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An electromagnetic pulse generator (EMP) is an anti-electronics weapon that mimics the intense EM radiation emitted by a nuclear explosion. The resulting EM field couples with nearby electronics systems, producing massive, damaging electrical currents.
An electromagnetic pulse ('''EMP''') generator is an anti-electronics weapon that mimics the intense EM radiation created by a nuclear explosion in an atmosphere. The resulting EM field couples with nearby electronics systems, inducing electrical currents and voltages, thus damaging sensitive electronic equipment.


Just before the [[Cylon attack]], "electric pulse generators" were being transported to [[The Twelve Colonies (RDM)#Caprica|Caprica]] from Battlestar ''[[Galactica]]'' on ''[[Colonial Heavy 798]]'' (later ''[[Colonial One]]''), presumably to place in a planetside museum or school as a historical artifact, or for re-use on another ship ([[Mini-Series]]).
Just before the [[Cylon attack]], "electric pulse generators" are being transported to [[The Twelve Colonies of Kobol#Caprica|Caprica]] from the decommissioned battlestar ''{{RDM|Galactica}}'' on ''[[Colonial Heavy 798]]'', presumably to place in a planet side museum or school as a historical artifact, or for re-use on another ship {{TRS|Miniseries}}.


As the destruction of the ship by a [[Cylons (RDM)|Cylon]] raid was imminent from nuclear missiles, [[Lee Adama]] activated the devices, giving the appearance that ''Colonial One'' had been destroyed by a nuclear blast.  This attempt was successful, as the Cylons cut off the assault, the missiles were disabled, and ''Galactica's'' [[DRADIS]] confirmed the ship as destroyed. ''Colonial One's'' electronic systems seemed to be fully functional after the attack.
As the destruction of the ship by [[Cylons (RDM)|Cylon]] nuclear missiles is imminent, [[Lee Adama]] activates the devices, giving the appearance that ''Colonial One'' had been destroyed by a nuclear blast.  This ruse is successful, as the Cylons do not immediately return. The missiles were disabled by the EMP with an energy pulse so strong that ''Galactica's'' [[DRADIS]] picks up the pulse, which leaves [[William Adama]] grieving for the apparent loss of his [[Zak Adama|last son]].


It is probable that these devices are standard equipment aboard ships such as battlestars, given Lee Adama's knowledge about the electric pulse generators. It is also probable that such devices were part of a battlestar's fighting tactics against Cylon attacks, since (at least in the first [[Cylon War]], although [[Humano-Cylon|not in the second]]), Cylons were purely mechanical and thus vulnerable to EMP attacks unless significantly shielded from the effect. Given that a non-military craft such as ''Colonial One'' recovered very shortly after the pulse, an EMP attack is temporary and does not permanently disable an attacker.
The human passengers are stunned unconscious by the pulse as well, but soon recover.<ref>The [[Miniseries]] shows the EMP temporarily overloading the crew's central nervous system and causing unconsciousness. However, this is scientifically incorrect, because although the human nervous system works with electrical currents, there is no metal to act as antenna for the magnetic field and induce a damaging current. The effects shown are either a writing error, or the result of some other force.</ref> ''Colonial One's'' electronic systems seemed to be fully functional after the attack.


Pulses such as the one Adama initiated also cause human central nervous system electrical activity to be stunned, causing brief unconsciousness ([[Mini-Series]]). Given that the modern [[Cylon Raider]] is a [[You Can't Go Home Again|bioorganic ship]] internally, it is possible that the Cylons designed the ship in this manner (among other reasons) to be much more resistant to EMP attacks.
==Notes==


[[Category:A to Z]][[Category:Technology]]
*These devices are probably standard equipment aboard ships such as battlestars, given Lee Adama's knowledge about the electric pulse generators.
[[Category:Terminology]][[Category:Weapons]][[Category:RDM]]
*Such devices might have been part of a battlestar's fighting tactics against Cylon attacks in the first [[Cylon War]], (but [[Humanoid Cylon|not in the second]]), since Cylons were [[Cylon Centurion Model 0005|purely mechanical]] at the time and their circuits were vulnerable to EMP attacks unless shielded. Given that a non-military craft such as ''Colonial One'' recovers very shortly after the pulse, the EMP may not be an effective ship-disabling weapon. Lee Adama mentions that simulations performed at the Colonial military academy resulted in low probabilities that a generated EMP would fool Cylon forces, suggesting that EMP's are a defense and deception tool rather than a weapon {{TRS|Miniseries, Night 2}}.
*During the [[Fall of the Scorpion Fleet Shipyards]], the battlestar ''[[Pegasus (RDM)|Pegasus]]'' gains valuable time to escape by a [[blind jump]] when the radiation from the Cylons' nuclear weapons temporarily blinded their own DRADIS ([[Pegasus (Extended Version)|Pegasus]]). <ref>Admiral [[Helena Cain|Cain]] says "the blast blinded the Cylon DRADIS", making it unclear to which physical phenomenon she refers to exactly. This effect is not an EMP in the strictest sense, since a significant EM field is only created when a nuclear detonation's gamma-ray emissions interact with the matter in an atmosphere and produce free electrons through [[w:Compton scattering|compton scattering]], which in turn interact with a planet's magnetic field. There are no nuclear EMPs in the vacuum of space. The gamma radiation generated by an explosion alone can nonetheless disrupt DRADIS and [[wireless]] communications, as they rely on a form of EM radiation as well. Another possibility is the interaction of the gamma radiation with vented atmosphere or the outer layers of the planet's atmosphere.</ref>
 
