Raptor: Difference between revisions

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When scouting, Raptors can operate independently, or in concert with other Raptors and Vipers ([[The Hand of God (RDM)|The Hand of God]]).  
When scouting, Raptors can operate independently, or in concert with other Raptors and Vipers ([[The Hand of God (RDM)|The Hand of God]]).  


[[Image:Light signals.JPG|thumb|right||raptor "flashing light signals]]
[[Image:Light signals.JPG|thumb|right||A Raptor flashing light signals]]
As an [[ECM]] platform, the Raptor contains a full suite of electronic countermeasure and monitoring tools, enabling it to:
As an [[ECM]] platform, the Raptor contains a full suite of electronic countermeasure and monitoring tools, enabling it to:
*Jam [[wireless]] or relay transmissions (by wireless or optically) from other spacecraft ([[Miniseries]], "[[33]]")
*Jam [[wireless]] or relay transmissions (by wireless or optically) from other spacecraft ([[Miniseries]], "[[33]]")

Revision as of 13:58, 5 March 2008

The Raptor is a vehicle utilized by the Colonial military. While it is designed to perform multiple roles, the Raptor most commonly takes part in reconnaissance and scouting operations.

Raptor
Raptor
Race: Colonial
Type: Military
FTL: Yes (short range)
Propulsion:
Crew: 2 (Pilot and ECO)
Capacity: Approximately 5-10 passengers
CO: {{{co}}}
XO: {{{xo}}}
Role: Reconnaissance and surveillance, electronic countermeasures support, transport
Weapons: Missiles and bombs (special missions only); normally unarmed; decoys
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 28 feet (8.6m)
Width: {{{width}}}
Height: 9.5 feet (2.9m)
Weight: 50 tons [1]
Wingspan: 18.34 feet (5.6m)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information


Overview[edit]

The Raptor is usually operated by a crew of two (one pilot and one ECO), has synthetic gravity on board, and is controlled by means of a fly-by-wire system (Rapture). It is capable of atmospheric flight and is also equipped with a short-range FTL engine, allowing it to make short faster-than-light hops. Due to its size and shape, a Raptor is not launched from a battlestar's launch tube, rather, it deploys from the forward end of a flight pod. The vehicle has been a mainstay of the Colonial fleet for over 40 years, having entered service sometime prior to the twelfth year of the first Cylon War (Razor Flashbacks, Episode 3).

As a scout, Raptors can:

  • Undertake short and medium-range scans to detect electromagnetic, heat or other signatures from other vessels
  • Scan planetary surfaces for signs of life, energy output, or to assess mineral or other content / location ("Water", "The Hand of God")
  • Scout ahead of its parent warship in other planetary or celestial systems for any signs of hostile intent or stellar conditions prior to the parent ship's arrival (Miniseries)
  • Undertake search & rescue operations after an engagement with Cylon forces.

When scouting, Raptors can operate independently, or in concert with other Raptors and Vipers (The Hand of God).

File:Light signals.JPG
A Raptor flashing light signals

As an ECM platform, the Raptor contains a full suite of electronic countermeasure and monitoring tools, enabling it to:

  • Jam wireless or relay transmissions (by wireless or optically) from other spacecraft (Miniseries, "33")
  • Can "flash" light signals(33)
  • Scramble control signals used by guided weapons (Miniseries)
  • Undertake IFF operations for Viper squadrons (Miniseries)

In addition to reconnaissance and scouting, the Raptor can also undertake the following roles:

As a transport vehicle, a Raptor is capable of carrying around eight to ten adults in addition to the two-person crew. As a marine assault vehicle, it can carry a squad of some eight marines plus their equipment (Bastille Day).

Atmospheric Operations[edit]

The Raptor is designed for atmospheric as well as space-based operations. However, a critical element to atmospheric operations is that to remain airborne is fuel: once in an atmosphere, the engines must be run constantly to retain lift surfaces. Depending on the composition of the atmosphere itself, this can place severe strain on the Raptor's engines (You Can't Go Home Again).

Due to their overall configuration and bulk, Raptors may also suffer from poor handling at low speeds, and rely heavily on directed thrust to remain airborne.

