[User talk:Catrope|Talk to me]] or [[Special:Emailuser/Catrope|e-mail me]])</sup> 10:27, 21 March 2007 (CDT) | I suggest this article be revised to say "''possible'' FTL communication", since there is a plausible alternative in each case. --[[User:Catrope|Catrope]]<sup>([[User talk:Catrope|Talk to me]] or [[Special:Emailuser/Catrope|e-mail me]])</sup> 10:27, 21 March 2007 (CDT) | ||
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:: Nothing more to add here, other than the fact that the only instance of two basestars communicating to each other is "[[Torn]]", where the Baltarstar receives communication from the hybrid on the infected basestar at Lion's Head. -- [[User:Joe Beaudoin Jr.|Joe Beaudoin]] <sup>[[User talk:Joe Beaudoin Jr.|So say we all]] - [[Battlestar Wiki:Site support|Donate]]</sup> 17:01, 21 March 2007 (CDT) | :: Nothing more to add here, other than the fact that the only instance of two basestars communicating to each other is "[[Torn]]", where the Baltarstar receives communication from the hybrid on the infected basestar at Lion's Head. -- [[User:Joe Beaudoin Jr.|Joe Beaudoin]] <sup>[[User talk:Joe Beaudoin Jr.|So say we all]] - [[Battlestar Wiki:Site support|Donate]]</sup> 17:01, 21 March 2007 (CDT) | ||
: Yeah, the page is here for people to list examples of potential FTL communications, or definite ones if we find them. FTL via raider-messenger only works to a ship if you know where it is to jump to it. That requires all ships to constantly send raiders back every time they jump to keep central command aware of all their movements. Possible, but pretty difficult. I must admit it is never explained why it takes 33 minutes to re-track the fleet each time. As for 33, recall that the Carrier fails to jump, and 33 minutes later, no Cylons, and this is why they suspect the ship. Had the transmission been pre-jump, there would have been a Cylon attack 33 minutes later, and then no attack 66 minutes later. This strongly suggests the OC is transmitting somehow from the new location. The Cylon resurrection ship can't be just a short distance away all the time -- it's quite big, I would have to believe they would see it (with optical telescopes) as well as detect any radio noise etc. Tracking the mining ship is harder -- there is no way to track a lightspeed signature unless you get very close to it first. Everything we've seen suggests you can't tell where a ship jumped to by watching it jump, else we would have seen double-jumps every time they flee the Cylons etc. There is clearly a distance limit on Cylon FTL and resurrection. The ship in Torn that is infected is many light years away, and IIRC they move ships to stop them from resurrecting. If it were their own isolated resurrection ship for just that tiny area of space at lightspeed, no need to do that. In fact, one wonders how the dead basestar sent word of the infection if its raiders were disabled, except via FTL.--[[User:Bradtem|Bradtem]] 04:29, 22 March 2007 (CDT) | : Yeah, the page is here for people to list examples of potential FTL communications, or definite ones if we find them. FTL via raider-messenger only works to a ship if you know where it is to jump to it. That requires all ships to constantly send raiders back every time they jump to keep central command aware of all their movements. Possible, but pretty difficult. I must admit it is never explained why it takes 33 minutes to re-track the fleet each time. As for 33, recall that the Carrier fails to jump, and 33 minutes later, no Cylons, and this is why they suspect the ship. Had the transmission been pre-jump, there would have been a Cylon attack 33 minutes later, and then no attack 66 minutes later. This strongly suggests the OC is transmitting somehow from the new location. The Cylon resurrection ship can't be just a short distance away all the time -- it's quite big, I would have to believe they would see it (with optical telescopes) as well as detect any radio noise etc. Tracking the mining ship is harder -- there is no way to track a lightspeed signature unless you get very close to it first. Everything we've seen suggests you can't tell where a ship jumped to by watching it jump, else we would have seen double-jumps every time they flee the Cylons etc. There is clearly a distance limit on Cylon FTL and resurrection. The ship in Torn that is infected is many light years away, and IIRC they move ships to stop them from resurrecting. If it were their own isolated resurrection ship for just that tiny area of space at lightspeed, no need to do that. In fact, one wonders how the dead basestar sent word of the infection if its raiders were disabled, except via FTL.--[[User:Bradtem|Bradtem]] 04:29, 22 March 2007 (CDT) | ||
