<?xml version="1.0"?>
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	<id>https://en.battlestarwiki.org/DRADIS/history?feed=atom</id>
	<title>DRADIS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.battlestarwiki.org/DRADIS/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/DRADIS/history"/>
	<updated>2026-04-17T10:34:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=253168&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;Kara Thrace&quot; to &quot;{{callsign|Starbuck}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=253168&amp;oldid=prev"/>
		<updated>2025-06-30T18:12:42Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/Kara_Thrace&quot; title=&quot;Kara Thrace&quot;&gt;Kara Thrace&lt;/a&gt;&amp;quot; to &amp;quot;{{callsign|Starbuck}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 30 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For the [[Original Series]] counterpart, see [[scanner|Scanner]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For the [[Original Series]] counterpart, see [[scanner|Scanner]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DRADIS&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;D&#039;&#039;&#039;irection, &#039;&#039;&#039;RA&#039;&#039;&#039;nge, and &#039;&#039;&#039;DIS&#039;&#039;&#039;tance&#039;&#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &quot;Notes&quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&#039;&#039;&#039;&#039;&#039;RA&#039;&#039;&#039;dio &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;A&#039;&#039;&#039;nd &#039;&#039;&#039;R&#039;&#039;&#039;anging&#039;&#039;) here on Earth, but does not use that term. However, in &quot;[[The Hand of God (RDM)|The Hand of God]],&quot; some viewers believed that Lt. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Kara Thrace]] &lt;/del&gt;said, &quot;The decoy ships will jump into the enemy star system at extreme &#039;&#039;radar&#039;&#039; range from the Cylon asteroid.&quot; The use of &quot;radar&quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &quot;radar&quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &quot;extreme &#039;&#039;Raider&#039;&#039; range,&quot; the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &quot;radar&quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &quot;...extreme &#039;&#039;Viper&#039;&#039;  range...&quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &quot;Raider&quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DRADIS&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;D&#039;&#039;&#039;irection, &#039;&#039;&#039;RA&#039;&#039;&#039;nge, and &#039;&#039;&#039;DIS&#039;&#039;&#039;tance&#039;&#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &quot;Notes&quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&#039;&#039;&#039;&#039;&#039;RA&#039;&#039;&#039;dio &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;A&#039;&#039;&#039;nd &#039;&#039;&#039;R&#039;&#039;&#039;anging&#039;&#039;) here on Earth, but does not use that term. However, in &quot;[[The Hand of God (RDM)|The Hand of God]],&quot; some viewers believed that Lt. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{callsign|Starbuck}} &lt;/ins&gt;said, &quot;The decoy ships will jump into the enemy star system at extreme &#039;&#039;radar&#039;&#039; range from the Cylon asteroid.&quot; The use of &quot;radar&quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &quot;radar&quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &quot;extreme &#039;&#039;Raider&#039;&#039; range,&quot; the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &quot;radar&quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &quot;...extreme &#039;&#039;Viper&#039;&#039;  range...&quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &quot;Raider&quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=249988&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;[[Image:&quot; to &quot;[[File:&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=249988&amp;oldid=prev"/>
		<updated>2025-02-02T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;[[Image:&amp;quot; to &amp;quot;[[File:&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DRADIS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;irection, &amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;nge, and &amp;#039;&amp;#039;&amp;#039;DIS&amp;#039;&amp;#039;&amp;#039;tance&amp;#039;&amp;#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &amp;quot;Notes&amp;quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;dio &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;etection &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;nd &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;anging&amp;#039;&amp;#039;) here on Earth, but does not use that term. However, in &amp;quot;[[The Hand of God (RDM)|The Hand of God]],&amp;quot; some viewers believed that Lt. [[Kara Thrace]] said, &amp;quot;The decoy ships will jump into the enemy star system at extreme &amp;#039;&amp;#039;radar&amp;#039;&amp;#039; range from the Cylon asteroid.&amp;quot; The use of &amp;quot;radar&amp;quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &amp;quot;radar&amp;quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &amp;quot;extreme &amp;#039;&amp;#039;Raider&amp;#039;&amp;#039; range,&amp;quot; the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &amp;quot;radar&amp;quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &amp;quot;...extreme &amp;#039;&amp;#039;Viper&amp;#039;&amp;#039;  range...