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		<id>https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17485</id>
		<title>Talk:Viper (TRS)/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17485"/>
		<updated>2005-11-04T04:25:00Z</updated>

		<summary type="html">&lt;p&gt;ThRow: /* &amp;#039;&amp;#039;&amp;#039;Viper Mk7&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mark vs. Mk==&lt;br /&gt;
About the recent string of edits:  I&#039;m not certain, did we agree on the convention of using &amp;quot;Mark II&amp;quot; or &amp;quot;Mk II&amp;quot;?  All of the &amp;quot;Mk&amp;quot;&#039;s just got reverted to &amp;quot;Mark&amp;quot;&#039;s.  --[[User:Ricimer|Ricimer]] 23:47, 15 October 2005 (EDT)&lt;br /&gt;
:We made the consensus that either Mark or Mk. were acceptable IIRC. I just think though that using Mark in, especially, designations looks sloppy. Mk. is an established military designation, especially in the British military. For full titles, I think it should be Mk. but Mark would be fine for others. The picture of the Mk. II, for example, I think looks better as Viper Mk. II rather than Viper Mark II. Conversely, I think that a line of text such as &amp;quot;The raiders engaged in a furball with seven Mark IIs&amp;quot; is fine. --[[User:Talos|Talos]] 14:06, 3 November 2005 (EST)&lt;br /&gt;
::Also, note the period in Mk. as it is an abbreviation. I just read throught the Viper article and I think it just looks bad. Remember though, this is coming from someone who grew up reading &amp;quot;Jane&#039;s All the Worlds Aircraft&amp;quot; and such so it could just be what I&#039;m used to. I only changed it in the picture captions. --[[User:Talos|Talos]] 14:09, 3 November 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Made the following changes: &lt;br /&gt;
*Mark VII has three engines, not two. Its third engine is partially shrouded by the fighter&#039;s tail root. &lt;br /&gt;
*Elaborated on what and how the Cylons comprimised the Mk VII. &lt;br /&gt;
*Suggested a possible thrust vectoring feature on the Mk VII&#039;s engines, based on its angular, segmented design.&lt;br /&gt;
&lt;br /&gt;
Well, time to date and ID this old thing.&lt;br /&gt;
&lt;br /&gt;
--[[User:David Templar|David Templar]], 4 May, 2005&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
I deleted the Notes section following the Viper specs, it used to say:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since the Galactica only had 40 Viper Mk. II&#039;s aboard, they needed as many fighters as possible, thus the remaining Mk. VII&#039;s were refitted and stripped of their advanced computer systems. However, since this is not how the Mk. VII was designed, it makes the craft increasingly difficult to handle and can only be flown by the most experienced pilots (Apollo &amp;amp; Starbuck). Galactica has roughly 6-8 Mk. VII&#039;s on board after the Cylon attack (&amp;quot;Scattered&amp;quot;, &amp;quot;Flight of the Phoenix&amp;quot;).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Almost none of that is canon. There&#039;s no indication that the Mk VII&#039;s systems were altered beyond removing the comprimised navigation software. The comment about it becoming more difficult to fly was taken from the Scifi channel&#039;s page, which has been wrong on more than one occasion. It certainly is not backed up by anything in the show.--David Templar, Octber 14, 2005&lt;br /&gt;
:I am completely reverting your edit.  Yes, Scifi.com has been known to make mistakes, but nonetheless &#039;&#039;&#039;we regard it as canon until flatly contradicted by something else&#039;&#039;&#039;.  Much of our Viper pilot numbers for the first season are based on the running count on the Vipers &amp;quot;CAG roster&amp;quot; section of the gallery.  Further, it makes sense.  Lastly, when you are talking on a discussion page, sign your name instead of leaving it blank, and date it.  --[[User:Ricimer|Ricimer]], October 14, 2005&lt;br /&gt;
&lt;br /&gt;
::I&#039;m sure Ricimer meant to say &amp;quot;please&amp;quot;. You can use &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to leave behind a signature automatically. Also, that fact that the nuggets were started out in Mk. IIs lends support to the idea that they&#039;re somewhat easier to fly. --[[User:Peter Farago|Peter Farago]] 00:28, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks Peter. No, I completely disagree with Ricimer that gutting the Mk VII&#039;s computers makes any sense. The problem has clearly been one of an exploitable software, which can be purged and the computer reverted to an earlier, safe program. So why would they take out all the advance computers? It&#039;s overkill to an unreasonable extent. At worst, they can disconnect the navigation computer from certain other systems, and that would not affect the ship&#039;s handling characteristics at all, even assuming the flight control falls under the navigational computer. And I&#039;m pretty sure they&#039;re training pilots on the Mk IIs not only because they&#039;re simpler to fly (they&#039;re like Cessnas to Mk VII&#039;s F-16, Apollo has complained about their lack of electronics before in the miniseries), but also because they&#039;re more expendable (and possibly more rugged). We know that the Mk VIIs are certified for combat, and they&#039;re undoubtedly superior to the Mk II (even in the event that they have been lobotemized), so why would they have trainees fly the most complex, least replacible fighters when they don&#039;t even know if they can land? I hope this sig thing works.... --[[User:David Templar|David Templar]] 01:40, 15 October 2005 (EDT)&lt;br /&gt;
::::Wait, what you just said contradicted what was just said above; I mean, how could Viper Mark II&#039;s be more complex?  I&#039;m pretty sure on the basic idea that the networked control computers have been removed, at the cost of worse performance.  --[[User:Ricimer|Ricimer]] 09:29, 15 October 2005 (EDT)&lt;br /&gt;
