Propulsion in the Re-imagined Series: Difference between revisions

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The technology behind FTL systems is such that, providing the relevant data is known, ships can jump with a high degree of accuracy, allowing ships to rendezvous in space and even "park" in a synchronous orbit directly above a given point on a planet's surface ([[Miniseries]]). Proper FTL use even enables vessels to arrive in crowded areas, such as the middle of an asteroid field or other ships, without the risk of collision and damage ([[The Hand of God (RDM)|The Hand of God]]).
The technology behind FTL systems is such that, providing the relevant data is known, ships can jump with a high degree of accuracy, allowing ships to rendezvous in space and even "park" in a synchronous orbit directly above a given point on a planet's surface ([[Miniseries]]). Proper FTL use even enables vessels to arrive in crowded areas, such as the middle of an asteroid field or other ships, without the risk of collision and damage ([[The Hand of God (RDM)|The Hand of God]]).


No specific information on the technology of an FTL drive has been given in the Miniseries or regular series. We know only that ''Galactica'' has two FTL drives<ref>Dialogue from Colonel [[Saul Tigh|Tigh]] to Lt. [[Felix Gaeta|Gaeta]] instructs the tactical officer to "spin up FTL drives 1 and 2" in the [[Miniseries]].</ref>, and that other smaller or civilian ships have a single drive. We also know from dialogue that the FTL drives on ''Galactica'' are "spun up", suggesting the application of electromagnetic or rotational principles. Alternatively, it may be just a turn of phrase. It may also be an anachronistic expression dating back to another form of propulsion, much like the use of the term "air" in reference to fighter operations in the vacuum of space ("[[Commander Air Group]]", "[[Combat Air Patrol]]", ''inter alia'') and the real-world use of "sail" or "set sail" in the context of sea travel irrespective of the ship having engines vice literal sails.
No specific information on the technology of an FTL drive has been given in the Miniseries or regular series. We know only that ''Galactica'' has two FTL drives<ref>Dialogue from Colonel [[Saul Tigh|Tigh]] to Lt. [[Felix Gaeta|Gaeta]] instructs the tactical officer to "spin up FTL drives 1 and 2" in the [[Miniseries]].</ref>, and that other smaller or civilian ships have a single drive.
 
FTL drives on ''Galactica'' are said to be "spun up" in preparation for a jump, suggesting the application of electromagnetic or rotational principles. Alternatively, it may be just a turn of phrase, or an anachronistic expression dating back to another form of propulsion, much like the use of the term "air" in reference to fighter operations in the vacuum of space ("[[Commander Air Group]]", "[[Combat Air Patrol]]", ''inter alia'') and the use of "sail" or "set sail" aboard a self-propelled vessel.


FTL jump drives can be used ''within'' an atmosphere. This Colonial tactic is used often to evade Cylon detection. While [[Raptor]]s primarily perform these kind of jumps, Admiral [[William Adama]] performs a daring intra-atmosphere jump at approximately 100,000 feet altitude with ''[[Galactica]]'' during the [[Battle of New Caprica]] to evade immediate Cylon detection. The battlestar jumps back to space a few hundred feet above the planet's surface after its Viper deployment.  When ''Galactica'' jumps, the clouds surrounding it and the re-entry fires consuming its hull are "sucked" into the vacuum created by the sudden loss of volume. A clap of thunder is heard afterward, likely caused by air rushing into the aforementioned vacuum ([[Exodus, Part II]]). A similar phenomenon occurs when ''Pegasus'' jumps from the attack on the [[Scorpion Fleet Shipyards]]; the resulting displacement draws the burning gases from the nearby berthing superstructure ([[Razor]]).
FTL jump drives can be used ''within'' an atmosphere. This Colonial tactic is used often to evade Cylon detection. While [[Raptor]]s primarily perform these kind of jumps, Admiral [[William Adama]] performs a daring intra-atmosphere jump at approximately 100,000 feet altitude with ''[[Galactica]]'' during the [[Battle of New Caprica]] to evade immediate Cylon detection. The battlestar jumps back to space a few hundred feet above the planet's surface after its Viper deployment.  When ''Galactica'' jumps, the clouds surrounding it and the re-entry fires consuming its hull are "sucked" into the vacuum created by the sudden loss of volume. A clap of thunder is heard afterward, likely caused by air rushing into the aforementioned vacuum ([[Exodus, Part II]]). A similar phenomenon occurs when ''Pegasus'' jumps from the attack on the [[Scorpion Fleet Shipyards]]; the resulting displacement draws the burning gases from the nearby berthing superstructure ([[Razor]]).


