User talk:Day

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Conversations in the period of 29 Aug 2005 to 15 Feb 2006 have been archived.

Deletion Log Entry

Hooray! A search of the deletion log for user Day returns:

  • 16:18, 16 February 2006 Day deleted "Image:Litmus2.jpg" (Redundant image.)

It has begun! Still no entries in the block log yet, but Spence and I don't either. Probably because of our intimidation factor. (Or maybe because I was sleeping on the job while Peter or Joe was actually looking after the place.) Congrats on the first delete! (And many more...) --Steelviper 19:35, 16 February 2006 (EST)

Block log? Man... Does this admin bit come with a fraking manual? "Of course not. That would be too logical." *wink* --Day 23:56, 17 February 2006 (EST)

Congrats

Just wanted to say Congratulations on your engagement. Best wishes! -- Laineylain 11:47, 14 March 2006 (CST)

Thanks much. We're, perhaps obviously, pretty excited about it. --Day 14:05, 15 March 2006 (CST)
Just saw the announcement of your engagement and I too wanted to congratulate you. --Zareck Rocks 14:23, 15 March 2006 (CST)
Same here, congratulations. --Talos 15:47, 15 March 2006 (CST)

You desillifier :P

Party pooper. I thought that caption brought much levity to the article. :P

Bleh, I knew it wouldn't last. :)--Kross 14:29, 14 March 2006 (CST)

We like to keep levity pretty segregated from the rest of the wiki. --Day 14:05, 15 March 2006 (CST)

All your fault

Dang you, Day.. all day I've been pondering a new game.. Battlestar Marathon. All your fault... All of it. --Durandal

Heh. A Marine-based Mod? Or maybe the Resistance? Heh. --Day 14:03, 15 March 2006 (CST)
Reskin the Pfhor/S'pht to be centurions (oldschool and newschool, respectively), assimilated Bobs become Agents, maps of Galactica & assorted other vessiles/locales... All your fault, Day... all your fault... *goes to play in pfhorge* --Durandal 21:29, 15 March 2006 (CST)

Check GMail; I can't get it!

Now it works.. --Shane (T - C - E) 21:17, 19 March 2006 (CST)

Mistake on my part

I was moving a template and must have had the old version. --Shane (T - C - E) 02:47, 23 June 2006 (CDT)

No worries. You use an outside editor, then? --Day (Talk - Admin) 02:49, 23 June 2006 (CDT)

Non-weapon guns

You know... like tasers, and bean bag rounds. Oh. Those are non-lethal (or less-lethal) weapons. Hmmm. Squirt guns, or cap guns/starter guns would be example of non-weapon guns. Though, I doubt Raiders are equipped with cap guns (as the odds of them getting caught up in a pickup game of cops and robbers or cowboys and indians out in space is probably pretty poor). --Steelviper 07:34, 7 July 2006 (CDT)

Maybe Raiders all use Airsoft. *wink* --Day (Talk - Admin) 23:32, 7 July 2006 (CDT)

Sindar translation

I recalled that you have some experience with the Sindar language. I was trying to come up with a translation, but was falling short. I'm looking to have a name (for a rifle) that means "Prairie dog killer". Dog is easy (hû), killer might easily be circumlocuted to death (gûr n., gurth n., guruth n., guruthos n., gwanath n., gwanu n.), but prarie has me stumped. I tried plains, meadow (from the latin roots) and finally found grassland (grassland nan n., parth n). But... how does it all string together (correctly)? nanhûgurth? --Steelviper 10:12, 12 July 2006 (CDT)