:::::Sorry, should have phrased the sentence better. &amp;quot;why would they have trainees fly the most complex, least replacible fighters&amp;quot; refers to the Mk. VII, not the Mk. II. Flight control computers doesn&#039;t have to be networked with the other systems to work, though, maybe except the engines. The flight control system is only responsible for translating the pilot&#039;s control input into proper reaction control thruster response, that doesn&#039;t really require the help of any other systems. If one wants to get down right to the bone of the problem, it&#039;s this, in space flight, your ship has to be able to perform the following actions for you because you humanly can&#039;t:&lt;br /&gt;
&lt;br /&gt;
:::::*You need your thrusters to fire twice for every course change you make, once to get you moving, once to stop you from continuing to move. This is technologically simple to do and doesn&#039;t require a networked computer, the thruster simply times the duration of its firing and tells it opposite number to fire for the same exact duration and power level once the pilot stops pulling the stick. You can&#039;t &amp;quot;unnetwork&amp;quot; the thrusters from each other (not that it&#039;d achieve anything helpful) and/or &amp;quot;fly manually&amp;quot; in this area, it simply won&#039;t work, unless you intend to move with all the agility of the space shuttles. But even the space shuttle has computers to do the above tasks for it. If the pilot has to push his stick in the exact opposite direction as he had pulled it for the exact duration he had pulled it... Well, I think you get the idea. Since this doesn&#039;t really require an advanced computer, I don&#039;t see why if flight control has its own computer that it&#039;d be changed. &lt;br /&gt;
&lt;br /&gt;
:::::*The ship needs to able to know where it is, its relative velocity and vector from its immediate environment and the direction the nose is pointed. This is required for the ship to basically know how to stop itself from spinning, tumbling or drifting out of control. This would require the navigation system (it being in charge of knowing the ship&#039;s orientation and direction travelled) and could pose a problem for the pilot if it&#039;s decoupled from flight control... To put it mildly. Assuming the Mk. VII&#039;s navigational computer can autopilot the ship into controlled flight (ie. not tumbling and drifting laterally with respect to a defined orientation, say Galactica herself), then removing the link between navigational computer and flight control (assuming they&#039;re even separate systems) would mean that the navigational computer has to generate a heading indicator on the HUD for the pilot to point the ship at and burn towards order to bring an out of control ship back into controlled flight (without such a basic computer assistance, space fighter combat is impossible). &lt;br /&gt;
&lt;br /&gt;
:::::Now, would having to use such an indicator make the Mk. VII harder to fly than the Mk. II? Not really. It would at the most make both equally difficult to stability in combat if the pilot lets the fighter get away from him. In controlled flight, however, there would be no real difference that isn&#039;t hardware based. If both fighters have thrusters of the same performance arranged in comparable positions, then they&#039;re both going to fly pretty much the same way. If the Mk. VII has more powerful thrusters in better positions, then it&#039;ll be more agile, although that is doubtful since the Mk. II is already incredibly agile and if the Mk. VII is notably more agile, I really don&#039;t know how the pilot can remain conscious. It could be that such a combination would allow the Mk. VII to get away from her pilot more easily (more sensitive to handle) and a dumbed down control recovery system makes stabilizing harder, but from what Starbuck has told us, the Mk. II is just as dangerous a performer if not MORE SO. At least in a highly computerized fighter, safety protocols can be put in place to control the violence with which the fighter turns (customizing control sensitivity to the pilot); less computerized fighters just does what it can as hard as it can. Also, from what we&#039;ve seen of the Mk. II in combat, pilots have on several occasions put their Viper into a complex spin, suggesting that their control recovery might be automatic rather than indicator based. A manual recovery can be a very length event, depending on the degree of which the ship is out of control and the ability of the pilot, and almost certainly fatal if one is underfire as it involve making your fighter flying steady again. Frankly, it&#039;s not really even that hard to do for a computer, so the computer responsible for this doesn&#039;t seem likely to be particularly advanced. &lt;br /&gt;
&lt;br /&gt;
:::::Now, what would decoupling flight control from navigation system accomplish in terms of protecting the fighter from Cylon infiltration? Absolutely nothing, assuming if they can even be treated as separate systems. The connection between flight control and navigation was never the problem, the whole problem was Cylon accessing the entire fighter via navigations. If navigation system can be separate from the rest of the network without affecting any of the nav system&#039;s duties as listed above, why gut every advance computer on the fighter? And if only the networking function has been removed from the Mk. VII, it certainly doesn&#039;t really make the Mk. VII harder to fly than the Mk. II. &lt;br /&gt;
:::::--[[User:David Templar|David Templar]] 17:03, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
Although I can&#039;t bring myself to read that impressive missive through entirely, I would just like to note that Baltar&#039;s CNP was clearly a new development, and very probably postdated the Mk. VII anyway. --[[User:Peter Farago|Peter Farago]] 17:09, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dimensions new series Viper Mk II &amp;amp; Mk VII ==&lt;br /&gt;
&lt;br /&gt;