&amp;quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &amp;quot;Raider&amp;quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;DRADIS&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;irection, &amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;nge, and &amp;#039;&amp;#039;&amp;#039;DIS&amp;#039;&amp;#039;&amp;#039;tance&amp;#039;&amp;#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &amp;quot;Notes&amp;quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;dio &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;etection &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;nd &amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;anging&amp;#039;&amp;#039;) here on Earth, but does not use that term. However, in &amp;quot;[[The Hand of God (RDM)|The Hand of God]],&amp;quot; some viewers believed that Lt. [[Kara Thrace]] said, &amp;quot;The decoy ships will jump into the enemy star system at extreme &amp;#039;&amp;#039;radar&amp;#039;&amp;#039; range from the Cylon asteroid.&amp;quot; The use of &amp;quot;radar&amp;quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &amp;quot;radar&amp;quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &amp;quot;extreme &amp;#039;&amp;#039;Raider&amp;#039;&amp;#039; range,&amp;quot; the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &amp;quot;radar&amp;quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &amp;quot;...extreme &amp;#039;&amp;#039;Viper&amp;#039;&amp;#039;  range...&amp;quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &amp;quot;Raider&amp;quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image&lt;/del&gt;:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File&lt;/ins&gt;:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Image&lt;/del&gt;:DRADIS Interference.jpg|thumb|A DRADIS readout is hindered by large amounts of external interference.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;File&lt;/ins&gt;:DRADIS Interference.jpg|thumb|A DRADIS readout is hindered by large amounts of external interference.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=247158&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;&quot;,&quot; to &quot;,&quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=247158&amp;oldid=prev"/>
		<updated>2024-02-21T04:57:34Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;quot;,&amp;quot; to &amp;quot;,&amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:57, 21 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For the [[Original Series]] counterpart, see [[scanner|Scanner]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For the [[Original Series]] counterpart, see [[scanner|Scanner]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DRADIS&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;D&#039;&#039;&#039;irection, &#039;&#039;&#039;RA&#039;&#039;&#039;nge, and &#039;&#039;&#039;DIS&#039;&#039;&#039;tance&#039;&#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &quot;Notes&quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&#039;&#039;&#039;&#039;&#039;RA&#039;&#039;&#039;dio &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;A&#039;&#039;&#039;nd &#039;&#039;&#039;R&#039;&#039;&#039;anging&#039;&#039;) here on Earth, but does not use that term. However, in &quot;[[The Hand of God (RDM)|The Hand of God]]&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;some viewers believed that Lt. [[Kara Thrace]] said, &quot;The decoy ships will jump into the enemy star system at extreme &#039;&#039;radar&#039;&#039; range from the Cylon asteroid.&quot; The use of &quot;radar&quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &quot;radar&quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &quot;extreme &#039;&#039;Raider&#039;&#039; range&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &quot;radar&quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &quot;...extreme &#039;&#039;Viper&#039;&#039;  range...&quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &quot;Raider&quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;DRADIS&#039;&#039;&#039; (&#039;&#039;&#039;&#039;&#039;D&#039;&#039;&#039;irection, &#039;&#039;&#039;RA&#039;&#039;&#039;nge, and &#039;&#039;&#039;DIS&#039;&#039;&#039;tance&#039;&#039;)&amp;lt;ref&amp;gt;Breakdown of the term is taken from an early manuscript of the first half of the Miniseries. For more information, please see &quot;Notes&quot;.&amp;lt;/ref&amp;gt; is a series of highly sensitive detection, identification, navigation and tracking systems used to determine the range, altitude, direction, or speed of objects. It can be used to detect aircraft, spacecraft, weapons ordnance, celestial bodies, and terrain. &amp;lt;ref&amp;gt;It appears that DRADIS is the Colonial equivalent of RADAR (&#039;&#039;&#039;&#039;&#039;RA&#039;&#039;&#039;dio &#039;&#039;&#039;D&#039;&#039;&#039;etection &#039;&#039;&#039;A&#039;&#039;&#039;nd &#039;&#039;&#039;R&#039;&#039;&#039;anging&#039;&#039;) here on Earth, but does not use that term. However, in &quot;[[The Hand of God (RDM)|The Hand of God]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; some viewers believed that Lt. [[Kara Thrace]] said, &quot;The decoy ships will jump into the enemy star system at extreme &#039;&#039;radar&#039;&#039; range from the Cylon asteroid.&quot; The use of &quot;radar&quot; would be a [[Continuity errors (RDM)|continuity error]] as official sources confirmed that &quot;radar&quot; does not exist in the Re-imagined Series.  Others believed that actress [[Katee Sackhoff]] said &quot;extreme &#039;&#039;Raider&#039;&#039; range&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; the range of the Raiders from the Cylon base, and the word was slurred so that it sounded vaguely like &quot;radar&quot;.  The matter was put to rest when Battlestar Wiki [[Battlestar Wiki:Official Communiques/Archive1#.22Radar.22_gaffe_in_.22The_Hand_of_God.22.3F|asked]] the writer of this episode, [[Bradley Thompson]], who confirmed that the line in the script was &quot;...extreme &#039;&#039;Viper&#039;&#039;  range...