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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.battlestarwiki.org/Cylon_Culture/history?feed=atom</id>
	<title>Cylon Culture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.battlestarwiki.org/Cylon_Culture/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/Cylon_Culture/history"/>
	<updated>2026-05-20T06:13:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=247353&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;&quot;,&quot; to &quot;,&quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=247353&amp;oldid=prev"/>
		<updated>2024-02-21T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;quot;,&amp;quot; to &amp;quot;,&amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:08, 21 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For information on the [[Original Series]] Cylons, see [[Cylons (TOS)]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{disline|For information on the [[Original Series]] Cylons, see [[Cylons (TOS)]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;For the sake of convenience, the term &quot;Cylon&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;when not the Cylon race as a whole, generally refers to the [[humanoid Cylons]] for the purpose of this article.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&#039;&#039;For the sake of convenience, the term &quot;Cylon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&quot; when not the Cylon race as a whole, generally refers to the [[humanoid Cylons]] for the purpose of this article.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RDM cylons series}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{RDM cylons series}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=246663&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;Sharon Agathon&quot; to &quot;{{callsign|Athena}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=246663&amp;oldid=prev"/>
		<updated>2024-02-19T04:00:32Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/Sharon_Agathon&quot; title=&quot;Sharon Agathon&quot;&gt;Sharon Agathon&lt;/a&gt;&amp;quot; to &amp;quot;{{callsign|Athena}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:00, 19 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any ideology, Cylon ideology contains many paradoxical inclinations. The process by which a group of Cylons (for example, the leaders of the occupational force on [[New Caprica]], or the individuals who collectively command [[basestar]]s) make decisions is democratic and egalitarian. Consensus is always preferable to even a minority dissent. This egalitarianism seems to apply to the Cylons&amp;#039; social life, with some notable exceptions, most primarily the &amp;quot;[[heroes of the Cylon]]&amp;quot; - according to Three the Cylons never had celebrities until Boomer and Caprica-Six {{TRS|Downloaded}} - and also by the force of personality (known in anthropological circles as charismatic authority) which certain individuals of different models seem to possess over the other copies in their series. This is displayed at one time or another by any individual Cylon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like any ideology, Cylon ideology contains many paradoxical inclinations. The process by which a group of Cylons (for example, the leaders of the occupational force on [[New Caprica]], or the individuals who collectively command [[basestar]]s) make decisions is democratic and egalitarian. Consensus is always preferable to even a minority dissent. This egalitarianism seems to apply to the Cylons&amp;#039; social life, with some notable exceptions, most primarily the &amp;quot;[[heroes of the Cylon]]&amp;quot; - according to Three the Cylons never had celebrities until Boomer and Caprica-Six {{TRS|Downloaded}} - and also by the force of personality (known in anthropological circles as charismatic authority) which certain individuals of different models seem to possess over the other copies in their series. This is displayed at one time or another by any individual Cylon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anthropologically, charismatic authority is consistent with an egalitarian ethos. However, the egalitarianism of the humanoid Cylons does not apply to the other types of Cylons at their disposal; not even to the sentient, but seemingly insane, [[hybrid]]s, nor to the semi-sentient animalistic [[Cylon Raider (RDM)|Raiders]], and certainly not to the [[Cylon Centurion|Centurions]], which are not sentient. According to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Sharon Agathon]]&lt;/del&gt;, the limited cognitive abilities of the newer Centurions are a safety precaution, designed to prevent a machine revolution among the Cylons themselves which could lead to civil war {{TRS|Precipice}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anthropologically, charismatic authority is consistent with an egalitarian ethos. However, the egalitarianism of the humanoid Cylons does not apply to the other types of Cylons at their disposal; not even to the sentient, but seemingly insane, [[hybrid]]s, nor to the semi-sentient animalistic [[Cylon Raider (RDM)|Raiders]], and certainly not to the [[Cylon Centurion|Centurions]], which are not sentient. According to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{callsign|Athena}}&lt;/ins&gt;, the limited cognitive abilities of the newer Centurions are a safety precaution, designed to prevent a machine revolution among the Cylons themselves which could lead to civil war {{TRS|Precipice}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the absence of the Final Five, the seven remaining modern humanoid Cylon models lead the entire Cylon species.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the absence of the Final Five, the seven remaining modern humanoid Cylon models lead the entire Cylon species.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=245000&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;{{TRSThe Hand of God (RDM)}}&quot; to &quot;{{TRS|The Hand of God (RDM)}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=245000&amp;oldid=prev"/>
		<updated>2023-12-15T21:29:42Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;{{TRSThe Hand of God (RDM)}}&amp;quot; to &amp;quot;{{TRS|The Hand of God (RDM)}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 15 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSThe &lt;/del&gt;Hand of God (RDM)}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS|The &lt;/ins&gt;Hand of God (RDM)}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244402&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\}&quot; to &quot;}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244402&amp;oldid=prev"/>
		<updated>2023-11-06T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\}&amp;quot; to &amp;quot;}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRSThe Hand of God (RDM)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRSThe Hand of God (RDM)}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244269&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\|&quot; to &quot;&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244269&amp;oldid=prev"/>