The dimensions given here for the new series Vipers are a bit off. The correct sizes acording to Lee Stringer [http://www.leestringer.com/],one of the VFX Animators of the Mini Series, are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk2&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 8.4082 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 4.7168 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.7247 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk7&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 9.8643 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 5.61 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.9508 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... IMPORTANT NOTE: These are from the CGI models NOT the fullsize props. Although measurements etc. where taken of the full size props and the CGIs made from that, it doesn&#039;t mean they match 100% ...&amp;quot; quote&#039;&#039; &#039;&#039;&#039;Lee Stringer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [http://www.starshipbuilder.com/ubb/Forum4/HTML/000012.html]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--[[User:ThRow|ThRow]] 13:57, 3 November 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
:Excellent. I encourage you to add this information to the appropriate pages with the source and Mr. Stringer&#039;s credentials. --[[User:Peter Farago|Peter Farago]] 17:48, 3 November 2005 (EST)&lt;br /&gt;
&lt;br /&gt;
::Done! &lt;br /&gt;
::Same source gives also dimensions for [[Raptor]], [[Galactica (RDM)]] and [[Basestar (RDM)]].&lt;br /&gt;
::--[[User:ThRow|ThRow]] 23:25, 3 November 2005 (EST)&lt;/div&gt;</summary>
		<author><name>ThRow</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Viper_(TRS)&amp;diff=17484</id>
		<title>Viper (TRS)</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Viper_(TRS)&amp;diff=17484"/>
		<updated>2005-11-04T04:09:56Z</updated>

		<summary type="html">&lt;p&gt;ThRow: /* Dimensions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re-Imagined Viper==&lt;br /&gt;
[[Image:Bsg-viper-1.jpg|thumb|Viper Mk. II (credit: Gabriel C. Koerner)]]&lt;br /&gt;
[[Image:Bsg-viper7-1.jpg|thumb|Viper Mk. VII (credit: Sci-Fi Channel)]]&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The Viper is the Colonial Defence Force&#039;s primary space superiority fighter / attack craft. Capable of atmospheric flight, the Viper is a single-seat craft mounting two kinetic energy weapons ([[KEW]]s), as well as having hardpoints beneath the wings for mounting missiles, munitions pods and other ordnance ([[The Hand of God]]).&lt;br /&gt;
&lt;br /&gt;
The Viper was originally introduced into Colonial service shortly before the outbreak of the [[Cylon War]]. However, it was the Mark II variant, designed specifically for use with the new Colonial [[Battlestar]]s that is best remembered. &lt;br /&gt;
&lt;br /&gt;
The Mark II served with distinction throughout the Cylon War, proving a capable fighting vehicle that won renown across the [[Twelve Colonies]] and is regarded as one of the reasons the Colonials did not suffer defeat at the hands of the Cylons. &lt;br /&gt;
&lt;br /&gt;
The Mark II remained in service after the end of the war, but was subsequently superceded by newer models. At the time of the renewed Cylon attack on the Twelve Colonies, the Mark VII was the front-line variant of the Viper design, retaining the Mark II general layout but using fully networked systems providing superior battle management and fight information for the pilot.&lt;br /&gt;
&lt;br /&gt;
Ironically, it was the incorporation of the new integrated systems that prevented the majority of Mark VII&#039;s from being effective during the Cylon attack: as with the majority of Colonial Fleet, the Mark VII suffered fatal computer glitches on contact with Cylon forces. Thanks to Six&#039;s relationship with Baltar, the [[CNP|navigational software]] in standard use onboard the majority of Colonial Fleet vessels had backdoors that allowed the Cylons to infiltrate a vessel&#039;s network by wireless signals and disable its power systems. While the problem could be overcome by removing the navigational upgrade compromised by the Cylons, this information was not discovered in time to be of major benefit to the surprised and hard-pressed Colonial forces.&lt;br /&gt;
&lt;br /&gt;
==== Atmospheric Operations ====&lt;br /&gt;
The Viper is designed for atmospheric as well as space-based operations. However, Vipers consume more fuel during atmospheric operations than in the vacuum of space: once in an atmosphere, the engines must run continuously to retain airflow over the wing lifting surfaces. Depending on the composition of the atmosphere itself, this can place severe strain on the Viper&#039;s engines ([[You Can&#039;t Go Home Again]]).&lt;br /&gt;
&lt;br /&gt;
Due to their wing configuration, Vipers may also suffer from poor handling at low speeds within an atmosphere.&lt;br /&gt;
&lt;br /&gt;
==== Life Support ====&lt;br /&gt;
Viper cockpits are pressurised and heated, but they are flown with the pilot wearing a flight suit that is capable of providing full life support should ejection be required ([[You Can&#039;t Go Home Again]]). The life support systems  are built-in to the back of the pilot&#039;s seat itself, together with the flight harness. Following an ejection, the back of the seat separates automatically, effectively becoming a backpack for the pilot ([[Act of Contrition]]).&lt;br /&gt;
&lt;br /&gt;
Should ejection take place within an atmosphere, the life support backpack / seat back also incorporates a parachute.&lt;br /&gt;
&lt;br /&gt;
=== Technical Specifications ===&lt;br /&gt;
&lt;br /&gt;
==== Dimensions ====&lt;br /&gt;
&amp;lt;b&amp;gt;Mark II&amp;lt;/b&amp;gt;&lt;br /&gt;
*Length: 8.4082 m&lt;br /&gt;
*Wingspan: 4.7168 m&lt;br /&gt;
*Height: 2.7247 m (in flight, without landing gear! Landing gear adds approximately 0.5 m)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mark VII&amp;lt;/b&amp;gt;&lt;br /&gt;
*Length: 9.8643 m&lt;br /&gt;
*Wingspan: 5.61 m&lt;br /&gt;
*Height: 2.9508 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;... IMPORTANT NOTE: These are from the CGI models NOT the fullsize props. Although measurements etc. where taken of the full size props and the CGIs made from that, it doesn&#039;t mean they match 100% ...&amp;quot;&#039;&#039; &lt;br /&gt;
::quote &#039;&#039;&#039;Lee Stringer&#039;&#039;&#039; [http://www.leestringer.com/], one of the VFX Animators of the Mini Series.&lt;br /&gt;
