Samanta Agathon: Difference between revisions

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'''Samanta Agathon''' is an officer aboard ''[[Galactica (Deadlock)|Galactica]]'' during the [[First Cylon War]], and is considered missing-in-action two weeks after ''Galactica''<nowiki>'s</nowiki> disappearance.
'''Samanta Agathon''' is an officer aboard ''[[Galactica (Deadlock)|Galactica]]'' during the [[First Cylon War]], and is considered missing-in-action two weeks after ''Galactica''{{'|s}} disappearance.


Her sister, [[Helena Agathon]], is assigned to ''[[Daidalos]]'' during [[Project Jupiter]] (''[[Battlestar Galactica Deadlock]]'').
Her sister, [[Helena Agathon]], is assigned to ''[[Daidalos]]'' during [[Project Jupiter]] (''[[Battlestar Galactica Deadlock]]'').
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== Concept Art ==
== Concept Art ==


<gallery>
<gallery mode="slideshow">
File:BSG Deadlock - Samanta Agathon - Front - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson">{{cite_web|url=https://www.artstation.com/artwork/Wv0gQ|title=Battlestar Galactica Deadlock - Character Busts|date=|accessdate=20 August 2019|last=Nilson|first=Sam}}<br>Per artist, the bust was modeled in [[w:Autodesk Maya|Maya]], with additional sculpting and texture work done in [[w:ZBrush|w:ZBrush]]. Models were lit and rendered in ZBrush, then touched up in [[w:Adobe Photoshop|Adobe Photoshop]].</ref> Front view.
File:BSG Deadlock - Samanta Agathon - Front - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson">{{cite_web|url=https://www.artstation.com/artwork/Wv0gQ|title=Battlestar Galactica Deadlock - Character Busts|date=|accessdate=20 August 2019|last=Nilson|first=Sam}}<br>Per artist, the bust was modeled in [[w:Autodesk Maya|Maya]], with additional sculpting and texture work done in [[w:ZBrush|w:ZBrush]]. Models were lit and rendered in ZBrush, then touched up in [[w:Adobe Photoshop|Adobe Photoshop]].</ref> Front view.
File:BSG Deadlock - Samanta Agathon - Three Quarter - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson"/> 3/4 view.
File:BSG Deadlock - Samanta Agathon - Three Quarter - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson"/> 3/4 view.

Latest revision as of 19:57, 17 January 2021

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Samanta Agathon
[[Image:|200px|Samanta Agathon]]

Name

Age
Colony Tauron
Birth place {{{birthplace}}}
Birth Name Samanta[1] Agathon
Birth Date {{{birthdate}}}
Callsign {{{callsign}}}
Nickname Sam[2]
Introduced Battlestar Galactica Deadlock
Death
Parents
Siblings Helena Agathon, sister
Children {{{children}}}
Marital Status {{{marital status}}}
Family Tree View
Role
Rank
Serial Number {{{serial}}}
Portrayed by Bonnie Gordon
Samanta Agathon is a Cylon
Samanta Agathon is a Final Five Cylon
Samanta Agathon is a Human/Cylon Hybrid
Samanta Agathon is an Original Series Cylon
Related Media
@ BW Media
Additional Information
[[Image:|200px|Samanta Agathon]]


Samanta Agathon is an officer aboard Galactica during the First Cylon War, and is considered missing-in-action two weeks after Galactica's disappearance.

Her sister, Helena Agathon, is assigned to Daidalos during Project Jupiter (Battlestar Galactica Deadlock).

Reunited with Helena, now-Praetor Agathon later leads the failed Anabasis expedition (Battlestar Galactica Deadlock: Anabasis).

Concept Art[edit]

Notes[edit]

References[edit]

  1. In some instances, her name is spelled incorrectly as "Samantha."
  2. Dev Diary #11 - 'New Frontiers' (backup available on Archive.org) . (25 September 2018). Retrieved on 18 August 2019.
  3. 3.0 3.1 Nilson, Sam. Battlestar Galactica Deadlock - Character Busts (backup available on Archive.org) (in English). Retrieved on 20 August 2019.
    Per artist, the bust was modeled in Maya, with additional sculpting and texture work done in w:ZBrush. Models were lit and rendered in ZBrush, then touched up in Adobe Photoshop.