Battery: Difference between revisions

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("Colonial Fleet" header isn't needed now that the Cylon part has been moved. Removing one of the two "not railguns" notes. Some rewording)
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==Colonial Fleet==
[[Image:Railgun.jpg|thumb|right|One of ''Galactica's'' gun turrets]]
[[Image:Railgun.jpg|thumb|right|One of ''Galactica's'' gun turrets]]


On Colonial warships, a '''battery''' is a group of large gun turrets working together. A battery may consist of any number of gun turrets. <ref>These are '''not''' [[w:Railgun|"railguns"]]. No [[BW:CJ|official sources]] use this term to describe these weapons.</ref>
On Colonial warships, a '''battery''' is a group of large gun turrets working together. A battery may consist of any number of gun turrets and the arrangement varies from class to class. <ref>These are not [[w:Railgun|railguns ]]. No [[BW:CJ|official sources]] use this term to describe these weapons, and there is substantial evidence to the contrary.</ref>


On ''Pegasus'' four forward guns are grouped to a battery ([[The Captain's Hand]]). <ref name="battery">''Pegasus's'' bow battery can be seen to consist of four gun turrets when she engages a Cylon basestar.</ref> ''Galactica'' is armed with 24 gun turrets, with 2 gun barrels each. It is likely that the term "battery" refers to several of these turrets acting in concert.
On ''Pegasus'' four forward guns are grouped to a battery ([[The Captain's Hand]]). <ref name="battery">''Pegasus's'' bow battery can be seen to consist of four gun turrets when she engages a Cylon basestar.</ref> ''Galactica'', on the other hand, is armed with 24 gun turrets, with 2 gun barrels each. It is likely that the term "battery" refers to several of these turrets acting in concert.


[[Image:PegasusForeBatteries.jpg|thumb|right|Pegasus firing her forward batteries]]
[[Image:PegasusForeBatteries.jpg|thumb|right|Pegasus firing her forward batteries]]




===Ammunition===
==Ammunition==


The large turrets found on Colonial [[battlestar|battlestars]] fire several types of ammunition-
The large turrets found on Colonial [[battlestar|battlestars]] fire several types of ammunition, depending on the objective:


*Flak ammunition ([[Scattered]]). This ammunition employs [[w:shrapnel|exploding metal fragments]] at high velocity, creating a defensive barrier around the battlestar which can shear enemy fighters or incoming missiles. This, along with the point-defenses, keep the enemy at a distance, allowing the battlestar's [[Viper (RDM)|Viper]] forces to safely deploy and engage.<br/>
*Flak ammunition. This ammunition employs [[w:shrapnel|exploding metal fragments]] at high velocity, creating a defensive barrier around the battlestar which can shear enemy fighters or incoming missiles. This, along with the point-defenses, keep the enemy at a distance, allowing the battlestar's [[Viper (RDM)|Viper]] forces to safely deploy and engage ([[Scattered]]).


*Offensive ammunition. Salvos from the main cannons are extremely lethal to the unarmored Cylons [[Basestar (RDM)|basestars]], which furthermore posess no such weapons or point-defense themselves ("[[Resurrection Ship, Part II]]", "[[Exodus, Part II]]").
*Offensive ammunition. In this configuration, salvos from the main cannons are extremely lethal to the unarmored Cylons [[Basestar (RDM)|basestars]], which furthermore posess no such weapons or point-defense themselves. As such, this is a battlestar's main weapon against other capital ships ("[[Resurrection Ship, Part II]]", "[[Exodus, Part II]]").


It should be noted that the massive recoil caused by firing these flak rounds makes it impossible for the cannon to have a fast rate of fire like the battlestar's point-defense turrets. These shells are also too large to be loaded quickly and efficiently by crew members, and as such are loaded by mechanical hoists ([[33]]). <ref name="flak">These have been referred to as railguns by some fan sources, but there is substantial evidence to the contrary.</ref>
It should be noted that the massive recoil caused by firing these flak rounds makes it impossible for the cannon to have a fast rate of fire like the battlestar's point-defense turrets. These shells are also too large to be loaded quickly and efficiently by crew members, and as such are loaded by mechanical hoists ([[33]]).