&lt;br /&gt;
:Source: Starshipbuilder.com [http://www.starshipbuilder.com/ubb/Forum4/HTML/000012.html]&lt;br /&gt;
&lt;br /&gt;
==== Propulsion ====&lt;br /&gt;
*&amp;lt;b&amp;gt;Both:&amp;lt;/b&amp;gt; 3x sublight engines mounted aft; 2x reverse thrust motors; [[RCS]] points&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark VII:&amp;lt;/b&amp;gt; Angular exhaust nozzle design suggest possible thrust-vectoring.&lt;br /&gt;
&lt;br /&gt;
==== Armaments ====&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark II:&amp;lt;/b&amp;gt; 2x forward-firing kinetic energy weapons ([[KEW]]) mounted in the wing roots&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark VII:&amp;lt;/b&amp;gt; 3x forward-firing kinetic energy weapons (KEW); 2 mounted towards the outboard sections of the wings; 1 mounted in the vertical stabiliser&lt;br /&gt;
*&amp;lt;b&amp;gt;Both:&amp;lt;/b&amp;gt; Weapon hardpoints for mounting missiles / munitions pods, etc. under the wings&lt;br /&gt;
&lt;br /&gt;
==== Instruments ====&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark II:&amp;lt;/b&amp;gt; [[Radio Magnetic Indicator]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark II:&amp;lt;/b&amp;gt; [[Torque Percent Gauge]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark II:&amp;lt;/b&amp;gt; [[Attitude Indicator]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Mark II:&amp;lt;/b&amp;gt; [[Altimeter]]&lt;br /&gt;
&lt;br /&gt;
==== Crew ====&lt;br /&gt;
*Pilot&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
Since &#039;&#039;Galactica&#039;&#039; only had 40 Viper Mark II&#039;s aboard, they needed as many fighters as possible, thus the remaining Mark VII&#039;s were refitted and stripped of their advanced computer systems. However, since this is not how the Mark VII was designed, it makes the craft increasingly difficult to handle and can only be flown by the most experienced pilots such as[[Apollo]] and [[Thrace, Kara|Starbuck]]. Galactica has roughly 6-8 Mark VII&#039;s on board after the Cylon attack (&amp;quot;[[Scattered]]&amp;quot;, &amp;quot;Flight of the Phoenix&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
&lt;br /&gt;
The Viper is a long, sleek vehicle that can be spilt into two parts, fore and aft.&lt;br /&gt;
&lt;br /&gt;
*Fore section: comprises the nose back to the cockpit. This contains the forward RCS systems for manoeuvring the craft; the forward landing gear; the main avionics and sensor packages, plus the single-seat cockpit itself&lt;br /&gt;
*Stern section: comprises the main engines, fuel tanks, wings and vertial stabiliser. The wings themselves contain the kinetic energy weapons (&amp;quot;guns&amp;quot;) and their munitions storage and feeds. Hardpoints beneath the wings allow missiles, munitions pods and other items to be rack-mounted ([[The Hand of God]]). The wings roots contain the main landing gear. This section of a Viper also contains a number of RCS manoeuvring packs.&lt;br /&gt;
&lt;br /&gt;
The stern section of a Viper is distinctive because of the offset &amp;quot;intakes&amp;quot; mounted just behind the cockpit. The port / starboard &amp;quot;intake&amp;quot; nacelles incorporate small but powerful reverse thrust engines that can quickly counter a Viper&#039;s forward momentum in an emergency ([[The Hand of God]]).&lt;br /&gt;
&lt;br /&gt;
==Original Series Viper==&lt;br /&gt;
[[Image:bsg-viper-tos.jpg|thumb|Starhound Viper (credit: Universal / ABC)]]&lt;br /&gt;
&lt;br /&gt;
The Colonial Starhound Viper was the primary space superiority fighter / attack craft deployed by the Colonials. Capable of atmospheric flight, it was a single-seat craft mounting two laser-torpedo guns as standard, as well as having hardpoints for mounting missiles.&lt;br /&gt;
&lt;br /&gt;
The Viper was originally introduced into Colonial service during the 1,000 yahren war with the Cylons, and was a far superior craft to the [[Cylon Raider#Original Series Raider|Cylon Raider]]. &lt;br /&gt;
&lt;br /&gt;
Propulsion was said to be provided by a hybrid tylium / fusion reactor powering three ion engines with a &amp;quot;turbo-boost&amp;quot; facility for very rapid acceleration. For atmospheric flight, the engines are additionally supplied with atmospheric gases as combustibles to conserve on-board fuel supplies. The viper cockpit is fully pressurised, and in the event of catastrophic system damage, the entire module can detach and eject away from the damaged Viper.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== Dimensions ====&lt;br /&gt;
*Length: (approx) 8.7m&lt;br /&gt;
*Wingspan: (approx) 3.8m&lt;br /&gt;
&lt;br /&gt;
==== Propulsion ====&lt;br /&gt;
*3x ion engines mounted aft&lt;br /&gt;
&lt;br /&gt;
==== Aramaments ====&lt;br /&gt;
*2 x forward-firing laser-torpedo guns&lt;br /&gt;
*4 x two-hundred kiloton Solonite missiles&lt;br /&gt;
*2 x thirty megaton Solonite bombs&lt;br /&gt;
&lt;br /&gt;
====Crew====&lt;br /&gt;
* Pilot&lt;br /&gt;
&lt;br /&gt;
===Layout===&lt;br /&gt;
[[Image:tos-viper-cut.jpg|thumb|Starhound Viper Cutaway (credit: Mike McAdams)]]&lt;br /&gt;
The Viper is a long, sleek vehicle that can be spilt into two parts, fore and aft.&lt;br /&gt;
&lt;br /&gt;
* Fore section: comprises the nose back to the cockpit. This contains the targeting dish and sensor array, the forward landing gear; the main avionics and sensor packages, plus the cockpit module&lt;br /&gt;
* Stern section: comprises the main engines, reactor systems, turbo-boost injection systems, fuel tanks, wings and vertial stabiliser. The wings themselves contain the laser-torpedo guns and their power packs. Harpoints beneath the wings allow missiles, munitions pods and other items to be rack-mounted.&lt;br /&gt;
&lt;br /&gt;
==Video Game Variants==&lt;br /&gt;
Within the [[Video Game]], three variants of Viper are available: the Mark I, which is designed to be an earlier version of the [[Battlestar Galactica (TOS)|original series]] Viper; the Mark II, which is largely based on the original series Viper, and the Mark III, which is described as &amp;quot;superior to the Mark II in every respect&amp;quot;.  &lt;br /&gt;
[[Image:Viper Mk. 1.JPG|thumb|Viper Mark I]]&lt;br /&gt;
