Gorgon (Deadlock)

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Gorgon (Deadlock)
Gorgon (Deadlock)
Race: Cylon
Type:
FTL:
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 2
Hull: 75
Mobility
FTL Cooldown: 3 turns
Speed: 140 m/s
Turn Rate: 42°/turn
Armor Sum
Armor Total:
Armor Left: 45 (Armory)
Armor Right: 45 (Tech Bay)
Armor Front: 60 (Hangar)
Armor Rear: 30 (Navigation)
Armor Top: 45 (Fire Control)
Armor Bottom: 45 (Engineering)
Armament
DRADIS Range: 4500 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities: Repair Bay, Machine Learning
Additional Information


Background[edit]

A mobile support carrier with advanced squadron repair and support functions. The Gorgon is a technologically advanced repair platform that enables fast turnaround repairs for squadrons from the whole fleet. A powered comms array allows it to transmit the results of its high-fidelity risk simulator to individual squadrons.

Gameplay[edit]

The Gorgon was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) expansion for season one, titled "Sin and Sacrifice." This expansion adds two ships to the game. The Gorgon is available through campagin, skirmish, multiplayer and Operation Anabasis.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 140 m/s (System Process 10% - 145%)
  • Turn Rate: 42 degrees per turn
  • Pitch rate: (System Process 50% - 110%)
  • Ship hull size: 2

Hull/Armour/Engineering[edit]

  • Hull: 75
    • Left: 45 (Armoury)
    • Right: 45 (Tech Bay)
    • Front: 60 (Hangar)
    • Rear: 30 (Navigation)
    • Top: 45 (Fire Control)
    • Bottom: 45 (Engineering)

14% Damage reduction (System Process 0% - 27%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems[edit]

4x Point Defence mounted forwards

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Very High
  • Accuracy: High (System Process Very Low - Very High)
  • Damage: 0.15

2x Point Defence mounted rear.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Very High
  • Accuracy: High (System Process Very Low - Very High)
  • Damage: 0.15

Tech/Armoury[edit]

  • Processing Power: 90
  • DRADIS Range: 4500m (System Process 0m - 9000m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 88 (System Process 50 - 125)

Squadrons/Hangar[edit]

2x Support slot (Heavy Raider, Wardriver, Scorpion, Vespid only), 1x Repair Bay

  • +8 Evade (System Process 0 - 15)
  • 4 Second launch delay (System Process 7s - 1s)
  • 150% Squadron repair (System Process 0% - 300%)

Special Abilities[edit]

Repair Bay - The Gorgon houses an empty third squadron slot which is explicitly for repairing and rearming the squadrons of other ships in it's fleet. When a friendly squadron uses the recall order, it will be given the option of which ship it would like to return to; either it's parent or any Gorgon present with an unoccupied repair bay. Gorgon repair speed can hit up to 300%, allowing them to bring damaged squadrons back into the fight in very short order. Undamaged squadrons can also recall to a Gorgon to rearm if they have expended munitions, such as the Scorpion and Vespid.

Machine Learning - The Gorgon can link with a friendly squadron, providing a bonus to it by increasing the squadron's evasion by 0.5 each time it takes a hit whilst linked. The bonus caps out at +40 extra evasion, and it stacks on top of the evasion the squadron naturally gains from it's parent. The Gorgon does not need to maintain the connection for the squadron to keep it's bonus, and it will retain it after repairs. Cerberus squadrons after full Machine Learning are particularly difficult to destroy, having 70 evasion (+30 from parent, +40 from Machine Learning).

External Links[edit]