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Editing Adama Glare

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Some humanoid Cylons are also affected by the Shield of Disapproval. So far, the only Colonial immune to the Adama Glare is Doctor [[Cottle]], who is able to scowl intensely himself while making [[The Captain's Hand|important medical decisions]]. [[Helena Cain]] resisted a Glare once, but the strain resulted in permanent back problems, exacerbated psychotic tendencies, and future vulnerability to the Adama Growled Ultimatum, a much weaker psychological weapon that fails to affect even [[D'Anna Biers]] on a later occasion. Other strong opponents such as {{callsign|Starbuck}} have been sent away in tears.
Some humanoid Cylons are also affected by the Shield of Disapproval. So far, the only Colonial immune to the Adama Glare is Doctor [[Cottle]], who is able to scowl intensely himself while making [[The Captain's Hand|important medical decisions]]. [[Helena Cain]] resisted a Glare once, but the strain resulted in permanent back problems, exacerbated psychotic tendencies, and future vulnerability to the Adama Growled Ultimatum, a much weaker psychological weapon that fails to affect even [[D'Anna Biers]] on a later occasion. Other strong opponents such as {{callsign|Starbuck}} have been sent away in tears.


The Cylon are so afraid of the Glare, fearing that resurrected Cylons are too heart-broken to live after being exposed to it, that during the occupation of New Caprica, a treaty between the Cylons and Baltar's government rules the use of the Adama Glare a war crime. Ironically, this prevents the Cylons from developing a Glare of their own, much to the consternation of the [[Brother Cavil]] model, who spends the rest of the occupation unsuccessfully pitching new ideas for psychological weapons <ref>"Let's execute Baltar!"—Cavil, upon discovering [[New Caprican loco weed]]'s "mind-opening" properties</ref>. Ultimately, [[Number Five]] is put in charge of psychological warfare (using the primitive but effective "shout and point guns around" method) <ref>It should be noted that the object of this method is then-President Gaius Baltar, who breaks down easily when faced with any psychological weapon, including direct questioning.</ref>, with the Cavil model reassigned to curmudgeonry and social commentary on a full-time basis. At this point, the Cylon occupational force fell back on defenses against psychological warfare. The roving omnipresent eye that distinguishes their military hardware may be a countermeasure against direct contact with the Glare.
During the Cylon occupation of New Caprica, a treaty between the Cylons and Baltar's government rules the use of the Adama Glare a war crime, with Cylons claiming it is directly responsible for the deaths of tens of thousands of Cylons, most of whom are too broken-hearted to resurrect. Ironically, this prevents the Cylons from developing a Glare of their own, much to the consternation of the [[Brother Cavil]] model, who spends the rest of the occupation unsuccessfully pitching new ideas for psychological weapons <ref>"Let's execute Baltar!"—Cavil, upon discovering [[New Caprican loco weed]]'s "mind-opening" properties</ref>. Ultimately, [[Number Five]] is put in charge of psychological warfare (using the primitive but effective "shout and point guns around" method) <ref>It should be noted that the object of this method is then-President Gaius Baltar, who breaks down easily when faced with any psychological weapon, including direct questioning.</ref>, with the Cavil model reassigned to curmudgeonry and social commentary on a full-time basis. At this point, the Cylon occupational force fell back on defenses against psychological warfare. The roving omnipresent eye that distinguishes their military hardware may be a countermeasure against direct contact with the Glare.


The Glare is an innate skill highly dependent upon Adama's personal gravitas—as demonstrated by the fact that officers who rely upon [[Cottle|curmudgeonry]], [[Saul Tigh|drunken curmudgeonry]], [[Lee Adama|angst]], and [[Kara Thrace|chronic angst]] rather than gravitas never acquire the skill from Adama despite years of close association.
The Glare is an innate skill highly dependent upon Adama's personal gravitas—as demonstrated by the fact that officers who rely upon [[Cottle|curmudgeonry]], [[Saul Tigh|drunken curmudgeonry]], [[Lee Adama|angst]], and [[Kara Thrace|chronic angst]] rather than gravitas never acquire the skill from Adama despite years of close association.

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