Podcast:Kobol's Last Gleaming, Part II: Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
(linkified everything but "Danny")
(fixed Star Trek link, linked Dany Cooper)
Line 4: Line 4:
Hello, and welcome to the podcast of "[[Kobol's Last Gleaming, Part II]]". [[Ronald D. Moore]], Executive Producer and Creator of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]]. I just finished a few moments ago doing [[Podcast:Kobol's Last Gleaming, Part I|the podcast]] for [[Kobol's Last Gleaming, Part I|"part one"]] so a lot of this is a continuation as is the episode of part one and once again I would just caution all of you if you have not watched this episode I would suggest you do that before you listen to the podcast because I will be talking about things at the end.
Hello, and welcome to the podcast of "[[Kobol's Last Gleaming, Part II]]". [[Ronald D. Moore]], Executive Producer and Creator of the new [[Battlestar Galactica (RDM)|Battlestar Galactica]]. I just finished a few moments ago doing [[Podcast:Kobol's Last Gleaming, Part I|the podcast]] for [[Kobol's Last Gleaming, Part I|"part one"]] so a lot of this is a continuation as is the episode of part one and once again I would just caution all of you if you have not watched this episode I would suggest you do that before you listen to the podcast because I will be talking about things at the end.


As I was saying before, a key structural change that happened was shifting the end of the show, primarily. We moved the original night one out was the crash of the [[Raptor]], and now the the night one out is [[Kara Thrace|Kara]] taking the [[Cylon Raider (RDM)|Raider]] and jumping back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] which is -I think- is a much stronger, more emotional, more personal beat. And as a result of that, that basic decision, it allowed "part II" to open up a bit, it allowed us to play all the moments of "part II" because I think that one of the the key things about show is the ability to play the moments. You're not just rushing through things. You're not just like brushing over details and  not giving the scenes themselves a chance to breath, and  to really enjoy the characters, and to play texture and detail.  And  it's as simple as,  example, in "[[33]]",  there's a shot where [[William Adama|Adama]]'s shaving in the bathroom and the camera just jumps downs watch him rinse the wa- rinse the shaving cream off his razor. And watching them eat noodles, I mean just all the little details about life and how the people interact, and being able to play moments like this in their full glory, to really give it its due, and give enough space, and not rush through the whole thing. You have to have enough room to do that, and one of the challenges of the show it to do it- to do these stories in an efficient way 'cause you've only got forty minutes to tell an hour story, I hate to tell you, but it's only forty minutes of actual program content time. And so, it's sometimes it's really hard to cram all that material in there. And, [[Michael Rymer|Michael]]'s decision- Danny's decision to shift the night break opened up night two and made night two play in a much more comfortable fashion.
As I was saying before, a key structural change that happened was shifting the end of the show, primarily. We moved the original night one out was the crash of the [[Raptor]], and now the the night one out is [[Kara Thrace|Kara]] taking the [[Cylon Raider (RDM)|Raider]] and jumping back to [[The Twelve Colonies (RDM)#Caprica|Caprica]] which is -I think- is a much stronger, more emotional, more personal beat. And as a result of that, that basic decision, it allowed "part II" to open up a bit, it allowed us to play all the moments of "part II" because I think that one of the the key things about show is the ability to play the moments. You're not just rushing through things. You're not just like brushing over details and  not giving the scenes themselves a chance to breath, and  to really enjoy the characters, and to play texture and detail.  And  it's as simple as,  example, in "[[33]]",  there's a shot where [[William Adama|Adama]]'s shaving in the bathroom and the camera just jumps downs watch him rinse the wa- rinse the shaving cream off his razor. And watching them eat noodles, I mean just all the little details about life and how the people interact, and being able to play moments like this in their full glory, to really give it its due, and give enough space, and not rush through the whole thing. You have to have enough room to do that, and one of the challenges of the show it to do it- to do these stories in an efficient way 'cause you've only got forty minutes to tell an hour story, I hate to tell you, but it's only forty minutes of actual program content time. And so, it's sometimes it's really hard to cram all that material in there. And, [[Michael Rymer|Michael]]'s decision- [http://uk.imdb.com/name/nm0177969/ Dany]'s decision to shift the night break opened up night two and made night two play in a much more comfortable fashion.


