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| description=
| description=
| conflict= [[Cylon Attack|Second Cylon War]], [[Cylon Civil War]], Final Conflict
| conflict= [[Cylon Attack|Second Cylon War]], [[Cylon Civil War]], Final Conflict
| date= c. {{ACH|4}}
| date= Approximately 4 years after the [[Fall of the Twelve Colonies]]
| epi= [[Daybreak, Part I]] <br/> [[Daybreak, Part II]]
| epi= [[Daybreak, Part I]] <br/> [[Daybreak, Part II]]
| place=[[The Colony]]
| place=[[The Colony]]
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At this moment, debris strikes the Raptor belonging to Lt. Edmondson, and Lt. McCall, still adrift in space, causing Edmondson's stiff hand to fall on the launch mechanism for the onboard nuclear payload. The missiles launch towards the Colony, and detonate, immediately lighting the Colony on fire, and knocking it out of orbit, causing it to begin falling towards the singularity, taking ''Galactica'' with it. Both vessels are struck by debris, as Admiral Adama calls upon Capt. Thrace to activate the ship's FTL drive, and jump the ship back to the Fleet, but she unable, as she does not have the Fleet's rendezvous coordinates. Just as Adama calls for a blind jump, she realizes that [[The Music|the mysterious music played by her father]], and given to her by Hera Agathon, forms FTL jump coordinates. As visions fill her head, she enters the coordinates and activates ''Galactica''{{'|s}} FTL engine. As the Colony continues to fall into the singularity, ''Galactica'' jumps away, leaving it to its fate.
At this moment, debris strikes the Raptor belonging to Lt. Edmondson, and Lt. McCall, still adrift in space, causing Edmondson's stiff hand to fall on the launch mechanism for the onboard nuclear payload. The missiles launch towards the Colony, and detonate, immediately lighting the Colony on fire, and knocking it out of orbit, causing it to begin falling towards the singularity, taking ''Galactica'' with it. Both vessels are struck by debris, as Admiral Adama calls upon Capt. Thrace to activate the ship's FTL drive, and jump the ship back to the Fleet, but she unable, as she does not have the Fleet's rendezvous coordinates. Just as Adama calls for a blind jump, she realizes that [[The Music|the mysterious music played by her father]], and given to her by Hera Agathon, forms FTL jump coordinates. As visions fill her head, she enters the coordinates and activates ''Galactica''{{'|s}} FTL engine. As the Colony continues to fall into the singularity, ''Galactica'' jumps away, leaving it to its fate.
== Musical Score and Production ==
The Battle of the Colony was scored as part of what composer [[Bear McCreary]] called "The Battlestar Galactica Symphony," a nearly 100-minute score that spanned both "Daybreak" episodes. Due to the epic scope and climactic nature of this final battle, McCreary was under intense pressure to create the biggest and most important action music he had ever written for the series.<ref name="daybreak">{{cite web |url=https://bearmccreary.com/bg4-daybreak-pt-2/ |title=BG4: "Daybreak, Parts I & II" |author=Bear McCreary |date=March 20, 2008 |access-date=July 26, 2025}}</ref>
=== Orchestral Challenges ===
The orchestral fate of the finale was uncertain for many weeks due to budget constraints. When it became clear that the allocated music budget was insufficient, the producers and McCreary personally pooled their resources to fund the orchestra. The orchestral music heard in this battle was made possible through unprecedented personal contributions from [[Ronald D. Moore]], [[David Eick]], [[Jane Espenson]], [[Michael Taylor]], [[Bradley Thompson]], [[David Weddle]], [[Todd Sharp]], Paul M. Leonard, and McCreary himself.<ref name="daybreak"/>
=== Battle Music ===
The battle sequence was divided into two main musical storylines: the dogfights in space and the marines infiltrating the Colony. The space combat was scored with the full ensemble, featuring Eric Rigler's Great Highland Bagpipes prominently. McCreary pushed the limits of the bagpipes by writing orchestral music around them that allowed their use in unorthodox keys including C# Major, F# Minor, F# Major and E major.<ref name="daybreak"/>
One of the most intense moments features what McCreary called "the nastiest bagpipe chord ever recorded" - nine different tracks of bagpipes, each holding one of the nine pitches the instrument can play, creating the most dissonant cluster possible on bagpipes. The battle featured so many pipe overdubs that McCreary was certain they broke some kind of world record.<ref name="daybreak"/>
The inner Colony sequences were scored with a smaller, more intimate percussion ensemble, featuring the Japanese trio of shamisen, biwa and tsuzumi against dissonant clusters of strings and soloists as the marines moved through the hallways and engaged Centurions.<ref name="daybreak"/>
=== Key Musical Moments ===
Several specific musical moments enhanced the dramatic impact of the battle:
* When Sam's mind infiltrates the Colony's hybrid system, a huge orchestral statement of the [[Final Four Theme]] highlights his moment of taking control.<ref name="daybreak"/>
* The [[Boomer / Athena / Hera Theme]] underscores Boomer's decision to rescue Hera and her final confrontation with Athena.<ref name="daybreak"/>
* During the Opera House chase sequence, [[Raya Yarbrough]] sings the [[Roslin Religious Theme]] in Latin while creating a "Raya Choir" by overdubbing her voice fifteen times, marking Cavil and his forces as apocalyptic horsemen.<ref name="daybreak"/>
* When [[Head Six]] and [[Head Baltar]] reveal themselves, their themes are paired with [[Richard Gibbs]]' iconic [[Number Six theme]] from the miniseries.<ref name="daybreak"/>
* [[Baltar]]'s negotiation with Cavil is underscored by the most lyrical and beautiful setting of the [[Baltar Religious Theme]] in the entire series.<ref name="daybreak"/>
=== Editorial Collaboration ===
The battle featured unprecedented collaboration between composer and editor. When McCreary wrote the music for Kara's coordinate sequence, the initial cut wasn't matching his musical vision. In an extremely rare move for television production, editor Andy Seklir agreed to re-cut the sequence to match McCreary's music, with McCreary sitting in the editing room to show exactly where each musical note should hit.<ref name="daybreak"/>


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Those who settle did not learn whether any of the Cylons on the Colony were able to escape before it fell into the black hole. Additionally no baseships were seen participating in the battle and an unknown number of baseships were known to remain in Cavil's fleet before the battle. The fate of any Cylons that may be left on what remains of the Cylon fleet is unknown. However, without natural reproduction and with the recovery of resurrection technology impossible, their extinction is a foregone conclusion. All of the Final Five would have been necessary to rebuild it, so any hope of restoring resurrection was lost when Anders and Foster died {{TRS|Daybreak, Part II}}. And with the surviving humans and Cylon rebels giving up technology, the likelihood of discovery of their new settlements by any potential remaining Cylons seeking revenge would have been nearly impossible.
Those who settle did not learn whether any of the Cylons on the Colony were able to escape before it fell into the black hole. Additionally no baseships were seen participating in the battle and an unknown number of baseships were known to remain in Cavil's fleet before the battle. The fate of any Cylons that may be left on what remains of the Cylon fleet is unknown. However, without natural reproduction and with the recovery of resurrection technology impossible, their extinction is a foregone conclusion. All of the Final Five would have been necessary to rebuild it, so any hope of restoring resurrection was lost when Anders and Foster died {{TRS|Daybreak, Part II}}. And with the surviving humans and Cylon rebels giving up technology, the likelihood of discovery of their new settlements by any potential remaining Cylons seeking revenge would have been nearly impossible.
== References ==
{{reflist}}


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