| Latest revision |
Your text |
| Line 1: |
Line 1: |
| [[File:Combatlanding2.jpg|thumb|200px|Vipers during the chaotic combat landing in the [[Battle of Ragnar Anchorage]] {{TRS|Miniseries, Night 2}}.]]
| | A combat landing is a landing performed in the most dire of combat situations where retreat is neccesary. They are usually performed for their speed, but not their safety. In a combat landing, ships will not care about where they land on the [[Landing bay|landing bay]], as long as they can set down on it. The pilots will activate their magnetic clamps and try to skid along the [[Landing bay|landing bay]] until the clamps catch and halt the ship. Divets are formed by the skidding undercarriage in combat landing and need to be pounded out. |
| A '''combat landing''' is performed in combat situations where retreat is necessary and a [[Battlestar (RDM)|battlestar]] must leave the combat zone immediately. A combat landing is a drastic form of a non-combat [[Hands-on Approach|hands-on approach]]. | |
|
| |
|
| Combat landings are usually performed for speed with less emphasis on safety. During a combat landing, fighters do not care about where they land in the [[Landing bay|landing bay]], as long as they can set down on it. The pilots will activate their magnetic clamps and try to skid along the landing bay until the clamps catch and halt the ship. Divots and dents are knocked into the landing bay deck by the skidding undercarriage, and they later need to be pounded out.
| | In [[33]], for 239 of the 240 jumps that the [[Galactica]] and the ragtag fleet had to make to escape the [[Cylon|Cylons]], combat landings were used to the point that the pilots had to check their undercarriages before each launch to check for structural decay because of all the friction and stress that these few ships have been subjected to. |
| | |
| Combat landings can be very risky for ''{{RDM|Galactica}}'' pilots since only the port landing bay is available; the starboard pod was being converted into a pressurized museum at the time of the [[Cylon Attack]]. Combat landings by a full squadron may make it very cramped for parking within the pod and increase the likelihood of collisions. Further, ''Galactica'' may begin retracting her [[Flight pod|flight pods]] early, requiring a pilot to fly as accurately as they can to enter the landing pod without colliding with the ship {{TRS|Miniseries, Night 2|33}}.
| |
| | |
| On the other end of the spectrum, combat landings on a [[Mercury class battlestar]] such as ''[[Pegasus (RDM)|Pegasus]]'' are a much more orderly affair, thanks to having four times the landing space of ''Galactica'' {{TRS|The Captain's Hand}}.
| |
| | |
| For 239 of the 240 jumps that ''{{RDM|Galactica}}'' and the Fleet make to escape the [[Cylons (RDM)|Cylons]] after the initial [[Battle of Ragnar Anchorage]], combat landings are used to the point that the pilots must check their undercarriages before each launch to check for structural problems because of the stress placed on the fighters {{TRS|33}}.
| |
| | |
| [[Category:A to Z]]
| |
| [[Category:Colonial]]
| |
| [[Category:Colonial Military]]
| |
| [[Category:Colonial Military (RDM)]]
| |
| [[Category:Terminology]]
| |
| [[Category:Terminology (RDM)]]
| |
| [[Category:RDM]]
| |
| | |
| [[de:Gefechtslandung]]
| |