=== Colonial Limitations ===
FTL jumps can apparently induce nausea or discomfort in some people, such as [[Cally Henderson]] ([[Miniseries, Night 2]], "[[Kobol's Last Gleaming, Part I]]").
 
=== Limitations of Colonial FTL ===


* Colonial FTL systems are not small-scale, and cannot be installed into vehicles such as the [[Viper (RDM)|Viper]]. They can, however, be used on vehicles the size of a [[Raptor]], which is limited to brief, short-distance jumps. Raptors can make a sequence of short FTL "hops" in a row, to reach the same destination as a capital ship with a full-sized FTL drive ([[Miniseries]]).
* The effectiveness of a [[Raptor]]'s FTL is limited to brief, short-distance jumps. Raptors require a sequence of short consecutive FTL "hops" to reach the same destination as a Colonial capital ship with a full-sized FTL drive ([[Miniseries]]).
* Colonial FTL systems cannot be used multiple times over a long period of time, for they are prone to breakdown after excessive, repetitive use ([[33]]).
* Colonial FTL systems are prone to breakdown after repetitive use over an extended period of time ([[33]]).
* FTL jumps can apparently induce nausea or discomfort in some people, such as [[Cally Henderson]] ([[Miniseries, Night 2]], "[[Kobol's Last Gleaming, Part I]]").
* Colonial FTL systems appear to be a holdover from the [[History of the Twelve Colonies#Exodus|Exodus]] from [[Kobol (RDM)|Kobol]], and their current designs have been developed to meet the needs of jumping between the [[The Twelve Colonies (RDM)|Twelve Colonies]], and their outposts in other star systems. Colonial FTL capabilities are generally limited in accuracy in comparison to Cylon FTL, which can make greater jumps due to improved computers and, likely, improvements in the power necessary to make a longer jump.
* Colonial FTL systems appear to be a holdover from the [[History of the Twelve Colonies#Exodus|Exodus]] from [[Kobol (RDM)|Kobol]], and their current designs have been developed to meet the needs of jumping between the [[The Twelve Colonies (RDM)|Twelve Colonies]], and their outposts in other star systems. Colonial FTL capabilities are generally limited in accuracy in comparison to Cylon FTL, which can make greater jumps due to improved computers and, likely, improvements in the power necessary to make a longer jump.
* Navigators must be careful to plan FTL jump paths in order to keep a safe distance from planets or other large objects ([[Kobol's Last Gleaming, Part I]]).
* Navigators must be careful to plan FTL jump paths in order to keep a safe distance from planets or other large objects ([[Kobol's Last Gleaming, Part I]]).
* "Spooling up" a Colonial FTL drive takes at least 20 minutes when the drive has been offline ([[Crossroads Part II]]). Because of this, when ships enter dangerous situations, they keep their FTL drives "spun up."
* "Spooling up" a Colonial FTL drive takes at least 20 minutes when the drive has been offline ([[Crossroads Part II]]). Because of this, when ships enter dangerous situations, they keep their FTL drives "spun up".