For plains you should use "Talath", noun, Sindarin for "plain". -lad (as in "Dagorlad") is a suffix and difficult to manipulate as such, but more importantly it means "plain/valley" while talath means plains proper. I'd have used the ending -crist (something like "Praire Dog Cleaver") but that's not appropriate for a rifle).----->"Gurth an yrch" means "Death to the Orcs" (from one of the History of Middle-earth supplement books), talath isn't a suffix, it's a stand alone word, while is a word root but not a full word; it would need a suffix linked to it (but "Hulad" would be kind of inaccurate, see above). Actually, "Huan" literally means simply "hound" (the an is just added to make it a complete word). ----->So a name for such a rifle, (not so much a name as a slogan, but hey guns can be named "Death from Above" or "Vae Victus", not just "Charlene"), would be "Gurth An Talath Huan" = "Death to the Plains (Praire) Hounds". --The Merovingian (C - E) 14:07, 12 July 2006 (CDT)
That's great! Thanks, Merv! Talath fits "prairie" better than grassland. And you're right about the flexible naming. And I suppose it's pretty academic anyway as the intended targets can't read Tengwar and won't be close enough to read it if they could. However, good weapons do have names. "Cleaver" might actually work for a larger caliber rifle (but that might be a bit too gory of imagery for some). --Steelviper 14:21, 12 July 2006 (CDT)
You also might consider a simple genetive relationship (i.e. your weapon is the "death of prariedogs"). In that case, you could let word order determine it, and shorten the name a bit. Assuming you guys did good vocab research (which is just to say I've not doulbe-checked you), you might do "Gurth Talath Huan". Or, following the example of some Elven names, you could make the phrase a name by hyphenation: Gurth-Talath-Huan. I'd be wary of just slamming the words together, though (this works sometimes, but only sometimes) as Gurthtalathhuan is... unwieldy. I wonder, though, if "Talath Huan" shouldn't have some kind of mutation to make it properly a compound word. I'll have to think on this. Similarly "huan" is singluar. I assume you want plural, which would be... maybe, "hyain"? That looks wrong to me. Bears further research. --Day (Talk - Admin) 14:58, 12 July 2006 (CDT)
Okay. Done some research. I disagree with Merv that is not a word proper. I think it's simply a mono-syllable. Thus, the plural would be ("y" in this case not being the consonant we know in English, but the high, front, rounded vowel from Old English represented in the IPA by the same letter). I concur with talath being the best bet for "prarie" and gurth for "death".
Also, turns out we should be looking at lentiion for our compound word. So if "prarie" + "dog" = "prariedog" then talath + = talath-chú (notice that "ch" in this case is not as in "church" but as in "Bach" with actual German pronunciation). If you wanted to get rid of the hyphen (as I have an inclination to do), I think your best bet would be to render it as talachú. That's a little more speculation than I'd be comfortable with if this were some kind of academic paper (which I've written on the subject), but for your purposes I think it is fine. The plural, then, of talachú would be telechý which is just full of sounds I love (IPA [x] and [y]).
The circumflex over simply denotes vowel lenth (as in amount of time spent saying it) and in monosyllables, what would otherwise be a long vowel (twice normal duration) becomes even stronger (three times normal duration). The accent in talachú is the denotion of that doulbe-duration, as opposed to the tripple-duration mentioned above.
In conclusion, I think you want Gurth-Telechý for "Death of Prariedogs" or, if you prefer the prepositional way Merv suggested, it could be Gurth a Thelechý for "Death to Prariedogs!" Now, one last note... If you wanted it to be "The Death of Prariedogs" (i.e. to translate the article as well), you'd want I 'Urth Telechý as the article, there, causes lenition, as well. Lemme know if you want links to some of the resources I trust/rely on. --Day (Talk - Admin) 15:33, 12 July 2006 (CDT)
Something like:
Shorter is likely better, and I'd prefer the "title" to the "motto". I still have no idea how I'd get tengwar onto the stock, but it isn't a pressing issue as inventory issues have pushed back the arrival of the weapon anyway. Thanks for your help, guys. I was watching the appendix discs of LOTR last night, and when they had the "Tolkien Linguist" on, I thought of you guys. --Steelviper 07:11, 13 July 2006 (CDT)
Gurth-telechy.png
David Salo? I think that's the name, anyway. I exchanged a few emails with him once. He seemed to be a really nice guy. And, how the Tengwar look depends on the mode. I think you're wanting to use the Sindarin "classical" mode, based on how you rendered your vowels. In which case, you want: "anga, rómen (w/ open-left curl), thúle" then "tinco, lambe (w/ acute accent), harma? (w/ acute accent), long stem with two dots above" (see right). --Day (Talk - Admin) 08:03, 13 July 2006 (CDT)
I am (and remain) out of my depth in this language. Learning a new character set has always scared me. I generated my tengwar example using this site, which, knowing the past record of computer translation I guess I wasn't surprised that corrections would be needed. (Of course, by checking here first, I realized that I would likely be corrected if necessary.) I've saved your example for future potential use. Hopefully I can find some method whereby I can print it on an inkjet and transfer it. At the very least I'd want to trace it. I have little confidence in my ability to hand-draw english, let alone another character set. Thanks again! --Steelviper 08:51, 13 July 2006 (CDT)
Now that's a cool site. And... I have no idea how you got that it gave you. I typed "gurth-telechý" into its first box, selected "sindarin classic" below and "png" then hit go. The only difference is, it knew better than me how to render ch, which should apparently have the little hat on the loop, not be open. I've uploaded a corrected version above. You have to look really closely to see that the final diacritical mark is two dots, not a short line. --Day (Talk - Admin) 13:43, 13 July 2006 (CDT)
My "input mode" had been set to "English" I think. It should have been "Sindarin classic". Oh, and the site will start in English if you go to this one. I don't think I even read the labels (whether they were in Polish or English) which may have led to my confusion.--Steelviper 14:02, 13 July 2006 (CDT)

A wonderful 4X game!

I should've posted about this earlier, but it didn't occur to me. Sword of the Stars is an amazing 4X game. The demo is out and it's due to be released on 22 August. I highly reccommend it. I won't go into all the details here, but the SotS Wiki has a ton of information as does the forums of game site. The developers are really active on the forums for answering questions, etc. Go check it out. --Day (Talk - Admin - SotS) 16:16, 14 August 2006 (CDT)

It looks positively delightful; I love games that make me nearly fail classes, even if I prefer to keep it nearly. I think I'll just pretend I'm brushing up on graph theory. I can't imagine you don't know about it, but Galactic Civilizations II is beautiful (...post patches, as for most PC games). --CalculatinAvatar(C-T) 02:44, 15 August 2006 (CDT)
Galciv II also benefitted from extremely developers, who participate in their forums as well as one of them leading the effort at a Galciv Wiki over at wikia. I never really go too into the game myself, but I was impressed at the quick turnaround on some of the patches. They've mentioned Sword over at PennyArcade. I may have the wife check it out, though she generally is content with just conquering this world (via Civ IV). --Steelviper 14:45, 15 August 2006 (CDT)
The Stardock people are great; they fixed a bug I noticed inside of 48 hours. --CalculatinAvatar(C-T) 15:15, 15 August 2006 (CDT)
I was never impressed with the GalCiv franchise. The combat is not very fun, the races are uninspired, I have to micromanage my planets by telling them what buildings to build where and the research didn't ever seem to make me excited. The 2D universe and grid-based map really turned me off as well. I understand that a lot of people are having a lot of fun with it. And more power to them. Just not for me. --Day (Talk - Admin - SotS) 14:46, 21 August 2006 (CDT)

Been busy?

Havn't seen ya around. --Shane (T - C - E) 13:40, 1 September 2006 (CDT)

Update! Day says hi. :-) Shane (T - C - E) 22:27, 24 April 2007 (CDT)
Horray :D --Mercifull (Talk/Contribs) 03:04, 25 April 2007 (CDT)