&lt;br /&gt;
Source: http://www.galactica2003.net/&lt;br /&gt;
&lt;br /&gt;
[[Category:A to Z]] [[Category:TOS]] [[Category:Colonial Craft (TOS)]] [[Category:Colonial Military (TOS)]] [[Category:RDM]]  [[Category:Colonial Craft]] [[Category:Colonial Military]][[Category:Video Game Ships]]&lt;/div&gt;</summary>
		<author><name>ThRow</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17475</id>
		<title>Talk:Viper (TRS)/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17475"/>
		<updated>2005-11-03T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;ThRow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mark vs. Mk==&lt;br /&gt;
About the recent string of edits:  I&#039;m not certain, did we agree on the convention of using &amp;quot;Mark II&amp;quot; or &amp;quot;Mk II&amp;quot;?  All of the &amp;quot;Mk&amp;quot;&#039;s just got reverted to &amp;quot;Mark&amp;quot;&#039;s.  --[[User:Ricimer|Ricimer]] 23:47, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Made the following changes: &lt;br /&gt;
*Mark VII has three engines, not two. Its third engine is partially shrouded by the fighter&#039;s tail root. &lt;br /&gt;
*Elaborated on what and how the Cylons comprimised the Mk VII. &lt;br /&gt;
*Suggested a possible thrust vectoring feature on the Mk VII&#039;s engines, based on its angular, segmented design.&lt;br /&gt;
&lt;br /&gt;
Well, time to date and ID this old thing.&lt;br /&gt;
&lt;br /&gt;
--[[User:David Templar|David Templar]], 4 May, 2005&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
I deleted the Notes section following the Viper specs, it used to say:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since the Galactica only had 40 Viper Mk. II&#039;s aboard, they needed as many fighters as possible, thus the remaining Mk. VII&#039;s were refitted and stripped of their advanced computer systems. However, since this is not how the Mk. VII was designed, it makes the craft increasingly difficult to handle and can only be flown by the most experienced pilots (Apollo &amp;amp; Starbuck). Galactica has roughly 6-8 Mk. VII&#039;s on board after the Cylon attack (&amp;quot;Scattered&amp;quot;, &amp;quot;Flight of the Phoenix&amp;quot;).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Almost none of that is canon. There&#039;s no indication that the Mk VII&#039;s systems were altered beyond removing the comprimised navigation software. The comment about it becoming more difficult to fly was taken from the Scifi channel&#039;s page, which has been wrong on more than one occasion. It certainly is not backed up by anything in the show.--David Templar, Octber 14, 2005&lt;br /&gt;
:I am completely reverting your edit.  Yes, Scifi.com has been known to make mistakes, but nonetheless &#039;&#039;&#039;we regard it as canon until flatly contradicted by something else&#039;&#039;&#039;.  Much of our Viper pilot numbers for the first season are based on the running count on the Vipers &amp;quot;CAG roster&amp;quot; section of the gallery.  Further, it makes sense.  Lastly, when you are talking on a discussion page, sign your name instead of leaving it blank, and date it.  --[[User:Ricimer|Ricimer]], October 14, 2005&lt;br /&gt;
&lt;br /&gt;
::I&#039;m sure Ricimer meant to say &amp;quot;please&amp;quot;. You can use &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to leave behind a signature automatically. Also, that fact that the nuggets were started out in Mk. IIs lends support to the idea that they&#039;re somewhat easier to fly. --[[User:Peter Farago|Peter Farago]] 00:28, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks Peter. No, I completely disagree with Ricimer that gutting the Mk VII&#039;s computers makes any sense. The problem has clearly been one of an exploitable software, which can be purged and the computer reverted to an earlier, safe program. So why would they take out all the advance computers? It&#039;s overkill to an unreasonable extent. At worst, they can disconnect the navigation computer from certain other systems, and that would not affect the ship&#039;s handling characteristics at all, even assuming the flight control falls under the navigational computer. And I&#039;m pretty sure they&#039;re training pilots on the Mk IIs not only because they&#039;re simpler to fly (they&#039;re like Cessnas to Mk VII&#039;s F-16, Apollo has complained about their lack of electronics before in the miniseries), but also because they&#039;re more expendable (and possibly more rugged). We know that the Mk VIIs are certified for combat, and they&#039;re undoubtedly superior to the Mk II (even in the event that they have been lobotemized), so why would they have trainees fly the most complex, least replacible fighters when they don&#039;t even know if they can land? I hope this sig thing works.... --[[User:David Templar|David Templar]] 01:40, 15 October 2005 (EDT)&lt;br /&gt;
::::Wait, what you just said contradicted what was just said above; I mean, how could Viper Mark II&#039;s be more complex?  I&#039;m pretty sure on the basic idea that the networked control computers have been removed, at the cost of worse performance.  --[[User:Ricimer|Ricimer]] 09:29, 15 October 2005 (EDT)&lt;br /&gt;
:::::Sorry, should have phrased the sentence better. &amp;quot;why would they have trainees fly the most complex, least replacible fighters&amp;quot; refers to the Mk. VII, not the Mk. II. Flight control computers doesn&#039;t have to be networked with the other systems to work, though, maybe except the engines. The flight control system is only responsible for translating the pilot&#039;s control input into proper reaction control thruster response, that doesn&#039;t really require the help of any other systems. If one wants to get down right to the bone of the problem, it&#039;s this, in space flight, your ship has to be able to perform the following actions for you because you humanly can&#039;t:&lt;br /&gt;
&lt;br /&gt;