===Firing Solution===
==Firing Solution==


When engaging enemy targets over any kind of distance, a '''firing solution''' must be obtained. This requires several pieces of information to be input to a battery's fire-control computer, including the target's speed, course, and range; and the firing platform's speed and course. The velocity of the shells would be known, and is constant, given that there is no air friction in the vacuum of space. The resulting computation would allow the gun captains to accurately aim their weaponry to such a degree that firing will result in a probable hit.
When engaging enemy targets over any kind of distance, a '''firing solution''' must be obtained. This requires several pieces of information to be input to a battery's fire-control computer, including the target's speed, course, and range; and the firing platform's speed and course. The velocity of the shells would be known, and is constant, given that there is no air friction in the vacuum of space. The resulting computation would allow the gun captains to accurately aim their weaponry to such a degree that firing will result in a probable hit.


===Operation===
==Operation==


[[Image:Flakfield.jpg|thumb|right|The flak field from ''Galactica's'' large turrets ([[Scattered]])]]
[[Image:Flakfield.jpg|thumb|right|The flak field from ''Galactica's'' large turrets ([[Scattered]])]]
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*Salvo Fire: this calls for a battery, or elements of a battery, to fire simultaneously at a single target. ([[The Captain's Hand]])
*Salvo Fire: this calls for a battery, or elements of a battery, to fire simultaneously at a single target. ([[The Captain's Hand]])
*Full Attack Mode: a battery's commander (Gun captain, [[33]]) will target and engage targets of oppertunity. <ref name="attack">During the [[Battle of the Resurrection Ship]], batteries are called to "fire at will".</ref>
*Full Attack Mode: A battery's commander (Gun captain, [[33]]) will target and engage targets of oppertunity. <ref name="attack">During the [[Battle of the Resurrection Ship]], batteries are called to "fire at will".</ref>


On [[Mercury class battlestar|Mercury-class battlestars]], gun batteries can be set to one of several automatic firing modes ([[Exodus, Part II]]). It is unknown if the gun batteries on [[Galactica type battlestar|older battlestars]] have this capability as well. There are likely other modes of operation for these batteries, but none have been explicitly stated on screen.
On [[Mercury class battlestar|Mercury-class battlestars]], gun batteries can be set to one of several automatic firing modes ([[Exodus, Part II]]). It is unknown if the gun batteries on [[Galactica type battlestar|older battlestars]] have this capability as well. There are likely other modes of operation for these batteries, but none have been explicitly stated on screen.
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[[Image:TheEnemysGateIsDown.jpg|thumb|right|The devastating effect Colonial batteries can have on a Cylon basestar ([[Resurrection Ship, Part II]])]]
[[Image:TheEnemysGateIsDown.jpg|thumb|right|The devastating effect Colonial batteries can have on a Cylon basestar ([[Resurrection Ship, Part II]])]]


===Limitations===
==Limitations==


Since its turrets are relatively slow to traverse, a battlestar's main guns would be a poor choice for engaging [[Cylon Raider (RDM)|enemy fighters]] which are small, fast and extremely maneuverable. They would also be impractical for defending against enemy missile attacks, which would be more suceptible to attack from [[Weapons in the Re-imagined Series#Point_defense_guns|point defense weapons]] or [[Viper|Vipers]].
Since its turrets are relatively slow to traverse, a battlestar's main guns would be a poor choice for engaging [[Cylon Raider (RDM)|enemy fighters]] which are small, fast and extremely maneuverable. They would also be impractical for defending against enemy missile attacks, which would be more suceptible to attack from [[Weapons in the Re-imagined Series#Point_defense_guns|point defense weapons]] or [[Viper|Vipers]].


