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	<id>https://en.battlestarwiki.org/Wildable_cockpit/history?feed=atom</id>
	<title>Wildable cockpit - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.battlestarwiki.org/Wildable_cockpit/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/Wildable_cockpit/history"/>
	<updated>2026-04-06T14:53:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256502&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: /* Production Impact */</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256502&amp;oldid=prev"/>
		<updated>2025-08-17T03:27:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Production Impact&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:27, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production Impact ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production Impact ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:B&amp;amp;C - Wildable Cockpit in Blood &amp;amp; Chrome from Doug Drexler.jpg|thumb|The wildable cockpit being used for &amp;#039;&amp;#039;[[Blood and Chrome]]&amp;#039;&amp;#039; as the [[Viper Mark III]] cockpit, the last known time this cockpit was used in the [[Re-imagined Series]] canon.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:B&amp;amp;C - Wildable Cockpit in Blood &amp;amp; Chrome from Doug Drexler.jpg|thumb|The wildable cockpit being used for &amp;#039;&amp;#039;[[Blood and Chrome]]&amp;#039;&amp;#039; as the [[Viper Mark III]] cockpit, the last known time this cockpit was used in the [[Re-imagined Series]] canon.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;wildable cockpit&quot; built during Season 2, and used throughout the Re-imagined Series universe&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.The Wildable cockpit &lt;/del&gt;exemplified the collaborative relationship between the art department and visual effects team that characterized the series&#039; production methodology. Drexler noted the exceptional working relationship with Hudolin and McLean, describing it as &quot;one of the best working relationships we have ever had with an art department.&quot;&amp;lt;ref group=&quot;commentary&quot; name=&quot;drexler_scifipulse_collaboration_praise&quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=one%20of%20the%20best%20working%20relationships%20we%20have%20ever%20had%20with%20an%20art%20department|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &quot;wildable cockpit&quot; built during Season 2, and used throughout the Re-imagined Series universe&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;exemplified the collaborative relationship between the art department and visual effects team that characterized the series&#039; production methodology. Drexler noted the exceptional working relationship with Hudolin and McLean, describing it as &quot;one of the best working relationships we have ever had with an art department.&quot;&amp;lt;ref group=&quot;commentary&quot; name=&quot;drexler_scifipulse_collaboration_praise&quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=one%20of%20the%20best%20working%20relationships%20we%20have%20ever%20had%20with%20an%20art%20department|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modular design&amp;#039;s flexibility proved essential for achieving the complex interior cinematography required for the series&amp;#039; realistic combat sequences, supporting the show&amp;#039;s emphasis on practical effects and authentic environments.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_filming_advantages&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=This%20would%20make%20shooting%20much%20easier|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovation represented a significant advancement in television production design, allowing directors greater creative freedom while maintaining the series&amp;#039; signature aesthetic realism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modular design&amp;#039;s flexibility proved essential for achieving the complex interior cinematography required for the series&amp;#039; realistic combat sequences, supporting the show&amp;#039;s emphasis on practical effects and authentic environments.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_filming_advantages&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=This%20would%20make%20shooting%20much%20easier|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovation represented a significant advancement in television production design, allowing directors greater creative freedom while maintaining the series&amp;#039; signature aesthetic realism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256501&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: initial creation</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256501&amp;oldid=prev"/>
		<updated>2025-08-17T03:26:08Z</updated>