Knowing the accuracy limitations of Colonial FTL navigation, a team apparently led by Lieutenant [[Felix Gaeta]] successfully refitted a [[Raptor]] with the navigational computer from a captured [[Heavy Raider]] (presumably the one used by [[Kara Thrace]] to return from Caprica in "[[Home, Part I]]"). They later use its improved jump plots (with the aid of the cooperative copy of [[Sharon Agathon|Sharon Valerii]]) to coordinate a squadron of Raptors to fly back to Caprica for a rescue mission to retrieve a [[Caprica Resistance|group of resistance fighters]] ([[Lay Down Your Burdens, Part I]]). Despite the accuracy of the advanced Cylon FTL technology and Valerii's aid in marking the jumps, two Raptors do not complete the mission. One obtains corrupted jump data and finds itself within a nebula and a undiscovered [[New Caprica|habitable planet]], and is forced to return to the Fleet. The second Raptor also receives corrupted coordinates and materializes inside a nearby mountain on the final intra-atmosphere jump to Caprica, with the loss of ship and crew.
Colonial FTL performance can be improved, demonstrated when a [[Raptor]] is successfully refitted by a team apparently led by Lieutenant [[Felix Gaeta]] with the navigational computer from a captured [[Heavy Raider]] (presumably the one used by [[Kara Thrace]] to return from Caprica in "[[Home, Part I]]") and, with the cooperation of a [[Sharon Agathon|Number Eight]]), is used to navigate a squadron of Raptors back to Caprica on a rescue mission to retrieve a [[Caprica Resistance|group of resistance fighters]] ([[Lay Down Your Burdens, Part I]]).


Additionally, FTL calculations can be corrupted should the jumping craft be struck by a highly-charged sub-atomic particle, as is the case with [[Raptor 718]] after it jumps, leaving the ship well past the [[Red Line]] ([[The Face of the Enemy]], Episode 2).
Colonial FTL computers can be affected by highly-charged sub-atomic particles, corrupting their calculations and possibly causing a jump beyond the [[Red Line]], as in the case of [[Raptor 718]] ([[The Face of the Enemy]], Episode 2).


=== Cylon Advantages in FTL ===
=== Cylon Advantages in FTL ===

Revision as of 09:18, 17 December 2008

For information on the Original Series' modes of propulsion, see Propulsion (TOS).
An article from


In the Re-imagined Series, propulsion systems are powered by fuel refined from tylium ore. A ship's primary propulsion systems, referred to as "sublight engines", allow it to travel at a slight fraction of the speed of light, which is sufficient to traverse the distances between planets in a solar system in relatively short timeframes. Most ships in the series also have a secondary system, called a faster-than-light drive (or "FTL"), that enables a ship to travel interstellar distances almost instantaneously, by "folding up space" in between the ship and its destination. Since, under normal circumstances, a ship that has used its FTL drive cannot be followed without explicit information about its destination, this technology is used extensively in strategic and tactical manuevers.

Sublight propulsion[edit]

In the Re-imagined Series, all ships have some manner of sublight flight ability. Sublight propulsion is convenient for intra-solar system travel (such as to or from the planets that comprise the Twelve Colonies), but cannot be used for travel outside of a solar system as the time to arrive at a destination may exceed the fuel supply of the ship or the lifetime of the crew that fly the ship.

As many of the ships of the Fleet are capable of landing on and taking off from planets, (such as New Caprica) it is clear that sublight engines work in an atmosphere as well as in space. Galactica is never seen doing this, and its large mass might prohibit planetary landings altogether, but it employs sublight engines for normal spaceflight. Few of the ships appear to have extremely large propellant tanks as would be required for rocketry as it is presently understood, in spite of having aft-mounted thrusters. This may be explained by the very high energy density of tylium fuel. Smaller vessels are known to employ rocketry-based RCS thrusters for maneuvering and small course adjustments.

Vipers are equipped with a thrust reversal system to counteract or arrest their forward momentum (The Hand of God). No such mechanism exists on capital ships, but such vessels might turn by 180° to decelerate.

Cylons baseships do not have any visible exhaust nozzles or other external structural mechanisms that suggest propulsion ability. It is possible that force fields of the artificial gravity generators are the source of the sublight propulsion.

Both Colonial (Hero) and Cylon missiles used in combat appear to be rockets, leaving a trail of gas behind them.

The law of conservation of momentum requires that any propulsion system which adds momentum to a spacecraft or missile in one direction must equal the amount of momentum that is imparted in the opposite direction to something else, as in the example of the controlled combustion of rocket fuel creating thrust in the opposite direction of a ship's or missile's movement. Pegasus, for example, possesses two very large thrusters on the bow of the ship to counteract the force of the main engines (Razor). However, many other vessels don't appear to have such thrusters.