The turrets' slow rate of fire also means that a single turret, if left to operate alone - either due to damage, power failure or any other events - may not be a very effective method of attack. It is for this very reason that the turrets are grouped in batteries.
The turrets' slow rate of fire also means that a single turret, if left to operate alone - either due to damage, power failure or any other events - may not be a very effective method of attack. It is for this very reason that the turrets are grouped in batteries.
== See Also ==
[[Weapons in the Re-imagined Series]]


== References ==
== References ==

Revision as of 12:44, 11 January 2007

One of Galactica's gun turrets

On Colonial warships, a battery is a group of large gun turrets working together. A battery may consist of any number of gun turrets and the arrangement varies from class to class. [1]

On Pegasus four forward guns are grouped to a battery (The Captain's Hand). [2] Galactica, on the other hand, is armed with 24 gun turrets, with 2 gun barrels each. It is likely that the term "battery" refers to several of these turrets acting in concert.

Pegasus firing her forward batteries


Ammunition

The large turrets found on Colonial battlestars fire several types of ammunition, depending on the objective:

  • Flak ammunition. This ammunition employs exploding metal fragments at high velocity, creating a defensive barrier around the battlestar which can shear enemy fighters or incoming missiles. This, along with the point-defenses, keep the enemy at a distance, allowing the battlestar's Viper forces to safely deploy and engage (Scattered).
  • Offensive ammunition. In this configuration, salvos from the main cannons are extremely lethal to the unarmored Cylons basestars, which furthermore posess no such weapons or point-defense themselves. As such, this is a battlestar's main weapon against other capital ships ("Resurrection Ship, Part II", "Exodus, Part II").

It should be noted that the massive recoil caused by firing these flak rounds makes it impossible for the cannon to have a fast rate of fire like the battlestar's point-defense turrets. These shells are also too large to be loaded quickly and efficiently by crew members, and as such are loaded by mechanical hoists (33).

Firing Solution

When engaging enemy targets over any kind of distance, a firing solution must be obtained. This requires several pieces of information to be input to a battery's fire-control computer, including the target's speed, course, and range; and the firing platform's speed and course. The velocity of the shells would be known, and is constant, given that there is no air friction in the vacuum of space. The resulting computation would allow the gun captains to accurately aim their weaponry to such a degree that firing will result in a probable hit.

Operation

The flak field from Galactica's large turrets (Scattered)

As with modern naval cannon, Colonial gun batteries have several modes of operation.

  • Salvo Fire: this calls for a battery, or elements of a battery, to fire simultaneously at a single target. (The Captain's Hand)
  • Full Attack Mode: A battery's commander (Gun captain, 33) will target and engage targets of oppertunity. [3]

On Mercury-class battlestars, gun batteries can be set to one of several automatic firing modes (Exodus, Part II). It is unknown if the gun batteries on older battlestars have this capability as well. There are likely other modes of operation for these batteries, but none have been explicitly stated on screen.

At least on Galactica-type battlestars, the turrets appear to be manned and manually fired.

The devastating effect Colonial batteries can have on a Cylon basestar (Resurrection Ship, Part II)

Limitations

Since its turrets are relatively slow to traverse, a battlestar's main guns would be a poor choice for engaging enemy fighters which are small, fast and extremely maneuverable. They would also be impractical for defending against enemy missile attacks, which would be more suceptible to attack from point defense weapons or Vipers.

The turrets' slow rate of fire also means that a single turret, if left to operate alone - either due to damage, power failure or any other events - may not be a very effective method of attack. It is for this very reason that the turrets are grouped in batteries.

See Also

Weapons in the Re-imagined Series

References

  1. These are not railguns . No official sources use this term to describe these weapons, and there is substantial evidence to the contrary.
  2. Pegasus's bow battery can be seen to consist of four gun turrets when she engages a Cylon basestar.
  3. During the Battle of the Resurrection Ship, batteries are called to "fire at will".