==References==
{{reflist}}
 
==See Also==
*[[List of terms (RDM)|List of terms in the Re-imagined Series]]
 
== External Links ==
 
{{ext-wikipedia|article=Electromagnetic pulse|Electromagnetic pulse}}
{{ext-wikipedia|article=Explosively pumped flux compression generator|Explosively pumped flux compression generator}}
 
[[Category:A to Z]]
[[Category:Technology]]
[[Category:Technology (RDM)]]
[[Category:Terminology]]
[[Category:Terminology (RDM)]]
[[Category:Weapons]]
[[Category:Weapons (RDM)]]
[[Category:RDM]]
 
[[fr:Iem]]

Revision as of 04:21, 10 January 2021

An electromagnetic pulse (EMP) generator is an anti-electronics weapon that mimics the intense EM radiation created by a nuclear explosion in an atmosphere. The resulting EM field couples with nearby electronics systems, inducing electrical currents and voltages, thus damaging sensitive electronic equipment.

Just before the Cylon attack, "electric pulse generators" are being transported to Caprica from the decommissioned battlestar Galactica on Colonial Heavy 798, presumably to place in a planet side museum or school as a historical artifact, or for re-use on another ship (TRS: "Miniseries").

As the destruction of the ship by Cylon nuclear missiles is imminent, Lee Adama activates the devices, giving the appearance that Colonial One had been destroyed by a nuclear blast. This ruse is successful, as the Cylons do not immediately return. The missiles were disabled by the EMP with an energy pulse so strong that Galactica's DRADIS picks up the pulse, which leaves William Adama grieving for the apparent loss of his last son.

The human passengers are stunned unconscious by the pulse as well, but soon recover.[1] Colonial One's electronic systems seemed to be fully functional after the attack.

Notes[edit]

  • These devices are probably standard equipment aboard ships such as battlestars, given Lee Adama's knowledge about the electric pulse generators.
  • Such devices might have been part of a battlestar's fighting tactics against Cylon attacks in the first Cylon War, (but not in the second), since Cylons were purely mechanical at the time and their circuits were vulnerable to EMP attacks unless shielded. Given that a non-military craft such as Colonial One recovers very shortly after the pulse, the EMP may not be an effective ship-disabling weapon. Lee Adama mentions that simulations performed at the Colonial military academy resulted in low probabilities that a generated EMP would fool Cylon forces, suggesting that EMP's are a defense and deception tool rather than a weapon (TRS: "Miniseries, Night 2").
  • During the Fall of the Scorpion Fleet Shipyards, the battlestar Pegasus gains valuable time to escape by a blind jump when the radiation from the Cylons' nuclear weapons temporarily blinded their own DRADIS (Pegasus). [2]

References[edit]

  1. The Miniseries shows the EMP temporarily overloading the crew's central nervous system and causing unconsciousness. However, this is scientifically incorrect, because although the human nervous system works with electrical currents, there is no metal to act as antenna for the magnetic field and induce a damaging current. The effects shown are either a writing error, or the result of some other force.
  2. Admiral Cain says "the blast blinded the Cylon DRADIS", making it unclear to which physical phenomenon she refers to exactly. This effect is not an EMP in the strictest sense, since a significant EM field is only created when a nuclear detonation's gamma-ray emissions interact with the matter in an atmosphere and produce free electrons through compton scattering, which in turn interact with a planet's magnetic field. There are no nuclear EMPs in the vacuum of space. The gamma radiation generated by an explosion alone can nonetheless disrupt DRADIS and wireless communications, as they rely on a form of EM radiation as well. Another possibility is the interaction of the gamma radiation with vented atmosphere or the outer layers of the planet's atmosphere.

See Also[edit]

External Links[edit]