		<updated>2023-11-06T01:05:47Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\|&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:05, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRS\|The &lt;/del&gt;Hand of God (RDM)\}\}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TRSThe &lt;/ins&gt;Hand of God (RDM)\}\}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244228&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\{&quot; to &quot;{&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244228&amp;oldid=prev"/>
		<updated>2023-11-06T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{&amp;quot; to &amp;quot;{&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:04, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/del&gt;{TRS\|The Hand of God (RDM)\}\}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRS\|The Hand of God (RDM)\}\}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244157&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\{\{TRS\|(.*)\|\}\}&quot; to &quot;\{\{TRS\|$1\}\}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=244157&amp;oldid=prev"/>
		<updated>2023-11-06T00:48:18Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\{\{TRS\|(.*)\|\}\}&amp;quot; to &amp;quot;\{\{TRS\|$1\}\}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:48, 6 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRS|The Hand of God (RDM)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;{TRS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;|The Hand of God (RDM)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\&lt;/ins&gt;}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=234635&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;^:&#039;&#039;+(.*)&#039;&#039;&quot; to &quot;{{disline|$1}}
&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=234635&amp;oldid=prev"/>
		<updated>2021-01-10T19:09:38Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;^:&amp;#039;&amp;#039;+(.*)&amp;#039;&amp;#039;&amp;quot; to &amp;quot;{{disline|$1}} &amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 10 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&#039;&#039;&lt;/del&gt;For information on the [[Original Series]] Cylons, see [[Cylons (TOS)]].&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{disline|&lt;/ins&gt;For information on the [[Original Series]] Cylons, see [[Cylons (TOS)]].&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;For the sake of convenience, the term &amp;quot;Cylon&amp;quot;, when not the Cylon race as a whole, generally refers to the [[humanoid Cylons]] for the purpose of this article.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;#039;&amp;#039;For the sake of convenience, the term &amp;quot;Cylon&amp;quot;, when not the Cylon race as a whole, generally refers to the [[humanoid Cylons]] for the purpose of this article.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=231024&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;|The Hand of God (RDM)|The Hand of God&quot; to &quot;|The Hand of God (RDM)|&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=231024&amp;oldid=prev"/>
		<updated>2020-09-12T20:29:26Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;|The Hand of God (RDM)|The Hand of God&amp;quot; to &amp;quot;|The Hand of God (RDM)|&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:29, 12 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRS|The Hand of God (RDM)|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Hand of God&lt;/del&gt;}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid {{TRS|The Hand of God (RDM)|}}, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
	<entry>
		<id>https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=230979&amp;oldid=prev</id>
		<title>Joe Beaudoin Jr.: Text replacement - &quot;\(\[\[TRS\]\]\: \[\[([A-Za-z0-9_, ()|]*)\]\]\)&quot; to &quot;{{TRS|$1}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.battlestarwiki.org/w/index.php?title=Cylon_Culture&amp;diff=230979&amp;oldid=prev"/>
		<updated>2020-09-12T19:31:41Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\(\[\[TRS\]\]\: \[\[([A-Za-z0-9_, ()|]*)\]\]\)&amp;quot; to &amp;quot;{{TRS|$1}}&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:31, 12 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although Cylon military technology is exotic and partially biological in nature, the Cylons also make use of technology likely of Cylon manufacture, but of more Colonial design. This includes [[Weapons in the Re-imagined Series|weapons technology]] (projectile weapons, conventional and nuclear warheads, and cybernetic weapons) as well as medical technology, as seen in the &amp;quot;[[farms]]&amp;quot; of Caprica and in the hospital on [[New Caprica]], which included Colonial-style computers and medical equipment, in stark contrast to the exotic interfaces seen aboard the baseships. This is logical, since the Cylons are of Colonial origin, and while their technology diverged from that in certain areas - mainly cybernetics and bio-technology - its basics are human.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;([[&lt;/del&gt;TRS&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]: [[&lt;/del&gt;The Hand of God (RDM)|The Hand of God&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]])&lt;/del&gt;, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Much, though not all, of Cylon architecture, including the conveyor tunnel on the tylium asteroid &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;TRS&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;The Hand of God (RDM)|The Hand of God&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;, and the designs of their spacecraft seems to eschew right angles, much as Colonial aesthetics do. There are some exceptions, such as the [[New Caprica Detention Center|prison]] on New Caprica, which like many Colonial buildings on Caprica retained many right angles. However, it should be noted, that these buildings were strictly functional and needed to be built with little resources, thus little attention could be paid to aesthetics. Cylon architecture favors sharp points, in contrast to the Colonial&#039;s rounded architecture. Cylon baseships, Raiders and Centurions all follow this, as they feature points and sharp edges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The interior of the [[Basestar (RDM)|basestars]] is functional, yet aesthetic; human, yet alien. While relatively simple shapes dominate the geometry and surfaces together with water and light, the few visible pieces of furniture are clearly human in origin and more elaborate and luxurious than what one might expect from the Cylons. &amp;lt;ref&amp;gt;According to the podcast for &amp;quot;[[Torn]]&amp;quot; this look was chosen to evoke one of the final scenes in the movie &amp;#039;&amp;#039;[[w:2001: A Space Odyssey|2001: A Space Odyssey]]&amp;#039;&amp;#039;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe Beaudoin Jr.</name></author>
	</entry>
</feed>