Faster-Than-Light travel[edit]

FTL is a acronym for Faster-Than-Light. The term refers to a means of interstellar propulsion utilized by the Cylons and the Colonials. A common shorthand term for FTL travel is "jumping", as this space-folding drive involves making instantaneous "jumps" across vast distances in space.[1]

FTL jump
FTL drive display

The FTL drive makes interstellar travel possible for both the Colonials and Cylons. No longer confined to their own home solar system, the Cylons managed to avoid Colonial interference for 40 years after the Cylon War and establish their own home-world. However, not all ships — from small to large — are outfitted with these drives (Miniseries).

It is likely that FTL drives are not commonplace on many civilian ships because of the costs involved in using and maintaining the drive and the amount of fuel available. For some civilian ships that travel comparatively short distances between some destinations, such as the ill-fated Botanical Cruiser, FTL may simply be impractical or unnecessary.

The technology behind FTL systems is such that, providing the relevant data is known, ships can jump with a high degree of accuracy, allowing ships to rendezvous in space and even "park" in a synchronous orbit directly above a given point on a planet's surface (Miniseries). Proper FTL use even enables vessels to arrive in crowded areas, such as the middle of an asteroid field or other ships, without the risk of collision and damage (The Hand of God).

No specific information on the technology of an FTL drive has been given in the Miniseries or regular series. We know only that Galactica has two FTL drives[2], and that other smaller or civilian ships have a single drive.

FTL drives on Galactica are said to be "spun up" in preparation for a jump, suggesting the application of electromagnetic or rotational principles. Alternatively, it may be just a turn of phrase, or an anachronistic expression dating back to another form of propulsion, much like the use of the term "air" in reference to fighter operations in the vacuum of space ("Commander Air Group", "Combat Air Patrol", inter alia) and the use of "sail" or "set sail" aboard a self-propelled vessel.

FTL jump drives can be used within an atmosphere. This Colonial tactic is used often to evade Cylon detection. While Raptors primarily perform these kind of jumps, Admiral William Adama performs a daring intra-atmosphere jump at approximately 100,000 feet altitude with Galactica during the Battle of New Caprica to evade immediate Cylon detection. The battlestar jumps back to space a few hundred feet above the planet's surface after its Viper deployment. When Galactica jumps, the clouds surrounding it and the re-entry fires consuming its hull are "sucked" into the vacuum created by the sudden loss of volume. A clap of thunder is heard afterward, likely caused by air rushing into the aforementioned vacuum (Exodus, Part II). A similar phenomenon occurs when Pegasus jumps from the attack on the Scorpion Fleet Shipyards; the resulting displacement draws the burning gases from the nearby berthing superstructure (Razor).

FTL jumps can apparently induce nausea or discomfort in some people, such as Cally Henderson (Miniseries, Night 2, "Kobol's Last Gleaming, Part I").

Limitations of Colonial FTL[edit]

  • The effectiveness of a Raptor's FTL is limited to brief, short-distance jumps. Raptors require a sequence of short consecutive FTL "hops" to reach the same destination as a Colonial capital ship with a full-sized FTL drive (Miniseries).
  • Colonial FTL systems are prone to breakdown after repetitive use over an extended period of time (33).
  • Colonial FTL systems appear to be a holdover from the Exodus from Kobol, and their current designs have been developed to meet the needs of jumping between the Twelve Colonies, and their outposts in other star systems. Colonial FTL capabilities are generally limited in accuracy in comparison to Cylon FTL, which can make greater jumps due to improved computers and, likely, improvements in the power necessary to make a longer jump.
  • Navigators must be careful to plan FTL jump paths in order to keep a safe distance from planets or other large objects (Kobol's Last Gleaming, Part I).
  • "Spooling up" a Colonial FTL drive takes at least 20 minutes when the drive has been offline (Crossroads Part II). Because of this, when ships enter dangerous situations, they keep their FTL drives "spun up".