:::::*You need your thrusters to fire twice for every course change you make, once to get you moving, once to stop you from continuing to move. This is technologically simple to do and doesn&#039;t require a networked computer, the thruster simply times the duration of its firing and tells it opposite number to fire for the same exact duration and power level once the pilot stops pulling the stick. You can&#039;t &amp;quot;unnetwork&amp;quot; the thrusters from each other (not that it&#039;d achieve anything helpful) and/or &amp;quot;fly manually&amp;quot; in this area, it simply won&#039;t work, unless you intend to move with all the agility of the space shuttles. But even the space shuttle has computers to do the above tasks for it. If the pilot has to push his stick in the exact opposite direction as he had pulled it for the exact duration he had pulled it... Well, I think you get the idea. Since this doesn&#039;t really require an advanced computer, I don&#039;t see why if flight control has its own computer that it&#039;d be changed. &lt;br /&gt;
&lt;br /&gt;
:::::*The ship needs to able to know where it is, its relative velocity and vector from its immediate environment and the direction the nose is pointed. This is required for the ship to basically know how to stop itself from spinning, tumbling or drifting out of control. This would require the navigation system (it being in charge of knowing the ship&#039;s orientation and direction travelled) and could pose a problem for the pilot if it&#039;s decoupled from flight control... To put it mildly. Assuming the Mk. VII&#039;s navigational computer can autopilot the ship into controlled flight (ie. not tumbling and drifting laterally with respect to a defined orientation, say Galactica herself), then removing the link between navigational computer and flight control (assuming they&#039;re even separate systems) would mean that the navigational computer has to generate a heading indicator on the HUD for the pilot to point the ship at and burn towards order to bring an out of control ship back into controlled flight (without such a basic computer assistance, space fighter combat is impossible). &lt;br /&gt;
&lt;br /&gt;
:::::Now, would having to use such an indicator make the Mk. VII harder to fly than the Mk. II? Not really. It would at the most make both equally difficult to stability in combat if the pilot lets the fighter get away from him. In controlled flight, however, there would be no real difference that isn&#039;t hardware based. If both fighters have thrusters of the same performance arranged in comparable positions, then they&#039;re both going to fly pretty much the same way. If the Mk. VII has more powerful thrusters in better positions, then it&#039;ll be more agile, although that is doubtful since the Mk. II is already incredibly agile and if the Mk. VII is notably more agile, I really don&#039;t know how the pilot can remain conscious. It could be that such a combination would allow the Mk. VII to get away from her pilot more easily (more sensitive to handle) and a dumbed down control recovery system makes stabilizing harder, but from what Starbuck has told us, the Mk. II is just as dangerous a performer if not MORE SO. At least in a highly computerized fighter, safety protocols can be put in place to control the violence with which the fighter turns (customizing control sensitivity to the pilot); less computerized fighters just does what it can as hard as it can. Also, from what we&#039;ve seen of the Mk. II in combat, pilots have on several occasions put their Viper into a complex spin, suggesting that their control recovery might be automatic rather than indicator based. A manual recovery can be a very length event, depending on the degree of which the ship is out of control and the ability of the pilot, and almost certainly fatal if one is underfire as it involve making your fighter flying steady again. Frankly, it&#039;s not really even that hard to do for a computer, so the computer responsible for this doesn&#039;t seem likely to be particularly advanced. &lt;br /&gt;
&lt;br /&gt;
:::::Now, what would decoupling flight control from navigation system accomplish in terms of protecting the fighter from Cylon infiltration? Absolutely nothing, assuming if they can even be treated as separate systems. The connection between flight control and navigation was never the problem, the whole problem was Cylon accessing the entire fighter via navigations. If navigation system can be separate from the rest of the network without affecting any of the nav system&#039;s duties as listed above, why gut every advance computer on the fighter? And if only the networking function has been removed from the Mk. VII, it certainly doesn&#039;t really make the Mk. VII harder to fly than the Mk. II. &lt;br /&gt;
:::::--[[User:David Templar|David Templar]] 17:03, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
Although I can&#039;t bring myself to read that impressive missive through entirely, I would just like to note that Baltar&#039;s CNP was clearly a new development, and very probably postdated the Mk. VII anyway. --[[User:Peter Farago|Peter Farago]] 17:09, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dimensions new series Viper Mk II &amp;amp; Mk VII ==&lt;br /&gt;
&lt;br /&gt;
The dimensions given here for the new series Vipers are a bit off. The correct sizes acording to Lee Stringer [http://www.leestringer.com/],one of the VFX Animators of the Mini Series, are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk2&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 8.4082 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 4.7168 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.7247 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk7&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 9.8643 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 5.61 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.9508 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... IMPORTANT NOTE: These are from the CGI models NOT the fullsize props. Although measurements etc. where taken of the full size props and the CGIs made from that, it doesn&#039;t mean they match 100% ...&amp;quot; quote&#039;&#039; &#039;&#039;&#039;Lee Stringer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [http://www.starshipbuilder.com/ubb/Forum4/HTML/000012.html]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--[[User:ThRow|ThRow]] 13:57, 3 November 2005 (EST)&lt;/div&gt;</summary>