		<summary type="html">&lt;p&gt;initial creation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:26, 17 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:TRS - Wildable Cockpit.jpg|thumb|The &quot;wildable cockpit&quot; built during [[Season 2 (2005-06)|Season 2]], and used throughout the [[Re-imagined Series]] universe.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Wildable cockpit&amp;#039;&amp;#039;&amp;#039; was a modular [[Viper (TRS)|Viper]] cockpit set constructed for the [[Season 2 (2005-06)|second season]] of &amp;#039;&amp;#039;[[Battlestar Galactica (RDM)|Battlestar Galactica]]&amp;#039;&amp;#039; by production designers [[Richard Hudolin]] and [[Doug McLean]].&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_development&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=Richard%20and%20Doug%20had%20built%20a%20new%20%22wildable%22%20version|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovative modular design allowed set pieces to be &amp;quot;pulled apart in any which direction,&amp;quot; providing unprecedented camera access for filming complex interior sequences.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_functionality&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=able%20to%20be%20pulled%20apart%20in%20any%20which%20direction|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Wildable cockpit&amp;#039;&amp;#039;&amp;#039; was a modular [[Viper (TRS)|Viper]] cockpit set constructed for the [[Season 2 (2005-06)|second season]] of &amp;#039;&amp;#039;[[Battlestar Galactica (RDM)|Battlestar Galactica]]&amp;#039;&amp;#039; by production designers [[Richard Hudolin]] and [[Doug McLean]].&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_development&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=Richard%20and%20Doug%20had%20built%20a%20new%20%22wildable%22%20version|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovative modular design allowed set pieces to be &amp;quot;pulled apart in any which direction,&amp;quot; providing unprecedented camera access for filming complex interior sequences.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_functionality&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=able%20to%20be%20pulled%20apart%20in%20any%20which%20direction|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production Impact ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production Impact ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:B&amp;amp;C - Wildable Cockpit in Blood &amp;amp; Chrome from Doug Drexler.jpg|thumb|The wildable cockpit being used for &#039;&#039;[[Blood and Chrome]]&#039;&#039; as the [[Viper Mark III]] cockpit, the last known time this cockpit was used in the [[Re-imagined Series]] canon.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wildable cockpit exemplified the collaborative relationship between the art department and visual effects team that characterized the series&#039; production methodology. Drexler noted the exceptional working relationship with Hudolin and McLean, describing it as &quot;one of the best working relationships we have ever had with an art department.&quot;&amp;lt;ref group=&quot;commentary&quot; name=&quot;drexler_scifipulse_collaboration_praise&quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=one%20of%20the%20best%20working%20relationships%20we%20have%20ever%20had%20with%20an%20art%20department|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &quot;wildable cockpit&quot; built during Season 2, and used throughout the Re-imagined Series universe.&lt;/ins&gt;The Wildable cockpit exemplified the collaborative relationship between the art department and visual effects team that characterized the series&#039; production methodology. Drexler noted the exceptional working relationship with Hudolin and McLean, describing it as &quot;one of the best working relationships we have ever had with an art department.&quot;&amp;lt;ref group=&quot;commentary&quot; name=&quot;drexler_scifipulse_collaboration_praise&quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=one%20of%20the%20best%20working%20relationships%20we%20have%20ever%20had%20with%20an%20art%20department|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modular design&amp;#039;s flexibility proved essential for achieving the complex interior cinematography required for the series&amp;#039; realistic combat sequences, supporting the show&amp;#039;s emphasis on practical effects and authentic environments.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_filming_advantages&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=This%20would%20make%20shooting%20much%20easier|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovation represented a significant advancement in television production design, allowing directors greater creative freedom while maintaining the series&amp;#039; signature aesthetic realism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The modular design&amp;#039;s flexibility proved essential for achieving the complex interior cinematography required for the series&amp;#039; realistic combat sequences, supporting the show&amp;#039;s emphasis on practical effects and authentic environments.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_filming_advantages&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=This%20would%20make%20shooting%20much%20easier|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovation represented a significant advancement in television production design, allowing directors greater creative freedom while maintaining the series&amp;#039; signature aesthetic realism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256500&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: initial creation</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Wildable_cockpit&amp;diff=256500&amp;oldid=prev"/>
		<updated>2025-08-17T02:30:15Z</updated>

		<summary type="html">&lt;p&gt;initial creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Wildable cockpit&amp;#039;&amp;#039;&amp;#039; was a modular [[Viper (TRS)|Viper]] cockpit set constructed for the [[Season 2 (2005-06)|second season]] of &amp;#039;&amp;#039;[[Battlestar Galactica (RDM)|Battlestar Galactica]]&amp;#039;&amp;#039; by production designers [[Richard Hudolin]] and [[Doug McLean]].&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_development&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=Richard%20and%20Doug%20had%20built%20a%20new%20%22wildable%22%20version|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovative modular design allowed set pieces to be &amp;quot;pulled apart in any which direction,&amp;quot; providing unprecedented camera access for filming complex interior sequences.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_wildable_functionality&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=able%20to%20be%20pulled%20apart%20in%20any%20which%20direction|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
