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Editing Richard Hudolin

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The [[Season 1 (2004-05)|first season]] presented Hudolin with an opportunity to explore the [[Cylons (RDM)|Cylon]] world in greater depth, as it required him to design the interiors of both a [[Raider (RDM)|Raider]] and a [[Basestar (TRS)|Basestar]]. Hudolin attempted to ensure that these designs were in keeping with everything that had previously been revealed about the robot race. "We knew that some Cylons were more evolved than others, and I felt the ships were somewhere between the mechanical [[Cylon Centurion|Centurions]] and [[Number Six]], who is pretty much organic. So I figured the ships had evolved to a point where they were part-mechanical, part-organic units. I started to integrate biomechanics with the human form and gave the interiors of the ships an element of muscular skin and bone."<ref>{{cite book|author=David Bassom|title=[[Battlestar Galactica: The Official Companion]]|year=2005|publisher=Titan Books|isbn=1845760972|page=140}}</ref>
The [[Season 1 (2004-05)|first season]] presented Hudolin with an opportunity to explore the [[Cylons (RDM)|Cylon]] world in greater depth, as it required him to design the interiors of both a [[Raider (RDM)|Raider]] and a [[Basestar (TRS)|Basestar]]. Hudolin attempted to ensure that these designs were in keeping with everything that had previously been revealed about the robot race. "We knew that some Cylons were more evolved than others, and I felt the ships were somewhere between the mechanical [[Cylon Centurion|Centurions]] and [[Number Six]], who is pretty much organic. So I figured the ships had evolved to a point where they were part-mechanical, part-organic units. I started to integrate biomechanics with the human form and gave the interiors of the ships an element of muscular skin and bone."<ref>{{cite book|author=David Bassom|title=[[Battlestar Galactica: The Official Companion]]|year=2005|publisher=Titan Books|isbn=1845760972|page=140}}</ref>
===Season 3 Basestar Design===
For [[Season 3 (2006-07)|Season 3]], Hudolin expanded his vision of Cylon ship design when creating new interior spaces for the [[Basestar (TRS)|Basestar]].<ref group="production" name="bsg_mag_7_hudolin_p21">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=21|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> Building on the biomechanical concept established in Season 1's "[[You Can't Go Home Again]]," Hudolin developed distinct zones within the Basestar: a more biological landing area that reflected the ship's organic nature, and a smooth, elegant interior reflecting the aesthetic sensibilities of the humanoid Cylons.<ref group="production" name="bsg_mag_7_hudolin_p21"/>
Drawing inspiration from biological forms and religious architecture, Hudolin created the [[Hybrid]]'s chamber and various corridors and meeting spaces that would serve as key locations throughout the season.<ref group="production" name="bsg_mag_7_hudolin_p22_23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=22-23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> The Hybrid's room was designed with soft edges, square lighting, and a dark color scheme, featuring the Hybrid in a pool of milky white water.<ref group="production" name="bsg_mag_7_hudolin_p23">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=23|date=October/November 2006|publisher=[[Titan Magazines]]|title=Base of Operations: Production Design|author=Tom Reeve}}</ref> These spaces felt simultaneously technological and spiritual, reflecting the Cylons' unique perspective on existence and their complex religious beliefs.<ref group="production" name="bsg_mag_7_hudolin_p22_23"/> This design philosophy reinforced the series' portrayal of the Cylons as beings who blurred the line between the mechanical and the organic, the technological and the theological.


==Production Challenges and Solutions==
==Production Challenges and Solutions==
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==References==
==References==
{{reflist}}
{{reflist}}
==Production References==
{{reflist|group=production}}


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