Editing Cylon Models
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=== Script Version Details === | === Script Version Details === | ||
The pre-production script for ''[[Blood and Chrome]]'' provides additional detail about these cybernetic creatures. Described as "giant snake-like armored creatures," they are created through Cylon experiments that combine organic tissue with mechanical components.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=70}} pre-production script dated 30 November 2010], pg. 69</ref> The script indicates these creatures were part of broader Cylon efforts to create "cyborg critters: half machine, half organic, and very hard to kill." The creatures possess "slabs of muscle integrated with servos" and demonstrate aggressive behavior when hunting, able to burrow through snow and emerge to attack with surprising speed and ferocity. When killed, they emit a high keening sound that can be heard across significant distances, possibly serving as a form of communication or distress signal to other creatures in the area.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=68}} pre-production script dated 30 November 2010], pg. 67</ref> | The pre-production script for ''[[Blood and Chrome]]'' provides additional detail about these cybernetic creatures. Described as "giant snake-like armored creatures," they are created through Cylon experiments that combine organic tissue with mechanical components.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=70}} pre-production script dated 30 November 2010], pg. 69</ref> The script indicates these creatures were part of broader Cylon efforts to create "cyborg critters: half machine, half organic, and very hard to kill." The creatures possess "slabs of muscle integrated with servos" and demonstrate aggressive behavior when hunting, able to burrow through snow and emerge to attack with surprising speed and ferocity. When killed, they emit a high keening sound that can be heard across significant distances, possibly serving as a form of communication or distress signal to other creatures in the area.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=68}} pre-production script dated 30 November 2010], pg. 67</ref> | ||
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==Stealth Centurion== | ==Stealth Centurion== | ||
[[File:Unknown Cylon.png|thumb|right|A stealth-capable Centurion on Djerba.]] | [[File:Unknown Cylon.png|thumb|right|A stealth-capable Centurion on Djerba.]] | ||
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One distinctive feature of these Centurions is their ability to change their armor coloration from silver to black, accompanied by specialized visor systems that conceal their characteristic red eye to eliminate detection. They can also extend gun barrels from their arms that assemble from smaller components with minimal sound. According to [[Becca Kelly]], these models are capable of experiencing pain and can be heard "screaming" when damaged, suggesting a more advanced integration of organic components than previous Centurion designs {{TRS|Blood and Chrome}}. | One distinctive feature of these Centurions is their ability to change their armor coloration from silver to black, accompanied by specialized visor systems that conceal their characteristic red eye to eliminate detection. They can also extend gun barrels from their arms that assemble from smaller components with minimal sound. According to [[Becca Kelly]], these models are capable of experiencing pain and can be heard "screaming" when damaged, suggesting a more advanced integration of organic components than previous Centurion designs {{TRS|Blood and Chrome}}. | ||
== Script Version Details == | |||
The pre-production script provides extensive detail about these Centurions' stealth capabilities. Their armor features "thousands of tiny facets, like snake scales, flipping over from silver to black" to achieve camouflage.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=82}} pre-production script dated 30 November 2010], pg. 81</ref> When activating stealth mode, "a black visor lowers over its eye slit, hiding the roving red eye, along with the sound of its motion." The script emphasizes their tactical sophistication, describing how they use coordinated attacks and diversionary tactics. One unit scans Kelly's identification tags and hesitates, suggesting advanced recognition protocols or programming that distinguishes between different types of targets. The script also notes their enhanced pain responses, with one making electronic sounds "somewhere between a human sound and a modem" when wounded, indicating a more complex sensory system than standard Centurions.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=84}} pre-production script dated 30 November 2010], pg. 83</ref> | The pre-production script provides extensive detail about these Centurions' stealth capabilities. Their armor features "thousands of tiny facets, like snake scales, flipping over from silver to black" to achieve camouflage.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=82}} pre-production script dated 30 November 2010], pg. 81</ref> When activating stealth mode, "a black visor lowers over its eye slit, hiding the roving red eye, along with the sound of its motion." The script emphasizes their tactical sophistication, describing how they use coordinated attacks and diversionary tactics. One unit scans Kelly's identification tags and hesitates, suggesting advanced recognition protocols or programming that distinguishes between different types of targets. The script also notes their enhanced pain responses, with one making electronic sounds "somewhere between a human sound and a modem" when wounded, indicating a more complex sensory system than standard Centurions.<ref>''[[Blood and Chrome]]'' [{{fullurl:File:B&C Pre-Production Draft - 11-30-10 - Version 01.FDX.pdf|page=84}} pre-production script dated 30 November 2010], pg. 83</ref> | ||
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The current mainstay of Cylon ground forces, the modern Centurion is a taller, swifter and more agile unit than the Model 0005. Its "fingers" serve as edged weapons in close-quarters combat, and can retract to make way for projectile weapons built into its forearms. | The current mainstay of Cylon ground forces, the modern Centurion is a taller, swifter and more agile unit than the Model 0005. Its "fingers" serve as edged weapons in close-quarters combat, and can retract to make way for projectile weapons built into its forearms. | ||
There are apparently two armor configurations - the Centurions encountered by Lt. {{callsign|Karl Agathon}} on occupied [[Caprica | There are apparently two armor configurations - the Centurions encountered by Lt. {{callsign|Karl Agathon}} on occupied [[The Twelve Colonies of Kobol#Caprica|Caprica]] were susceptible to normal small-arms fire, while a boarding party dispatched to ''Galactica'' in a boarding action could only be impeded by explosive rounds {{TRS|Valley of Darkness}}. | ||
While the earlier Centurion models took a leadership role in their war against the Colonials, modern Centurions appear completely mute and are subservient to the human models. Although Centurions have the potential for sentience by design, they are given an implant that prevents them from exercising full self-awareness, in order to prevent an uprising of their own against their flesh-and-blood masters.<ref>Ron Moore, from [http://www.scifi.com/battlestar/blogs/ blog] [http://blog.scifi.com/battlestar/archives/2006/01/#a000114 entries] on January 20th, 2006, confirms "the Centurions are not sentient[,] and their memories/experiences are not downloaded into new bodies when they die." [[William Adama]] notes this to his son in the episode, "[[Exodus, Part I]]." However, their status as beings with a ''repressed'', rather than absent, sentience was revealed in "[[Six of One]]."</ref> | While the earlier Centurion models took a leadership role in their war against the Colonials, modern Centurions appear completely mute and are subservient to the human models. Although Centurions have the potential for sentience by design, they are given an implant that prevents them from exercising full self-awareness, in order to prevent an uprising of their own against their flesh-and-blood masters.<ref>Ron Moore, from [http://www.scifi.com/battlestar/blogs/ blog] [http://blog.scifi.com/battlestar/archives/2006/01/#a000114 entries] on January 20th, 2006, confirms "the Centurions are not sentient[,] and their memories/experiences are not downloaded into new bodies when they die." [[William Adama]] notes this to his son in the episode, "[[Exodus, Part I]]." However, their status as beings with a ''repressed'', rather than absent, sentience was revealed in "[[Six of One]]."</ref> | ||