		<author><name>ThRow</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17474</id>
		<title>Talk:Viper (TRS)/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Talk:Viper_(TRS)/Archive_1&amp;diff=17474"/>
		<updated>2005-11-03T18:54:05Z</updated>

		<summary type="html">&lt;p&gt;ThRow: Dimensions new series Viper Mk II &amp;amp; Mk VII&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Mark vs. Mk==&lt;br /&gt;
About the recent string of edits:  I&#039;m not certain, did we agree on the convention of using &amp;quot;Mark II&amp;quot; or &amp;quot;Mk II&amp;quot;?  All of the &amp;quot;Mk&amp;quot;&#039;s just got reverted to &amp;quot;Mark&amp;quot;&#039;s.  --[[User:Ricimer|Ricimer]] 23:47, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Made the following changes: &lt;br /&gt;
*Mark VII has three engines, not two. Its third engine is partially shrouded by the fighter&#039;s tail root. &lt;br /&gt;
*Elaborated on what and how the Cylons comprimised the Mk VII. &lt;br /&gt;
*Suggested a possible thrust vectoring feature on the Mk VII&#039;s engines, based on its angular, segmented design.&lt;br /&gt;
&lt;br /&gt;
Well, time to date and ID this old thing.&lt;br /&gt;
&lt;br /&gt;
--[[User:David Templar|David Templar]], 4 May, 2005&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
I deleted the Notes section following the Viper specs, it used to say:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Since the Galactica only had 40 Viper Mk. II&#039;s aboard, they needed as many fighters as possible, thus the remaining Mk. VII&#039;s were refitted and stripped of their advanced computer systems. However, since this is not how the Mk. VII was designed, it makes the craft increasingly difficult to handle and can only be flown by the most experienced pilots (Apollo &amp;amp; Starbuck). Galactica has roughly 6-8 Mk. VII&#039;s on board after the Cylon attack (&amp;quot;Scattered&amp;quot;, &amp;quot;Flight of the Phoenix&amp;quot;).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Almost none of that is canon. There&#039;s no indication that the Mk VII&#039;s systems were altered beyond removing the comprimised navigation software. The comment about it becoming more difficult to fly was taken from the Scifi channel&#039;s page, which has been wrong on more than one occasion. It certainly is not backed up by anything in the show.--David Templar, Octber 14, 2005&lt;br /&gt;
:I am completely reverting your edit.  Yes, Scifi.com has been known to make mistakes, but nonetheless &#039;&#039;&#039;we regard it as canon until flatly contradicted by something else&#039;&#039;&#039;.  Much of our Viper pilot numbers for the first season are based on the running count on the Vipers &amp;quot;CAG roster&amp;quot; section of the gallery.  Further, it makes sense.  Lastly, when you are talking on a discussion page, sign your name instead of leaving it blank, and date it.  --[[User:Ricimer|Ricimer]], October 14, 2005&lt;br /&gt;
&lt;br /&gt;
::I&#039;m sure Ricimer meant to say &amp;quot;please&amp;quot;. You can use &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; to leave behind a signature automatically. Also, that fact that the nuggets were started out in Mk. IIs lends support to the idea that they&#039;re somewhat easier to fly. --[[User:Peter Farago|Peter Farago]] 00:28, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Thanks Peter. No, I completely disagree with Ricimer that gutting the Mk VII&#039;s computers makes any sense. The problem has clearly been one of an exploitable software, which can be purged and the computer reverted to an earlier, safe program. So why would they take out all the advance computers? It&#039;s overkill to an unreasonable extent. At worst, they can disconnect the navigation computer from certain other systems, and that would not affect the ship&#039;s handling characteristics at all, even assuming the flight control falls under the navigational computer. And I&#039;m pretty sure they&#039;re training pilots on the Mk IIs not only because they&#039;re simpler to fly (they&#039;re like Cessnas to Mk VII&#039;s F-16, Apollo has complained about their lack of electronics before in the miniseries), but also because they&#039;re more expendable (and possibly more rugged). We know that the Mk VIIs are certified for combat, and they&#039;re undoubtedly superior to the Mk II (even in the event that they have been lobotemized), so why would they have trainees fly the most complex, least replacible fighters when they don&#039;t even know if they can land? I hope this sig thing works.... --[[User:David Templar|David Templar]] 01:40, 15 October 2005 (EDT)&lt;br /&gt;
::::Wait, what you just said contradicted what was just said above; I mean, how could Viper Mark II&#039;s be more complex?  I&#039;m pretty sure on the basic idea that the networked control computers have been removed, at the cost of worse performance.  --[[User:Ricimer|Ricimer]] 09:29, 15 October 2005 (EDT)&lt;br /&gt;
:::::Sorry, should have phrased the sentence better. &amp;quot;why would they have trainees fly the most complex, least replacible fighters&amp;quot; refers to the Mk. VII, not the Mk. II. Flight control computers doesn&#039;t have to be networked with the other systems to work, though, maybe except the engines. The flight control system is only responsible for translating the pilot&#039;s control input into proper reaction control thruster response, that doesn&#039;t really require the help of any other systems. If one wants to get down right to the bone of the problem, it&#039;s this, in space flight, your ship has to be able to perform the following actions for you because you humanly can&#039;t:&lt;br /&gt;
&lt;br /&gt;
