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Editing Richard Hudolin

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===Cylon Ship Interiors===
===Cylon Ship Interiors===


The [[Season 1 (2004-05)|first season]] presented Hudolin with an opportunity to explore the [[Cylons (RDM)|Cylon]] world in greater depth, as it required him to design the interiors of both a [[Raider (RDM)|Raider]] and a [[Basestar (TRS)|Basestar]]. Hudolin attempted to ensure that these designs were in keeping with everything that had previously been revealed about the robot race. "We knew that some Cylons were more evolved than others, and I felt the ships were somewhere between the mechanical [[Cylon Centurion|Centurions]] and [[Number Six]], who is pretty much organic. So I figured the ships had evolved to a point where they were part-mechanical, part-organic units. I started to integrate biomechanics with the human form and gave the interiors of the ships an element of muscular skin and bone."<ref>{{cite book|author=David Bassom|title=[[Battlestar Galactica: The Official Companion]]|year=2005|publisher=Titan Books|isbn=1845760972|page=140}}</ref>
The [[Season 1 (2004-05)|first season]] presented Hudolin with an opportunity to explore the Cylon world in greater depth, as it required him to design the interiors of both a [[Raider (RDM)|Raider]] and a [[Basestar (TRS)|Basestar]]. Hudolin attempted to ensure that these designs were in keeping with everything that had previously been revealed about the robot race. "We knew that some Cylons were more evolved than others, and I felt the ships were somewhere between the mechanical [[Cylon Centurion|Centurions]] and [[Number Six]], who is pretty much organic. So I figured the ships had evolved to a point where they were part-mechanical, part-organic units. I started to integrate biomechanics with the human form and gave the interiors of the ships an element of muscular skin and bone."<ref>{{cite book|author=David Bassom|title=[[Battlestar Galactica: The Official Companion]]|year=2005|publisher=Titan Books|isbn=1845760972|page=140}}</ref>


==Production Challenges and Solutions==
==Production Challenges and Solutions==

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