Core command: Difference between revisions

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The helm/astrogation console had some working switches which altered patterns of lights on the console: these switches were protected with wire guards similar to those used in NASA Gemini and Apollo spacecraft.  Keypads not actually connected to the "central computer" mentioned immediately above were molded solid from vacuum-formed plastic and could not be depressed.  The use of vacuum-formed plastic also explained the non-depressible Turbo, IM, and Fire buttons on the helm joysticks, as they were cast from the same mold as the Viper joysticks.
The helm/astrogation console had some working switches which altered patterns of lights on the console: these switches were protected with wire guards similar to those used in NASA Gemini and Apollo spacecraft.  Keypads not actually connected to the "central computer" mentioned immediately above were molded solid from vacuum-formed plastic and could not be depressed.  The use of vacuum-formed plastic also explained the non-depressible Turbo, IM, and Fire buttons on the helm joysticks, as they were cast from the same mold as the Viper joysticks.
   
   
The set was entirely self-contained: when an actor walked into Core Command, he or she was literally walking in from bare soundstage ''outside'' the set -- the entrances to Core Command shown in the program were the only way to enter the set, and were wide enough to accomodate a camera, cinematographer, and camera operator.
The set was entirely self-contained: when an actor walked into Core Command, he or she was literally walking in from bare soundstage ''outside'' the set -- the entrances to Core Command shown in the program were the only way to enter the set, and were wide enough to accommodate a camera, cinematographer, and camera operator.
   
   
There was no glass in the forward window so as to not to show mirror reflections of the studio lights.  A black velvet curtain was "space" with varying-sized disks of glass-beaded reflective material glued to it for "stars".  There was a roughly three-foot distance between the window opening and the curtain, leaving room for a catwalk: occasionally one could witness through the window a uniformed Universal Studios security guard on patrol walking between the window and the "stars"!
There was no glass in the forward window so as to not to show mirror reflections of the studio lights.  A black velvet curtain was "space" with varying-sized disks of glass-beaded reflective material glued to it for "stars".  There was a roughly three-foot distance between the window opening and the curtain, leaving room for a catwalk: occasionally one could witness through the window a uniformed Universal Studios security guard on patrol walking between the window and the "stars"!
   
   
When not filming, a small A-folded sign saying "Don't sit here!" was left on the seat of the command chair.
When not filming, a small A-folded sign saying "Don't sit here!" was left on the seat of the command chair.
 
== Related Imagery ==
== Related Imagery ==
   
   

Revision as of 04:31, 15 April 2010

Omega reports scanner readings from the top tier of Core command (The Long Patrol).

Core Command is the central nerve center of a Colonial battlestar. It is the bridge of the ship, where the ship's commander oversees operations.

Egg-shaped, narrowing toward the bow, Core Command is separated into three tiers. The upper tier is a small rotating platform. It has a command chair and a keyboard and scanner setup. It is often manned by either Adama, Tigh, or Omega on Galactica. The middle tier surrounds the room in a ring. There are various scanners and stations on this level. People walking into core command enter at the middle level. Athena often mans a scanner at this level.

Also on the middle level immediately forward of the Command Chair is a two-place combined helm/astrogation console with joysticks (the same design as used in the Viper cockpit, including the Turbo, IM, and Fire buttons) at both positions to steer the Galactica through the three spatial dimensions.

The starboard side of the middle level has a room extending outward from the level's circumference with a number of computer or communications consoles staffed by standing personnel -- these are not seated positions. The bottom tier is recessed in the middle of the room and is below the level of the forward window. There are several stations on this level. Rigel coordinates Viper launches from a station on this level.

During a battle, the commanding officer may order that shields be activated, which drop to protect Core Command from direct attacks (The Living Legend, Part II).

Behind the Scenes[edit]

The set for core command was the most expensive one used in the series, featuring over $500,000 U.S.D. worth of equipment provided by the measuring equipment manufacturer Tektronix,[1] including a large number of oscilloscopes. According to Battlestar Galactica's PR representative, Joe Santley, the computers were run by "a central computer and cued into the actors' lines".[1]

The helm/astrogation console had some working switches which altered patterns of lights on the console: these switches were protected with wire guards similar to those used in NASA Gemini and Apollo spacecraft. Keypads not actually connected to the "central computer" mentioned immediately above were molded solid from vacuum-formed plastic and could not be depressed. The use of vacuum-formed plastic also explained the non-depressible Turbo, IM, and Fire buttons on the helm joysticks, as they were cast from the same mold as the Viper joysticks.

The set was entirely self-contained: when an actor walked into Core Command, he or she was literally walking in from bare soundstage outside the set -- the entrances to Core Command shown in the program were the only way to enter the set, and were wide enough to accommodate a camera, cinematographer, and camera operator.

There was no glass in the forward window so as to not to show mirror reflections of the studio lights. A black velvet curtain was "space" with varying-sized disks of glass-beaded reflective material glued to it for "stars". There was a roughly three-foot distance between the window opening and the curtain, leaving room for a catwalk: occasionally one could witness through the window a uniformed Universal Studios security guard on patrol walking between the window and the "stars"!

When not filming, a small A-folded sign saying "Don't sit here!" was left on the seat of the command chair.

Related Imagery[edit]

References[edit]

  1. 1.0 1.1 Meyers, Richard (August 1978). "Get Ready For... BATTLE STAR "GALACTICA"". Starlog: 52-53.

See Also[edit]