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Editing Douglas McLean

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==Career on ''Battlestar Galactica''==
==Career on ''Battlestar Galactica''==


===Season 1===
===''Pegasus''===


==== ''You Can't Go Home Again'' ====
McLean appears in a video blog episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name.
McLean also served as art director for "[[You Can't Go Home Again]]," which was filmed at a gravel pit in Port Coquitlam, Vancouver.<ref group="production" name="bassom_companion_port_coquitlam_location">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref> McLean noted that the location effectively created a hostile and barren place for the episode's [[red moon]] setting.<ref group="production" name="bassom_companion_mclean_location_assessment">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref>


==== ''Pegasus'' ====
===New Caprica Set Design===
McLean appears in a [[David Eick's Video Blogs|video blog]] episode with [[David Eick]] on the sets of the battlestar ''[[Pegasus (RDM)|Pegasus]]'' during their preparation for their debut on the [[Pegasus (episode)|episode]] of the same name.


=== Season 2 ===
==== New Caprica Set Design ====
McLean played a significant role in the design and execution of the [[New Caprica]] sets that appeared at the end of [[Season 2 (2005-06)|Season 2]] and the beginning of [[Season 3 (2006-07)|Season 3]].<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> Production designer [[Richard Hudolin]] worked collaboratively with McLean, set decorator [[Jonathan Lancaster]], and construction coordinator [[Chris Claridge]] to create a settlement that appeared to have been assembled from materials salvaged from [[The Fleet (TRS)|the Fleet]]'s ships.<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24"/>
McLean played a significant role in the design and execution of the [[New Caprica]] sets that appeared at the end of [[Season 2 (2005-06)|Season 2]] and the beginning of [[Season 3 (2006-07)|Season 3]].<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> Production designer [[Richard Hudolin]] worked collaboratively with McLean, set decorator [[Jonathan Lancaster]], and construction coordinator [[Chris Claridge]] to create a settlement that appeared to have been assembled from materials salvaged from [[The Fleet (TRS)|the Fleet]]'s ships.<ref group="production" name="cairns_bsg_mag_7_lancaster_collaboration_p24"/>


The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> The team researched how people lived in desert environments and how a military organization would run such a settlement.<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24"/>
The team drew inspiration from Middle Eastern nomadic peoples and desert living, while Hudolin incorporated modern architecture design to create what he called "a more feasible system of housing."<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> The team researched how people lived in desert environments and how a military organization would run such a settlement.<ref group="production" name="cairns_bsg_mag_7_lancaster_research_p24"/>


One of McLean's specific contributions was his concern about the settlement having a thin, insubstantial appearance with tents alone, fearing it would evoke an undesirable "Old West" aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> His idea to address this concern led the construction team to build aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more substantial and distinctive visual aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_mclean_concern_p24"/>
One of McLean's specific contributions was addressing the design team's concern about avoiding an "Old West" or Civil War tent camp appearance with monotonous rows of identical tents.<ref group="production" name="cairns_bsg_mag_7_lancaster_old_west_p24">{{cite magazine|magazine=Battlestar Galactica: The Official Magazine|issue=7|pages=24|date=October/November 2006|publisher=[[Titan Magazines]]|title=For Decorative Purposes|author=Bryan Cairns}}</ref> McLean noted that the production team was worried about the settlement having a thin, insubstantial appearance with tents alone.<ref group="production" name="cairns_bsg_mag_7_lancaster_old_west_p24"/> To address this concern, the construction team built aluminum structures down the main roadway to serve as a central concourse, providing protection from the harsh weather and creating a more distinctive visual aesthetic.<ref group="production" name="cairns_bsg_mag_7_lancaster_old_west_p24"/>
 
McLean noted that the location used for New Caprica effectively created a hostile and barren place, contributing to the realism of the settlement.<ref group="production" name="bassom_companion_mclean_location_assessment">{{cite book |author=[[David Bassom]] |title=[[Battlestar Galactica: The Official Companion]] |pages=62}}</ref>
 
===''Caprica''===
===''Caprica''===
His art direction for the [[Goldie's Off Track Betting|Goldie's]] set in "[[The Dirteaters]]" was praised by the cast for its realism and believability.<ref>[[Podcast:The Dirteaters|Podcast for ''The Dirteaters'']], timestamp 02:23</ref>
His art direction for the [[Goldie's Off Track Betting|Goldie's]] set in "[[The Dirteaters]]" was praised by the cast for its realism and believability.<ref>[[Podcast:The Dirteaters|Podcast for ''The Dirteaters'']], timestamp 02:23</ref>


==Other Work==
==Other Work==
His other credits include work on ''[[w:Stargate SG-1|Stargate SG-1]]'' and various other productions.
His other credits include work on ''[[w:Stargate SG-1|Stargate SG-1]]'' and various other productions.


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