Basestar (Deadlock)

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This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Basestar (Deadlock)
Basestar (Deadlock)
Race: Cylon
Type: Command Ship
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons: 4 Heavy Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 5
Hull: 200
Mobility
FTL Cooldown: turns
Speed: 50 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 345
Armor Left: 60 (Hanger)
Armor Right: 60 (Hanger)
Armor Front: 60 (Navigation)
Armor Rear: 60 Fire Control)
Armor Top: 60 (Armory)
Armor Bottom: 45 (Tech Bay)
Armament
DRADIS Range: 3500 m
Processing Power: 90
Munition Slots: 2 Slots
Munition Cooldown Period: 3 turns
Squadron Slots: {{{squadrons}}}
Squadron Size: 2 Slots
Special Abilities:
Additional Information


Background[edit]

The basestar is the core to the Cylon fleet.

Even without the pace and armour plating of the battlestar, these command ships carry the destructive potential to annihilate entire fleets within minutes.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 50 m/s (System Process 10% - 145%)
  • Turn Rate: 48 degrees per turn
  • Pitch rate: (System Process 20% - 140%)
  • Ship hull size: 5

Hull/Armour/Engineering[edit]

  • Hull: 200
    • Left: 60 (Hangar)
    • Right: 60 (Hangar)
    • Front: 60 (Navigation)
    • Rear: 60 (Fire Control)
    • Top: 60 (Armoury)
    • Bottom: 45 (Tech Bay)
  • 15% Damage reduction (System Process 0% - 30%)
  • 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems[edit]

2x Munition slots, 3 turn cooldown Munition salvo size: 80% (System Process 20% - 140%) 2x Heavy Turret mounted on top.Range: 3750 (System Process 1500 - 6000) Rate of fire: Low Accuracy: Very Low (System Process Very Low - Medium) Damage: 2 2x Heavy Turret mounted on bottom.Range: 3750 (System Process 1500 - 6000) Rate of fire: Low Accuracy: Very Low (System Process Very Low - Medium) Damage: 2

Tech/Armoury[edit]

  • Processing Power: 90
  • DRADIS Range: 3500m (System Process 800m - 6200m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 175 (System Process 100 - 250)

Squadrons/Hangar[edit]

2x Squadron slots, 1x Support slot (Heavy Raider, Wardriver, Scorpion, Vespid only)

  • +8 Evade (System Process 0 - 15)
  • 3 Second launch delay (System Process 5s - 1s)
  • 75% Squadron repair (System Process 0% - 150%)

External Links[edit]