Colonial Warrior

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Revision as of 13:21, 4 April 2006 by Steelviper (talk | contribs) (+ new pics, swapped top pic)

Colonial Warrior is a universal term to describe members of the Colonial military. A Warrior is a universal term and Warriors are not segmented into different branches, such as the United States Air Force (for air defense), United States Navy (for sea defense) or United States Army (for land defense).

The standard uniform for a Colonial Warrior is a beige-colored uniform with a red-brown jacket. Laser pistols are the standard issue sidearm of the Colonial Warrior.

Colonial Warriors hold a bridge (Saga of a Star World).

Roles[edit]

Warriors are extremely versatile, and are capable of performing in any combat role that they are called to perform. They are even capable of some extremely unconventional roles. Some of their capabilities are listed below.

Vehicle Pilots[edit]

A warrior mans a landram turret (Saga of a Star World)

Space/Air Craft[edit]

If it flies, a Warrior can pilot it. Warriors typically fly Vipers (Saga of a Star World). They are capable of piloting shuttles, both modern (The Gun on Ice Planet Zero, Part I) as well as obsolete freighter shuttles (The Long Patrol).

Ground Vehicles[edit]

Warriors are capable of driving landrams (Saga of a Star World), snowrams (The Gun on Ice Planet Zero, Part I), and cargo vehicles (The Magnificent Warriors). In addition to driving such vehicles, Warriors are also capable of manning the turrets mounted on them. The turret mounted on a landram has been used to fight off both Centurions (Saga of a Star World) as well as a Raider (The Gun on Ice Planet Zero, Part I).

Ground Combat[edit]

Warriors parachute into enemy territory (The Living Legend, Part II)

Conventional Capabilities[edit]

Warriors are capable of fighting off or leading conventional ground assaults (Saga of a Star World).

Unconventional Capabilities[edit]

Due to their specialized training, and their perpetual numbers disadvantage, Colonial Warriors seem more at home performing less conventional ground operations. Warriors are capable of planning and leading raids against Cylon outposts (The Young Lords) or even a basestar (The Hand of God). Colonial Warriors are apparently also trained to be capable airborne forces, parachuting to the surface on the raid on Gamoray (The Living Legend, Part II). Colonial Warriors are also sometimes experienced in arctic warfare, as demonstrated on the raid against the Ravishol pulsar on Arcta (The Gun on Ice Planet Zero, Part I).

Non-combat Skills[edit]

Some people call him a space cowboy... (The Lost Warrior)

Engineering Skills[edit]

Colonial Warriors are trained in basic vehicle maintenance and repair. This allowed Warriors to use the damaged electronics from two Vipers to cobble together one functioning Viper (Greetings from Earth). Their vehicle repair skills proved enough to diagnose the damage caused by the laser pistol to the snowram on Arcta, but the damage was beyond repair (The Gun on Ice Planet Zero, Part I). Warriors were dispatched to the civilian vessels of the Fleet in order to check for solium leaks (Saga of a Star World). Some Warriors are even capable of advanced electronics tasks, such as clearing up and boosting Gamma frequency reception (The Hand of God).

Social Skills[edit]

Colonial Warriors are extremely adaptable, and are able to blend into unfamiliar societies. Warriors have been able to pass as a space cowboy (The Lost Warrior), become a town sheriff (The Magnificent Warriors), and even lead a prison revolt (The Long Patrol). Some Warriors are more skilled socially than others, and have been known to try to juggle multiple dates in the same night (The Long Patrol) or renew contact with an old flame without losing their current relationship (Take the Celestra).

Misc Skills[edit]

Warriors are the only known participants in the Triad competitions (Murder on the Rising Star). Warriors are capable of serving as Protectors (defense counsel) in a murder trial (Murder on the Rising Star).