&quot;. The final line must have been looped in during post-production without his input (probably to keep from spoiling the plot). Thompson confirmed that the final line sounded like &quot;Raider&quot;.&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:DRADIS Closeup.jpg|thumb|A DRADIS screen displays numerous friendly (green) and hostile (red) contacts.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;&quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRS|He That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;&#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRS|He That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;irection, &amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;nge, and &amp;#039;&amp;#039;&amp;#039;DIS&amp;#039;&amp;#039;&amp;#039;tance&amp;quot; breakdown of the acronym &amp;quot;DRADIS&amp;quot; was listed in an early manuscript of the first half of the [[Miniseries]]. Since some major elements of this script were changed (such as Kobol being the sole home of the Colonies, and not separate worlds) in comparison to the completed teleplay, canonical use of this breakdown should be taken with some skepticism.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;&amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;irection, &amp;#039;&amp;#039;&amp;#039;RA&amp;#039;&amp;#039;&amp;#039;nge, and &amp;#039;&amp;#039;&amp;#039;DIS&amp;#039;&amp;#039;&amp;#039;tance&amp;quot; breakdown of the acronym &amp;quot;DRADIS&amp;quot; was listed in an early manuscript of the first half of the [[Miniseries]]. Since some major elements of this script were changed (such as Kobol being the sole home of the Colonies, and not separate worlds) in comparison to the completed teleplay, canonical use of this breakdown should be taken with some skepticism.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is some evidence to suggest that the original breakdown is the canonical version. In &quot;[[Kobol&#039;s Last Gleaming, Part I]]&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Lt. [[Alex Quartararo|Alex &quot;Crashdown&quot; Quartararo]] performs a DRADIS sweep of {{RDM|Kobol}}. The aerial survey is later presented to the [[Laura Roslin|President]]. For a brief moment, as Roslin takes the survey image out of [[Billy Keikeya]]&#039;s hand, the DRADIS information printed on the image is [http://www.frak-that.com/112/images/112_cap309.jpg visible] (Bottom right). The letters on the image are clear and are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is some evidence to suggest that the original breakdown is the canonical version. In &quot;[[Kobol&#039;s Last Gleaming, Part I]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; Lt. [[Alex Quartararo|Alex &quot;Crashdown&quot; Quartararo]] performs a DRADIS sweep of {{RDM|Kobol}}. The aerial survey is later presented to the [[Laura Roslin|President]]. For a brief moment, as Roslin takes the survey image out of [[Billy Keikeya]]&#039;s hand, the DRADIS information printed on the image is [http://www.frak-that.com/112/images/112_cap309.jpg visible] (Bottom right). The letters on the image are clear and are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Aerial Survey&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Aerial Survey&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=245028&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;{{TRSH&quot; to &quot;{{TRS|H&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=245028&amp;oldid=prev"/>
		<updated>2023-12-15T21:53:20Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{TRSH&amp;quot; to &amp;quot;{{TRS|H&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 15 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSHe &lt;/del&gt;That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS|He &lt;/ins&gt;That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=245022&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;{{TRSF&quot; to &quot;{{TRS|F&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=245022&amp;oldid=prev"/>
		<updated>2023-12-15T21:52:45Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{TRSF&amp;quot; to &amp;quot;{{TRS|F&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:52, 15 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSFlight &lt;/del&gt;of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS|Flight &lt;/ins&gt;of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244390&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\{&quot; to &quot;{&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244390&amp;oldid=prev"/>
		<updated>2023-11-06T01:10:58Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{&amp;quot; to &amp;quot;{&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:10, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{TRSHe That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRSHe That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{TRSFlight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed {{TRSFlight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244351&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\}&quot; to &quot;}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244351&amp;oldid=prev"/>
		<updated>2023-11-06T01:09:04Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\}&amp;quot; to &amp;quot;}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:09, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance \{\{TRSHe That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance \{\{TRSHe That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed \{\{TRSFlight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed \{\{TRSFlight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244295&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\|&quot; to &quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244295&amp;oldid=prev"/>
