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| ==Episodes== | | ==Episodes== |
| : ''To view the list of episodes, go to the [[Portal:Battlestar Galactica (RDM)/Episode Guide - Season 3 Guide|Battlestar Galactica Episode Guide]] page.'' | | : ''To view the list of episodes, go to the [[Portal:Battlestar Galactica (RDM)/Episode Guide - Season 3 Guide|Battlestar Galactica Episode Guide]] page.'' |
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| ==Production Notes==
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| ===Production Design Philosophy===
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| Production designer [[Richard Hudolin]] explained that Season 3 represented a significant expansion of the show's visual language, particularly in depicting Cylon spaces and the occupied New Caprica settlement. The design philosophy aimed to show the evolution of Cylon technology from the purely mechanical to something that blurred the line between technological and theological, between machine and organic life. The [[Basestar (TRS)|Basestar]] interiors drew inspiration from both biological forms and religious architecture, creating spaces that felt simultaneously technological and spiritual.<ref group="production" name="reeve_bsg_mag_7_hudolin_design_philosophy_p21_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=21-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref>
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| ===New Caprica Arc===
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| Set decorator [[Jonathan Lancaster]] described the [[New Caprica]] settlement as a reflection of the political and social chaos of the occupation. The design deliberately avoided romanticizing the settlement—this wasn't a pioneering frontier town, but a refugee camp assembled from salvaged materials where people were barely surviving. The evolution from Season 2's marketplace atmosphere to Season 3's heavily occupied, increasingly dystopian environment required showing how the Cylons' attempts to create their vision of a "perfect society" ironically made conditions worse than before their intervention.<ref group="production" name="cairns_bsg_mag_7_lancaster_new_caprica_evolution_p24_25">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24-25|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref>
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| ===Writing Process===
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| Staff writer [[Jane Espenson]] noted that the season's narrative structure presented unique challenges, particularly in episodes like "[[The Passage]]" that had to balance character-driven emotional stories with the larger survival arc of the Fleet. The writers worked to ensure that even in space-heavy, visual effects-intensive episodes, the human cost remained at the forefront. Each episode had to serve both its immediate story and the season's larger themes about occupation, resistance, and the moral compromises people make under extreme circumstances.<ref group="production" name="espenson_bsg_mag_7_season_structure_p38_42">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=38-42|date=October/November 2006|publisher=[[Titan Magazines]]|title=Journey's End|author=Tara DiLullo}}</ref>
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| ===Visual Effects and Technical Production===
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| The season's ambitious scope—from the [[Battle of New Caprica]] to multiple Basestar interiors to the dangerous passage through the [[star cluster]]—required unprecedented coordination between the writing staff, directors, and visual effects teams. Episodes were structured to balance practical location shooting (such as the [[Richmond Sand Dunes]] for New Caprica) with extensive VFX work, while maintaining the show's commitment to grounded, realistic portrayals of life in the Fleet.<ref group="production" name="cairns_bsg_mag_7_production_scope_p24_25">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24-25|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref>
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| == Official Statements == | | == Official Statements == |
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| *''[[Lucy Lawless]] discusses the changes in the [[Cylons (RDM)|Cylon]] culture:'' | | *''[[Lucy Lawless]] discusses the changes in the [[Cylons (RDM)|Cylon]] culture:'' |
| : Right. You see the schism starting to happen. Basically, its individuation, where as before there was all a collective thought and consensus about everything they were doing. Its like the humans are the serpent in the garden and the mere contact with them has splintered the Cylon collective psyche and everyone is individual again, even within each model. They do not know how to handle individuality; it's a great threat to their way of life and their programming.{{citation needed}} | | : Right. You see the schism starting to happen. Basically, its individuation, where as before there was all a collective thought and consensus about everything they were doing. Its like the humans are the serpent in the garden and the mere contact with them has splintered the Cylon collective psyche and everyone is individual again, even within each model. They do not know how to handle individuality; it’s a great threat to their way of life and their programming.{{citation needed}} |
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| * ''[[Jamie Bamber]] discusses being "Fat Lee":'' | | * ''[[Jamie Bamber]] discusses being "Fat Lee":'' |
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| {{sourcebox|Scifi Neilsen Press Release for Season 3}} | | {{sourcebox|Scifi Neilsen Press Release for Season 3}} |
| {{reflist}} | | {{reflist}} |
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| ===Production History===
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| <references group="production" />
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| ==Related Topics== | | ==Related Topics== |