Arachne

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Arachne
Arachne
Race: Cylon
Type: Assault Carrier
FTL: Yes
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons: 5 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 3
Hull: 110
Mobility
FTL Cooldown: 3 turns turns
Speed: 125 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 300
Armor Left: 45 (Hanger)
Armor Right: 45 (Hanger)
Armor Front: 60 (Armory)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Fire Control)
Armor Bottom: 45 (Engineering)
Armament
DRADIS Range: 3800 m
Processing Power:
Munition Slots: 1 Slot
Munition Cooldown Period: 2 turns turns
Squadron Slots: 1 Slot
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.

Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 125 m/s (System Process 10% - 145%)
  • Turn Rate: 60 degrees per turn
  • Pitch rate: (System Process 30% - 135%)
  • Ship hull size: 3

Hull/Armour/Engineering[edit]

  • Hull: 110
    • Left: 45 (Hangar)
    • Right: 45 (Hangar)
    • Front: 60 (Armoury)
    • Rear: 45 (Navigation)
    • Top: 60 (Fire Control)
    • Bottom: 45 (Engineering)

15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems[edit]

1x Munition slot, 2 turn reload Munition salvo size: 87% (System Process 20% - 155%) 2x Medium Turret mounted forward, can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

3x Medium Turret mounted on top.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

Tech/Armoury[edit]

  • Processing Power: 90
  • DRADIS Range: 3875m (System Process 500m - 7250m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 131 (System Process 75 - 188)

Squadrons/Hangar[edit]

1x Squadron slot

  • +8 Evade (System Process 0 - 15)
  • 4 Second launch delay (System Process 7s - 1s)
  • 75% Squadron repair (System Process 0% - 150%)

External Links[edit]