That little bit of business there, when [[James Callis|James]] is reaching through the flame, he's really reaching through the flame. It's not a CGI. It's not digital. None of this is, except this shot coming up there. It's all practical. So when you saw him reach out and like put his hands in the flame, it's James being crazy and and putting (laughing) his arms in- in  the middle of raging fires on the set. It's always interesting to see where - what the actors will or will not do. I mean most of the time my experience actors want to do their own stunts and desire to do their own stunts and go way out of their way to train themselves, and learn the techniques, work with the stunt people, and generally want to do their own stunts, and rare as- they did happen. There were times, there were a couple of actors -who I won't name- that I worked with in ''[[MemoryAlpha:STTNG|Star Trek]]'' who just did not like to do stunts. And, if the character was going to fall down, it was lake "STUNT MAN,"  but that was sort of the exception rather than the rule.
That little bit of business there, when [[James Callis|James]] is reaching through the flame, he's really reaching through the flame. It's not a CGI. It's not digital. None of this is, except this shot coming up there. It's all practical. So when you saw him reach out and like put his hands in the flame, it's James being crazy and and putting (laughing) his arms in- in  the middle of raging fires on the set. It's always interesting to see where - what the actors will or will not do. I mean most of the time my experience actors want to do their own stunts and desire to do their own stunts and go way out of their way to train themselves, and learn the techniques, work with the stunt people, and generally want to do their own stunts, and rare as- they did happen. There were times, there were a couple of actors -who I won't name- that I worked with in ''[[MemoryAlpha:Star Trek|Star Trek]]'' who just did not like to do stunts. And, if the character was going to fall down, it was lake "STUNT MAN,"  but that was sort of the exception rather than the rule.


This whole little ending is- was the tease of- was the tease of night two. It just had the- the actual crash it took them all the way. It was like the tease- no I take that back. The teaser went out with the Raptor going, hitting, crashing, and then I think that Act One begin with the sequence that you just saw.
This whole little ending is- was the tease of- was the tease of night two. It just had the- the actual crash it took them all the way. It was like the tease- no I take that back. The teaser went out with the Raptor going, hitting, crashing, and then I think that Act One begin with the sequence that you just saw.

Revision as of 15:33, 17 August 2006

This page is a transcript of one of Ronald D. Moore's freely available podcasts.
All contents are believed to be copyright by Ronald D. Moore. Contents of this article may not be used under the Creative Commons license. This transcript is intended for nonprofit educational purposes. We believe that this falls under the scope of fair use. If the copyright holder objects to this use, please contact transcriber Shane or site administrator Joe Beaudoin Jr. To view all the podcasts the have been transcribed, view the podcast project page.


Teaser[edit]

Hello, and welcome to the podcast of "Kobol's Last Gleaming, Part II". Ronald D. Moore, Executive Producer and Creator of the new Battlestar Galactica. I just finished a few moments ago doing the podcast for "part one" so a lot of this is a continuation as is the episode of part one and once again I would just caution all of you if you have not watched this episode I would suggest you do that before you listen to the podcast because I will be talking about things at the end.

As I was saying before, a key structural change that happened was shifting the end of the show, primarily. We moved the original night one out was the crash of the Raptor, and now the the night one out is Kara taking the Raider and jumping back to Caprica which is -I think- is a much stronger, more emotional, more personal beat. And as a result of that, that basic decision, it allowed "part II" to open up a bit, it allowed us to play all the moments of "part II" because I think that one of the the key things about show is the ability to play the moments. You're not just rushing through things. You're not just like brushing over details and not giving the scenes themselves a chance to breath, and to really enjoy the characters, and to play texture and detail. And it's as simple as, example, in "33", there's a shot where Adama's shaving in the bathroom and the camera just jumps downs watch him rinse the wa- rinse the shaving cream off his razor. And watching them eat noodles, I mean just all the little details about life and how the people interact, and being able to play moments like this in their full glory, to really give it its due, and give enough space, and not rush through the whole thing. You have to have enough room to do that, and one of the challenges of the show it to do it- to do these stories in an efficient way 'cause you've only got forty minutes to tell an hour story, I hate to tell you, but it's only forty minutes of actual program content time. And so, it's sometimes it's really hard to cram all that material in there. And, Michael's decision- Dany's decision to shift the night break opened up night two and made night two play in a much more comfortable fashion.

That little bit of business there, when James is reaching through the flame, he's really reaching through the flame. It's not a CGI. It's not digital. None of this is, except this shot coming up there. It's all practical. So when you saw him reach out and like put his hands in the flame, it's James being crazy and and putting (laughing) his arms in- in the middle of raging fires on the set. It's always interesting to see where - what the actors will or will not do. I mean most of the time my experience actors want to do their own stunts and desire to do their own stunts and go way out of their way to train themselves, and learn the techniques, work with the stunt people, and generally want to do their own stunts, and rare as- they did happen. There were times, there were a couple of actors -who I won't name- that I worked with in Star Trek who just did not like to do stunts. And, if the character was going to fall down, it was lake "STUNT MAN," but that was sort of the exception rather than the rule.

This whole little ending is- was the tease of- was the tease of night two. It just had the- the actual crash it took them all the way. It was like the tease- no I take that back. The teaser went out with the Raptor going, hitting, crashing, and then I think that Act One begin with the sequence that you just saw.

A couple of thing just to remind you if you, some things I said on the night one podcast which was there was a whole separate storyline going on- down on Kobol that we dispensed with which had to do with the two temples. There was a temple on Kobol and then another temple they built on Caprica to sort of emulate the original. And one of the reasons we got rid of that was strictly production. Balancing the budget versus the creative needs of the show is one of the biggest challenges of producing this series, and you always write to what the best version of the show and then you pare back. And there was just no way that we could get the temple. I'll come back in a second.

Act 1[edit]

Act 2[edit]

Act 3[edit]

Act 4[edit]