== Source? == | == Source? == | ||
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::According to series information provided by Ron Moore, there is no faster-than-light ''anything'' in the Re-imagined Series. The lightspeed travel is, to the best of our information, "wormhole" travel. Nothing is supposed to move at FTL, just appear that way. Communications have a limited range (otherwise, why were Raptors used in "[[Occupation]]"? If FTL communications were available, ''Galactica'' herself could send or listen for a signal from almost whereever they were). I don't recommend trying to establish anything different from what the series creators noted before or as they developed it. Apparent FTL is not actual. Doesn't explain why or how the Cylons appear to have FTL communications, but it doesn't establish it as genuine. Again, this may be a conceit for cinematic continuity or a continuity error. Your ideas that the Cylons hang around away from the Fleet for various reasons is very plausible and supported in series events. The events of "33" may actually be something else than your assumption. Every ship in the Fleet has to get coordinates as to ''where'' to jump before doing so, so the Cylon's on the ''Carrier'' (possibly the pilot or co-pilot) are able to transmit this information before they jump. Simple, and effective. The reason that the last jump did not go through is possibly that the Cylon was revealed, but obviously was able to take over the ship and, again attempt to reveal the Fleet. The energies of a dying Cylon consciousness, like other EM, don't dissipate quickly and can travel over long distances, so the Cylons can get them at their relative leisure if they know the vicinity (light-minutes or seconds away) before the agent's signal attenuates too much from other EM. But nothing suggests, to my information, that the series'creators have changed their minds about this. I'll drop this question on the [[BW:OC|Official Communiques]] article and, soon, maybe we can get some insight from one of the series lead writers and co-producers. In the meantime, the article will go through its editing paces and stick around unless other consensus comes to play. I ask to leave the tag on the article, however, for administrative purposes so others know that the information is under some debate. --[[User:Spencerian|Spencerian]] 17:58, 23 March 2007 (CDT) | ::According to series information provided by Ron Moore, there is no faster-than-light ''anything'' in the Re-imagined Series. The lightspeed travel is, to the best of our information, "wormhole" travel. Nothing is supposed to move at FTL, just appear that way. Communications have a limited range (otherwise, why were Raptors used in "[[Occupation]]"? If FTL communications were available, ''Galactica'' herself could send or listen for a signal from almost whereever they were). I don't recommend trying to establish anything different from what the series creators noted before or as they developed it. Apparent FTL is not actual. Doesn't explain why or how the Cylons appear to have FTL communications, but it doesn't establish it as genuine. Again, this may be a conceit for cinematic continuity or a continuity error. Your ideas that the Cylons hang around away from the Fleet for various reasons is very plausible and supported in series events. The events of "33" may actually be something else than your assumption. Every ship in the Fleet has to get coordinates as to ''where'' to jump before doing so, so the Cylon's on the ''Carrier'' (possibly the pilot or co-pilot) are able to transmit this information before they jump. Simple, and effective. The reason that the last jump did not go through is possibly that the Cylon was revealed, but obviously was able to take over the ship and, again attempt to reveal the Fleet. The energies of a dying Cylon consciousness, like other EM, don't dissipate quickly and can travel over long distances, so the Cylons can get them at their relative leisure if they know the vicinity (light-minutes or seconds away) before the agent's signal attenuates too much from other EM. But nothing suggests, to my information, that the series'creators have changed their minds about this. I'll drop this question on the [[BW:OC|Official Communiques]] article and, soon, maybe we can get some insight from one of the series lead writers and co-producers. In the meantime, the article will go through its editing paces and stick around unless other consensus comes to play. I ask to leave the tag on the article, however, for administrative purposes so others know that the information is under some debate. --[[User:Spencerian|Spencerian]] 17:58, 23 March 2007 (CDT) | ||