The Wildable cockpit addressed significant limitations of the [[Miniseries, Night 1|Miniseries]]&amp;#039; integrated cockpit design, where Viper cockpits were permanently built into the full-scale Viper bodies.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_season_one_limitations&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=Last%20season%2C%20the%20Vipers%20had%20a%20complete%20cockpit%2C%20but%20were%20built%20into%20the%20body|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The production team, led by [[Richard Hudolin]] and [[Doug McLean]], incorporated lessons learned from [[Season 1 (2004-05)|Season One]] to create an enhanced cockpit design described as &amp;quot;beyond astonishing&amp;quot; by visual effects supervisor [[Doug Drexler]].&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_design_enhancement&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=designed%20a%20cockpit%20that%20was%20beyond%20astonishing|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visual Effects Integration ==&lt;br /&gt;
&lt;br /&gt;
[[Doug Drexler]], serving as CG Supervisor, was assigned by visual effects supervisor [[Gary Hutzel]] to create a computer-generated version of the Wildable cockpit for point-of-view shots.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_cg_assignment&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=Gary%20asked%20me%20to%20build%20a%20CG%20version%20of%20the%20new%20cockpit|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; Recognizing the importance of accurate reference materials, Drexler personally photographed the physical set rather than relying on others, ensuring proper documentation for digital recreation.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_reference_photography&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=I%20would%20shoot%20my%20own%20reference%2C%20and%20build%20the%20CG%20set%20myself|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drexler&amp;#039;s documentation process resulted in over 150 detailed reference photographs capturing the set&amp;#039;s construction and design elements.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_photo_count&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=over%20150%20images%20of%20a%20%27BSG%20Mk%20VII%20%22Wildable%22%20Cockpit%27|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; These materials were subsequently lost for nearly a decade before being recovered during archive maintenance in 2017.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_reference_recovery&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=the%20reference%20went%20missing%20for%20almost%20ten%20years|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production Impact ==&lt;br /&gt;
&lt;br /&gt;
The Wildable cockpit exemplified the collaborative relationship between the art department and visual effects team that characterized the series&amp;#039; production methodology. Drexler noted the exceptional working relationship with Hudolin and McLean, describing it as &amp;quot;one of the best working relationships we have ever had with an art department.&amp;quot;&amp;lt;ref group=&amp;quot;commentary&amp;quot; name=&amp;quot;drexler_scifipulse_collaboration_praise&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=one%20of%20the%20best%20working%20relationships%20we%20have%20ever%20had%20with%20an%20art%20department|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modular design&amp;#039;s flexibility proved essential for achieving the complex interior cinematography required for the series&amp;#039; realistic combat sequences, supporting the show&amp;#039;s emphasis on practical effects and authentic environments.&amp;lt;ref group=&amp;quot;production&amp;quot; name=&amp;quot;drexler_scifipulse_filming_advantages&amp;quot;&amp;gt;{{cite web|url=https://www.scifipulse.net/visual-effects-master-doug-drexler-talks-about-his-time-on-battlestar-galactica/#:~:text=This%20would%20make%20shooting%20much%20easier|title=Visual Effects Master Doug Drexler talks about his time on Battlestar Galactica|author=Doug Drexler|publisher=SciFiPulse.Net|date=January 11, 2017|accessdate=August 16, 2025}}&amp;lt;/ref&amp;gt; The innovation represented a significant advancement in television production design, allowing directors greater creative freedom while maintaining the series&amp;#039; signature aesthetic realism.&lt;br /&gt;
&lt;br /&gt;
The wildable cockpit saw reuse throughout not only the Re-imagined Series until its conclusion, but also in &amp;#039;&amp;#039;[[Caprica (series)|Caprica]]&amp;#039;&amp;#039; as [[Air Force Viper]] cockpits used by [[Philomon]] and [[Zoe Graystone]] and, lastly, as the [[Viper Mark III]] cockpit in &amp;#039;&amp;#039;[[Blood and Chrome]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
=== Production History ===&lt;br /&gt;
{{reflist|group=production}}&lt;br /&gt;
&lt;br /&gt;
=== Commentary and Interviews ===&lt;br /&gt;
{{reflist|group=commentary}}{{Indicator|Caprica}}{{Indicator|TRS}}{{Indicator|BAC}}&lt;br /&gt;
[[Category:Production materials]]&lt;br /&gt;
[[Category:Sets]]&lt;br /&gt;
[[Category:Viper Mark VII]]&lt;br /&gt;
[[Category:Season 2 (RDM)]]&lt;/div&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
</feed>