FTL Operations[edit]

A Raptor seems to be able to make at least ten, and probably at least 20 FTL jumps before refueling as seen in "Lay Down Your Burdens, Part I". However, these Raptors had been carrying more than a typical amount of fuel for that mission.

Life Support[edit]

The main flight deck / cabin of a Raptor is fully pressurized. However, crews operate in flight suits and helmets to help protect them against any hull breach (Miniseries). The cabin can also be depressurized and used in space rescue operations. Re-pressurization takes 10 seconds ("You Can't Go Home Again", "A Day in the Life"). The forward pilot and co-pilot seats can eject in an emergency as the forward canopy is blown away prior to the ejection (Dirty Hands).

Propulsion[edit]

  • 2x sublight engines mounted aft
  • 1x small-scale FTL system
  • RCS points

Armament[edit]

Raptor weapon pods (Exodus, Part II).

Offensive[edit]

Raptors are normally unarmed as they make for a poor general-purpose fighter. The craft have an internal weapons bay capable of holding both offensive and defensive weapons. They are also capable of carrying heavy external armaments on four wing hardpoints, two wingtip hardpoints, and two fuselage hardpoints on the sides of the Raptor's body. Known weapons carried include:

  • nuclear missiles
  • bombs/munitions pods
  • quad racks of missiles
  • multiple-tube rocket batteries mounted on the fuselage points
  • external cannons

Defensive[edit]

The Raptor's contours provide it a reduced DRADIS signature to avoid detection. In addition, the craft carry an assortment of pods to aid in communications or defense as well as electronic countermeasures such as a jigger.[2]

Layout[edit]

Raptor taking off from the ground (Miniseries).

The Raptor is an angular vehicle built for purpose, not style. The forward section of the Raptor contains a flight cabin with adjacent seats for the pilot and ECO (who occupies the rear section of the vehicle during non-military operations). The flight cabin is directly connected to the main body of the vehicle, where bulkhead-mounted columns of electronics sensory equipment are found. A large canopy at the bow provides favorable forward and side visibility for the crew, and is beneficial when a quick scan of immediate surroundings is required.

A large hydraulic door mounted to the port side of the vehicle provides general ingress and egress to the vehicle. In addition, a floor-mounted hatchway provides a further point of egress. The central door is linked to a pressurized docking skirt that can be extended from the underside of a Raptor, enabling it to dock to the hulls of other vessels. In the case of an assault, marines can use the skirt to breech a hull and board a hostile vessel (Bastille Day).

Aft of the pressurized area are the FTL engine and main sublight engines. Port and starboard stub wings provide additional lift during atmospheric flight, and winglets reduce drag and provide step access to the wings and hull. RCS thrusters are placed throughout the craft for landing, maneuvering and stabilization (Miniseries).

Notes[edit]

Making the Raptor fly[edit]

Shooting of the Miniseries.

Richard Hudolin explains: "The Raptor is made out of foam on a steel frame. We built it so that we could have people safely in there as a 100ft crane picks it up and swings it around. The actors were a little bit surprised: 'Oh, my God, it goes up that high!'"

It's custom-built and then it's painted. We have painters who are literally standing by on the day to add to it before the camera rolls [the wires are removed digitally later in post production]."

"The actors are rehearsing and we have people aging [the Raptor], adding the gunshot hits. One day we had to paint it up as if it had crashed and been on fire - the next day it had to be made pristine again." [4]

Related Images[edit]

See Also[edit]

References[edit]

  1. In the Miniseries, Sharon Valerii tells Chief Tyrol "You're not the one out there trying to bring 50 tons of Raptor onto a moving hangar deck". However, given the relatively small size of the craft, this figure seems unrealistically high. In comparison, large military helicopters like the Mi-24 Hind or the CH-53 Sea Stallion weigh approximately 10-15 metric tons.
  2. A close-up of a Raptor display in the Miniseries (timestamp 57 m 41 sec) shows the name and number of these items.
  3. RDM Battlestar Blog (backup available on Archive.org) (in English). Retrieved on 18 April 2006.
  4. (October 2004) "Making the Raptor fly". Radio Times.