:::::*You need your thrusters to fire twice for every course change you make, once to get you moving, once to stop you from continuing to move. This is technologically simple to do and doesn&#039;t require a networked computer, the thruster simply times the duration of its firing and tells it opposite number to fire for the same exact duration and power level once the pilot stops pulling the stick. You can&#039;t &amp;quot;unnetwork&amp;quot; the thrusters from each other (not that it&#039;d achieve anything helpful) and/or &amp;quot;fly manually&amp;quot; in this area, it simply won&#039;t work, unless you intend to move with all the agility of the space shuttles. But even the space shuttle has computers to do the above tasks for it. If the pilot has to push his stick in the exact opposite direction as he had pulled it for the exact duration he had pulled it... Well, I think you get the idea. Since this doesn&#039;t really require an advanced computer, I don&#039;t see why if flight control has its own computer that it&#039;d be changed. &lt;br /&gt;
&lt;br /&gt;
:::::*The ship needs to able to know where it is, its relative velocity and vector from its immediate environment and the direction the nose is pointed. This is required for the ship to basically know how to stop itself from spinning, tumbling or drifting out of control. This would require the navigation system (it being in charge of knowing the ship&#039;s orientation and direction travelled) and could pose a problem for the pilot if it&#039;s decoupled from flight control... To put it mildly. Assuming the Mk. VII&#039;s navigational computer can autopilot the ship into controlled flight (ie. not tumbling and drifting laterally with respect to a defined orientation, say Galactica herself), then removing the link between navigational computer and flight control (assuming they&#039;re even separate systems) would mean that the navigational computer has to generate a heading indicator on the HUD for the pilot to point the ship at and burn towards order to bring an out of control ship back into controlled flight (without such a basic computer assistance, space fighter combat is impossible). &lt;br /&gt;
&lt;br /&gt;
:::::Now, would having to use such an indicator make the Mk. VII harder to fly than the Mk. II? Not really. It would at the most make both equally difficult to stability in combat if the pilot lets the fighter get away from him. In controlled flight, however, there would be no real difference that isn&#039;t hardware based. If both fighters have thrusters of the same performance arranged in comparable positions, then they&#039;re both going to fly pretty much the same way. If the Mk. VII has more powerful thrusters in better positions, then it&#039;ll be more agile, although that is doubtful since the Mk. II is already incredibly agile and if the Mk. VII is notably more agile, I really don&#039;t know how the pilot can remain conscious. It could be that such a combination would allow the Mk. VII to get away from her pilot more easily (more sensitive to handle) and a dumbed down control recovery system makes stabilizing harder, but from what Starbuck has told us, the Mk. II is just as dangerous a performer if not MORE SO. At least in a highly computerized fighter, safety protocols can be put in place to control the violence with which the fighter turns (customizing control sensitivity to the pilot); less computerized fighters just does what it can as hard as it can. Also, from what we&#039;ve seen of the Mk. II in combat, pilots have on several occasions put their Viper into a complex spin, suggesting that their control recovery might be automatic rather than indicator based. A manual recovery can be a very length event, depending on the degree of which the ship is out of control and the ability of the pilot, and almost certainly fatal if one is underfire as it involve making your fighter flying steady again. Frankly, it&#039;s not really even that hard to do for a computer, so the computer responsible for this doesn&#039;t seem likely to be particularly advanced. &lt;br /&gt;
&lt;br /&gt;
:::::Now, what would decoupling flight control from navigation system accomplish in terms of protecting the fighter from Cylon infiltration? Absolutely nothing, assuming if they can even be treated as separate systems. The connection between flight control and navigation was never the problem, the whole problem was Cylon accessing the entire fighter via navigations. If navigation system can be separate from the rest of the network without affecting any of the nav system&#039;s duties as listed above, why gut every advance computer on the fighter? And if only the networking function has been removed from the Mk. VII, it certainly doesn&#039;t really make the Mk. VII harder to fly than the Mk. II. &lt;br /&gt;
:::::--[[User:David Templar|David Templar]] 17:03, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
Although I can&#039;t bring myself to read that impressive missive through entirely, I would just like to note that Baltar&#039;s CNP was clearly a new development, and very probably postdated the Mk. VII anyway. --[[User:Peter Farago|Peter Farago]] 17:09, 15 October 2005 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Dimensions new series Viper Mk II &amp;amp; Mk VII ==&lt;br /&gt;
&lt;br /&gt;
The dimensions given here for the new series Vipers are a bit off. The correct sizes acording to Lee Stringer [http://www.leestringer.com/],one of the VFX Animators of the Mini Series, are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk2&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 8.4082 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 4.7168 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.7247 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Viper Mk7&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
Length: 9.8643 m&lt;br /&gt;
&lt;br /&gt;
Wingspan: 5.61 m&lt;br /&gt;
&lt;br /&gt;
Height: 2.9508 m (in flight, without landing gear!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... IMPORTANT NOTE: These are from the CGI models NOT the fullsize props. Although measurements etc. where taken of the full size props and the CGIs made from that, it doesn&#039;t mean they match 100% ...&amp;quot; quote&#039;&#039; &#039;&#039;&#039;Lee Stringer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source: [http://www.starshipbuilder.com/ubb/Forum4/HTML/000012.html]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>ThRow</name></author>
	</entry>
</feed>