Colonial FTL performance can be improved, demonstrated when a Raptor is successfully refitted by a team apparently led by Lieutenant Felix Gaeta with the navigational computer from a captured Heavy Raider (presumably the one used by Kara Thrace to return from Caprica in "Home, Part I") and, with the cooperation of a Number Eight), is used to navigate a squadron of Raptors back to Caprica on a rescue mission to retrieve a group of resistance fighters (Lay Down Your Burdens, Part I).

Colonial FTL computers can be affected by highly-charged sub-atomic particles, corrupting their calculations and possibly causing a jump beyond the Red Line, as in the case of Raptor 718 (The Face of the Enemy, Episode 2).

Cylon Advantages in FTL[edit]

Given that the Cylons left Colonial space to find their own planet, it is possible that their longer-range FTL capability was created in response to a desire to be able to cover the distance between their homeworld and those of the Twelve Colonies with a single jump.

The Cylons may also be capable of faster-than-light communication.

Background to FTL in the Re-imagined Series[edit]

This article is based on plausible speculation, which can violate policies on fan-generated theories if analysis is taken too far.


In establishing the series the creators of the Re-imagined Series determined to keep everything within the show very "natural". This means steering away from the standard clichés of television science-fiction: no bumpy-head aliens, no remarkable technology such as matter/anti-matter conversion, etc. So how is the concept of faster-than-light travel possible within this precept?

Underpinning Theories[edit]

FTL: "Folding Space"

The FTL drive technology used within the Re-imagined Series might be based on the use of Superstring Theory and M-Theory that essentially enable the "jump drive" systems to "fold" space, reducing the distance between any two points by creating a "corridor" through space that links them together (essentially forming a wormhole, or Einstein-Rosen Bridge). Such "corridors" are allowed by the general theory of relativity; what M-Theory does is provide a way to change the topology of space-time dynamically.

The use of such wormholes is based on the tenet that space is curved. Hence the term "wormhole", which arises from the analogy that space can be seen as an apple. A worm can travel from one side of the apple to the other in two ways:

  • By crawling over the surface, or
  • By burrowing through the apple (creating a "wormhole").

Obviously, the second option is considerably shorter than the first.

Relativistic Acceleration[edit]

A key point concerning the use of wormholes within the new Battlestar Galactica is that they do not break the fundamental limiting factor of our universe: the speed of light. Vessels in Battlestar Galactica do not accelerate to faster-than-light velocities. Rather, they use the wormhole to reduce the distance to their destination, thus giving the impression of faster-than-light travel.

However, the FTL jumps in the series do allow information to be sent faster than light can send it, which results in a violation of causality within the special theory of relativity. (ie. If event A comes before B from one viewpoint, there will be other equally valid viewpoints where event B takes place before A.) Causality is not violated by FTL in a universe that has a special fixed reference frame, however this contradicts current understanding.

This is the reason why FTL jumps are virtually instantaneous within episodes. It also means that the only direct form of propulsion available for vessels is generated by their sublight drive systems[3].

Feasibility[edit]

While the use of wormholes in this manner is not currently possible, work is progressing on superstring and M-Theory which may make the creation of wormholes possible in the future. The limiting factor is the ability to generate negative energy densities, which are allowed (though severely restricted) by quantum mechanics. As such, the use of such systems again meets one of the stated desires of the the producers of Battlestar Galactica: not to rely on the "traditional" trappings of science-fiction that require exotic science and technology. Theoretical physicist Kip Thorne has carried out extensive research into wormholes, and helped develop a scientifically-consistent means of wormhole travel used by Carl Sagan in his novel "Contact" which bears a remarkable similarity to the technology employed within Battlestar Galactica.

See Also[edit]

References[edit]

  1. http://www.scifi.com/battlestar/about/glossary/
  2. Dialogue from Colonel Tigh to Lt. Gaeta instructs the tactical officer to "spin up FTL drives 1 and 2" in the Miniseries.
  3. In turn, this is why vessels exiting from a jump are traveling at the same velocity as when they committed to the jump (Miniseries, "33", "The Hand of God" and other episodes).

External links[edit]

  • FTL at Wikipedia.