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Editing Talk:Faster-than-light communication/Archive 1

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:: Nothing more to add here, other than the fact that the only instance of two basestars communicating to each other is "[[Torn]]", where the Baltarstar receives communication from the hybrid on the infected basestar at Lion's Head. -- [[User:Joe Beaudoin Jr.|Joe Beaudoin]] <sup>[[User talk:Joe Beaudoin Jr.|So say we all]] - [[Battlestar Wiki:Site support|Donate]]</sup> 17:01, 21 March 2007 (CDT)
:: Nothing more to add here, other than the fact that the only instance of two basestars communicating to each other is "[[Torn]]", where the Baltarstar receives communication from the hybrid on the infected basestar at Lion's Head. -- [[User:Joe Beaudoin Jr.|Joe Beaudoin]] <sup>[[User talk:Joe Beaudoin Jr.|So say we all]] - [[Battlestar Wiki:Site support|Donate]]</sup> 17:01, 21 March 2007 (CDT)
: Yeah, the page is here for people to list examples of potential FTL communications, or definite ones if we find them.  FTL via raider-messenger only works to a ship if you know where it is to jump to it.  That requires all ships to constantly send raiders back every time they jump to keep central command aware of all their movements.  Possible, but pretty difficult.  I must admit it is never explained why it takes 33 minutes to re-track the fleet each time.  As for 33, recall that the Carrier fails to jump, and 33 minutes later, no Cylons, and this is why they suspect the ship.  Had the transmission been pre-jump, there would have been a Cylon attack 33 minutes later, and then no attack 66 minutes later.  This strongly suggests the OC is transmitting somehow from the new location.  The Cylon resurrection ship can't be just a short distance away all the time -- it's quite big, I would have to believe they would see it (with optical telescopes) as well as detect any radio noise etc.  Tracking the mining ship is harder -- there is no way to track a lightspeed signature unless you get very close to it first.  Everything we've seen suggests you can't tell where a ship jumped to by watching it jump, else we would have seen double-jumps every time they flee the Cylons etc.    There is clearly a distance limit on Cylon FTL and resurrection.  The ship in Torn that is infected is many light years away, and IIRC they move ships to stop them from resurrecting.  If it were their own isolated resurrection ship for just that tiny area of space at lightspeed, no need to do that.  In fact, one wonders how the dead basestar sent word of the infection if its raiders were disabled, except via FTL.--[[User:Bradtem|Bradtem]] 04:29, 22 March 2007 (CDT)
: Yeah, the page is here for people to list examples of potential FTL communications, or definite ones if we find them.  FTL via raider-messenger only works to a ship if you know where it is to jump to it.  That requires all ships to constantly send raiders back every time they jump to keep central command aware of all their movements.  Possible, but pretty difficult.  I must admit it is never explained why it takes 33 minutes to re-track the fleet each time.  As for 33, recall that the Carrier fails to jump, and 33 minutes later, no Cylons, and this is why they suspect the ship.  Had the transmission been pre-jump, there would have been a Cylon attack 33 minutes later, and then no attack 66 minutes later.  This strongly suggests the OC is transmitting somehow from the new location.  The Cylon resurrection ship can't be just a short distance away all the time -- it's quite big, I would have to believe they would see it (with optical telescopes) as well as detect any radio noise etc.  Tracking the mining ship is harder -- there is no way to track a lightspeed signature unless you get very close to it first.  Everything we've seen suggests you can't tell where a ship jumped to by watching it jump, else we would have seen double-jumps every time they flee the Cylons etc.    There is clearly a distance limit on Cylon FTL and resurrection.  The ship in Torn that is infected is many light years away, and IIRC they move ships to stop them from resurrecting.  If it were their own isolated resurrection ship for just that tiny area of space at lightspeed, no need to do that.  In fact, one wonders how the dead basestar sent word of the infection if its raiders were disabled, except via FTL.--[[User:Bradtem|Bradtem]] 04:29, 22 March 2007 (CDT)
::Oh yeah, one other note about 33.  There is no need to consider a distant Cylon ship in this episode.  Each time they jump, the immediate area has many Cylon ships.  If the Cylons on board the Olympic Carrier were transmitting the new jump location before they jump, it would be received immediately by the Cylons attacking the fleet.  The Cylons could then jump immediately to follow if that were their desire.  They are either waiting 33 minutes to jump deliberately, or some other factor causes their jump to be delayed until 33 minutes after the Carrier's arrival rather than its departure.  While no reason for this is given, possibly the FTL signal from the carrier at its new location takes 33 minutes to reach the Cylon attack fleet light years away.  (This could be something about FTL we don't know, or time to triangulate.)  If the Carrier's flight crew are Cylon, they can of course just retransmit the jump coordinates after they get them, before they jump, to the nearby raiders.  If alternately it's Cylon spies aboard, they would have to wait until after the jump, scope out where they are, and somehow signal the Cylon attack fleet. --[[User:Bradtem|Bradtem]] 02:28, 24 March 2007 (CDT)


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