		<updated>2023-11-06T01:06:45Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\|&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:06, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance \{\{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS\|He &lt;/del&gt;That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)\}\}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance \{\{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSHe &lt;/ins&gt;That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)\}\}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed \{\{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS\|Flight &lt;/del&gt;of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath\}\}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed \{\{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSFlight &lt;/ins&gt;of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath\}\}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244219&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\{\{TRS\|(.*)\|\}\}&quot; to &quot;\{\{TRS\|$1\}\}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244219&amp;oldid=prev"/>
		<updated>2023-11-06T00:50:32Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{\{TRS\|(.*)\|\}\}&amp;quot; to &amp;quot;\{\{TRS\|$1\}\}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:50, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRS|He That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{TRS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;|He That Believeth in Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS systems are often subject to various sources of interference, and clutter. These can come from excessive contacts or naturally occurring objects such as nebulas, EM interference, star clusters, pulsars, and binary stars. There isn&amp;#039;t much an operator can do to eliminate these sources, and must do the best they can given the circumstances. However, DRADIS systems can still eliminate these sources enough to detect objects at closer ranges {{TRS|Lay Down Your Burdens, Part II}}. DRADIS operators can also &amp;quot;turn off&amp;quot; various sources of clutter, for example, excessive or uninteresting contacts can be toned down to simply an icon on the screen, allowing more important contacts, such as a ship&amp;#039;s [[CAP|Combat Air Patrol]], or enemy contact, to be highlighted with its speed, direction, and [[IFF|transponder ID]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed {{TRS|Flight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Carbon composites can also absorb and diffuse DRADIS scans, rending any vehicle comprised of such material largely invisible. One such vehicle, the &#039;&#039;[[Blackbird]]&#039;&#039;, was able to fly through and photograph a Cylon fleet tracking the battlestar &#039;&#039;{{RDM|Galactica}}&#039;&#039; without being noticed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{TRS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;|Flight of the Phoenix}}. Conversely, false positive contacts can be induced through electronic interference or malfunction, producing contacts that either misrepresent their actual configuration or do not actually exist. In the case of the latter, such false positives are referred to as &quot;ghosts&quot; {{TRS|Exodus, Part II|The Oath&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Cylon DRADIS ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244082&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;He That Believeth In Me&quot; to &quot;He That Believeth in Me&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=DRADIS&amp;diff=244082&amp;oldid=prev"/>
		<updated>2023-10-29T16:07:10Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;He That Believeth In Me&amp;quot; to &amp;quot;He That Believeth in Me&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:07, 29 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Operations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRS|He That Believeth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)|}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DRADIS is a central component of the navigation computer, and defensive and offensive weapons systems, especially on Colonial warships that do not have windows or portholes of any kind that would allow an outside view of the vessel. Without it, the warship is blind. It is the first line of defense after enemy contact is made, alerting warship crews to any incoming danger, such as nuclear (which triggers the ship&#039;s [[radiological alarm|Radiological Alarm]]) ([[TRS]]: &quot;[[33]]&quot;, &quot;[[The Captain&#039;s Hand]]&quot;) or conventional ordnance {{TRS|He That Believeth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;Me}}, and any objects that might pose a collision risk (&quot;[[CBDR]]&quot; - &#039;&#039;&#039;&#039;&#039;C&#039;&#039;&#039;onstant &#039;&#039;&#039;B&#039;&#039;&#039;earing, &#039;&#039;&#039;D&#039;&#039;&#039;ecreasing &#039;&#039;&#039;R&#039;&#039;&#039;ange&#039;&#039;) {{TRS|Pegasus (episode)|}}. Tactical and navigation data acquired from DRADIS scans are displayed on a series of screens that form the [[DRADIS console]], suspended above the [[CIC]]&#039;s Command and Control console ([[TRS]]: &quot;[[Miniseries]]&quot;, &#039;&#039;et al&#039;&#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Limitations and Interference ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
</feed>